@Zenopo
Fair enough. And while that would sound like a lovely idea in terms of how to have a less chaotic kind of deal with communication... it just so happens that a) Literally everyone in the team already has a job and b) They already have their OWN jobs for the most part IRL. So unless a unique opportunity arose, they weren't going to hire another person specifically for the purpose of communication in the forums, even if that was a lovely idea, only so much money they have to play around (and as Anu has said in the past, monetary speaking all has gone according to plan so having another person in there would have probably screwed something up.
And I think there might be ideas for a grappler in the future but how they would look? I have absolutely no idea lol
And haha, I know, I was just mentioning it just in case xP
And aye. In a way, you'd think that Arizona would be the easiest choice to go for me because of superjump, run and ropes, but I suprisingly feel much better in the combo structure that Tianhuo has, first, I like her design more too, second, and as I found out, I actually really like having a lot of aerial mobility to speak of, (which might make it look like I should grab Pom but puppets avoid me and so I'm not gonna go to them lol). This is also if I actually had a secondary character for myself, it would be Oleander instead. Short dashes aside, she has double jump, fireballs and excellent buttons as a whole both in the air, and in the ground (which is for the most part what Tianhuo has). So yeah, even if things might seem straightforward, you might be surprised how something as simple as "how the character works" both for gameplay and for how you use whatever controller your playing with might change which character you end up playing.
And haha, well, each character in this game will require a bit of work in trying to play them, as you always have to take a look on what kind of tools you have in order to make your combos work. IMO the best characters for "combo simplicity sake" would be Arizona and Tianhuo, as neither requires "strict" use of magic in order to make them work or require super tight timings for some of the more simply combos you can pull off but of course, once you get around that, you'll see how much more you can get using magic in both cases, so it's a matter of "Who do you feel comfortable playing at first" and then "do you like this character enough to go on". After that, I don't think there's much advice I could give you from there.
Fair enough. And while that would sound like a lovely idea in terms of how to have a less chaotic kind of deal with communication... it just so happens that a) Literally everyone in the team already has a job and b) They already have their OWN jobs for the most part IRL. So unless a unique opportunity arose, they weren't going to hire another person specifically for the purpose of communication in the forums, even if that was a lovely idea, only so much money they have to play around (and as Anu has said in the past, monetary speaking all has gone according to plan so having another person in there would have probably screwed something up.
And I think there might be ideas for a grappler in the future but how they would look? I have absolutely no idea lol
And haha, I know, I was just mentioning it just in case xP
And aye. In a way, you'd think that Arizona would be the easiest choice to go for me because of superjump, run and ropes, but I suprisingly feel much better in the combo structure that Tianhuo has, first, I like her design more too, second, and as I found out, I actually really like having a lot of aerial mobility to speak of, (which might make it look like I should grab Pom but puppets avoid me and so I'm not gonna go to them lol). This is also if I actually had a secondary character for myself, it would be Oleander instead. Short dashes aside, she has double jump, fireballs and excellent buttons as a whole both in the air, and in the ground (which is for the most part what Tianhuo has). So yeah, even if things might seem straightforward, you might be surprised how something as simple as "how the character works" both for gameplay and for how you use whatever controller your playing with might change which character you end up playing.
And haha, well, each character in this game will require a bit of work in trying to play them, as you always have to take a look on what kind of tools you have in order to make your combos work. IMO the best characters for "combo simplicity sake" would be Arizona and Tianhuo, as neither requires "strict" use of magic in order to make them work or require super tight timings for some of the more simply combos you can pull off but of course, once you get around that, you'll see how much more you can get using magic in both cases, so it's a matter of "Who do you feel comfortable playing at first" and then "do you like this character enough to go on". After that, I don't think there's much advice I could give you from there.