Back again with another stream, and how nice it is to hear a new(ish) voice. Lindsay was in this one, and she's lovely. There's some quality to her voice and manner-of-speech that makes her really pleasant to listen too. I don't know what it is, but Commander Holly also has it. I hope to hear Lindsay voice-acting in the finished game. So if you're reading this, thank you Lindsay, you almost make up for the fact that this stream borders on 3 hours long.
Almost.
(The other devs are cool too.)
MANE 6 WORK STREAM #8 - July 22
PART 1
0:00 - For a large portion of this part, Lindsay is playing around with this Polar-Bear-Mountain thing.
0:31 - I can't tell what Lindsay says here, but it sounds like she's saying "What are butt?" Just thought I'd share.
2:18 - The early concepts of Velvet's stage where a little more Christmas-y, and the Polar-Mountain stems from their idea of what this world's Santa might be. This is probably not considered canon, but it's the best we've got for now.
5:42 - Lindsay uses Maya 2009 for modeling
5:52 - For those of you who aren't in the Backers area, here's a first look at Pom's stage.
6:24 - Avering says "That's a dope bg Lidsay", Lindsay gives him a name-drop because she's cool like that. I think this is the first time a fan has been name-dropped on stream other than Rich Jammer. This is also why we need somebody to recap the chat. Once that Twitch archive goes down, all the questions answered there will be lost.
6:26 - The Backgrounds are assembled like puppet stages, with little somewhat-3D pop-ups that look kinda silly from the wrong angle.
7:00 - I can't remember if we've seen this background character in colour yet, but there they are.
7:01 - The suggestion to move the lighthouse was made by
NeoTensai.
8:59 - If there are any characters in the final game called "Lambert" or "Pipe", this is where the idea originated from. "Rated R for a pipe."
11:57 - Clearly Lindsay has never heard of private browsing. (Yes, that was an easy joke. Shut up.)
15:08 - Backers probably don't need to hold onto their backer email, but it might be handy to keep just in case.
22:39 - Are those Skullgirls sound effects, or are those the meaty custom sound effects that the dev team still haven't shown us? Or have they shown us and I just wasn't paying attention?
27:41 - A more detailed look at the Pom stage. Still being worked on, but at least it has jetpack trees and a happy li'l windmill.
29:37 - Rated R for underage drinking.
32:27 - I'm also a New Zealander, so I approve this message.
36:41 - Lindsay also mourns the loss of the booty-wiggle Oleander idle. Also, she shows off how some of the faux lighting works.
37:32 - DLC and extra stages that aren't tied to characters gets a "Maybe." It depends on time and money.
37:58 - Background characters! Of note, that hunky male reindeer has a note under him that says "Velvet/Non-Velvet fight only?" Here's my theory: That guy is The Blitz, and they plan on having him either only show up when Velvet is fighting (so he can stand in the background all lovey-dovey), or only when Velvet is NOT fighting (because he's shy, or because they want to save his interactions with Velvet for the story mode or something). But that's just a theory. A REIN THEORY!
40:01 - Oleander's stage hasn't been sketched yet, but Lindsay does show off her reference folder.
42:02 - Tough-guy sheep.
PART 2
0:00 - Showin' off the updated Visual Lobby sprites (which are already being used as emotes on these very forums!
![Pom :Pom: :Pom:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
) There are also some in-progress Arizona stage visual lobby ground textures visable.
7:08 - The tiniest ice-sprite in the world. Also, check out Ari's sunglasses.
7:50 - Ari is called Cow, Lindsay expresses awareness of the bingo list. We're being watched guys.
13:03 - They don't have to stick to the tile system 100%, but it saves them a lot of work. If they want something more detailed, they'll do it.
14:38 - "Hey Bro"
17:17 - They use a thing called "Normal Maps" which they may use on certain parts of the visual lobby stages. It lights up different parts of the texture depending on where the light is coming from, making everything feel a little more 3D.
18:39 - If you somehow managed to miss that video about the Visual Lobby that they have on their channel, Nappy gives a quick rundown of what it is here.
20:02 - More pixel art is shown off, including a happy little ice sprite, a dog, and a batman mask item.
21:07 - HURRICANE OF SILLY HATS! Also, some shadowy hunter creature sprites! Spooky! Some of them look like they're asleep. Perhaps sneaking past sleeping enemies will be a part of this game. Or maybe a defeated enemy is knocked out and goes to that "sleep" mode.
26:13 - Jay presents a rough idea for how to increase the medium depth on the Arizona stage. It looks good, but I worry that Tian is going to concuss herself on it if she flies too high.
31:11 - Tian model is shown off, they show her in a couple of new poses and there's a few brief glimpses of flame animation.
32:51 - Creepy head turn.
34:27 - Sneky neck.
35:08 - A lot of Tian will probably be hand animated because she's so snek.
35:54 - Majestic launcher animation test frames.
37:37 - Tian's wings aren't always on. They'll be on during certain attacks and when flying, but when crouching they're just little buds and sometimes they'll be turned off completely.
PART 3
0:00 - Now we get to see Pom's stage in-game.
2:20 - Fred can attack from the opposite side of the screen by punching through a portal. Show-off.
4:51 - Some of Oleander's attacks involve Fred sticking an appendage out of the book. If Fred is summoned out of the book by Oleander's Level 2, these attacks will be given different animations (though they will be functionally identical).
6:01 - Coming out of every...
6:27 - Triox is name dropped (I think that's the same guy). That fad caught on quick. Have they always done this and I just didn't notice?
7:10 - Again with the Pombuse. I guess if Lindsay is okay with it, so am I. Pom's new walk animations are also shown off, and they're adorable.
7:50 - COW OUT OF NOWHERE!
10:27 - Triox is name dropped again, the lucky sod. He asks if they're going to patch out unblockables and fake cross-ups. They answer that only truely game-breaking things will be looked at right away. For smaller things, sometimes with enough time the meta will change enough to counter on its own.
11:45 - The QA team recently took a build of TFH to their hotel room at EVO and got some secret feebdack and playtesting. They got some cool feebdack that they're sifting through now. Lots of footage to look through.
14:20 - Paprika's cartwheel ability is being looked at. It's too big an animation and it doesn't quite fit her as a character, so it'll be replaced. One cartwheel has already been replaced with an adorable doggy-roll.
15:20 - Only the heavy "cartwheel" move is overhead. The other two versions are safer.
15:53 - Paprika's grab is a lovely hug. It doesn't do damage, but it can be followed up with the air-unblockable to really pester the opponent.
18:03 - Paprika just wants to give ya a li'l kissy kiss. Her kiss move is a command grab that stumbles the opponent.
19:17 - Paprika's heavy cartwheel might be changed to a trust fall.
22:16 - A feature is being put in that allows players to record and share their own combo trials. It's demonstrated in length here.
24:03 - As you do the things listed in the trial, the steps will be "circled out." If you mess up, it will reset. A percentage will be displayed next to the moves you mess up on to tell you how often you mess up on that move. It also shows the amount of frames waited before the next move was linked in the recording to help guide the player, and if the opponent teched, that's displayed too.
28:36 - "Yeah, we don't have kicks or anything like that" said the fighting designer of the game with 4 legs per character.
38:19 - "Fred is pretty Anime."
44:26 - There probably won't be mics in lobbies.
47:25 - Aaaand Triox with the name drop trifecta.
48:12 - Make that a superfecta.
48:53 - The flight/unflight, right now, doesn't have a state with any frames in it. It's between 0 frames and 4 frames until they get the animation in.
52:49 - Not the sort of stuff I usually cover in these, but Jay tells an anecdote about how friends of his who knew nothing of the game or Lawyer Friendly Equines still recognised it as an Lawyer Friendly Equines game.
53:21 - New drinking game. Next stream Lindsay is on, drink every time she describes something as being "so cute."
43:44 - Beta version will likely be about a month before actual release.
56:40 - Jay spitballs the idea of having battles bigger than 1v1 as a modifier mode, but the game isn't built for it so things will stay 1v1 for now. They plan to have modifiers in some capacity in the final game.
57:37 - Top priority for additional content will be more characters. That's what will make the game last.
59:07 - New name drop! Eric! I don't know who that is, but good on you, Eric!
59:29 - Jay name drops Cam, but he's a staff member so I feel like that doesn't count.
1:02:16 - And then the stream was memes. Bacisally, no memes in this game because memes date games. They have their own memes they can use, they don't need to reference others.
1:16:05 - Again, this is why we need someone to recap the chat. If someone wants to go check what questions Cam is answering at this point before the videos are taken off Twitch, that would be great, because I don't have time to do these stream recaps
and check the stream chat.
1:16:09 - Yes Lindsay, it was Neo that suggested you move the lighthouse. Another name drop, huzzah!
1:17:05 - Nappy pulls off a crazy combo perfectly as soon as he starts recording. In one try. Impressive. We also get to see some
1:17:45 - LockeRobster gets a name drop. Onya, buddy. The question is whether the backgrounds will be used as wallpapers. Yes, but not until the backgrounds are done.
1:20:42 - Damn it Triox, gettin' name dropped all over the place.
1:21:31 - Iamhawz gets a name drop. To answer their question, the smoke will be polished up in the final version. Perhaps not personalized for each character, but at the very least more polished than it is now.
1:22:53 - Giant waterfall stage from concept art is...
probably going to be used. Training stage will probably be a very basic looking stage. Maybe set in The Hold?
1:26:13 - Paprika's stage might be some ancient ruins that the Alpake are taking refuge in.
1:28:35 - Apparently Anu wanted a floating island in someone's stage.
1:31:29 - That kind of stream sounds like torture to recap. Eh, who am I kidding, I'd still do it.
1:34:21 - Any inside backgrounds? Maybe. Lindsay suggested Tianhuo's stage might be an indoor theatre.
I didn't fall asleep during this stream recap for once! Must be the magic of Lindsay. Unfortunately, it's now edging on 3:00am for me and
not falling asleep is exactly what I
didn't want. Oh well. See you next time.