How can TFH entice people?

TheGoldenW

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Post launch support would be good, though I think that's a safe bet till at least the story and dlc goat are complete. Hopefully they'll also go back to being more vocal with the community like they were pre-beta. I know as a beta backers they've been posting updates for us, but it kinda leaves the rest in the dark till release. :/
I'm happy now that the NDA is lifted that I can at least look at the gameplay and listen to the music. I can't wait as a non-backer, but this forum has not only helped me keep my hype alive, it's ignited it. I waited way too long to start participating in this community, and I believe to anyone that wants see what Them's Fightin' Herds is all about, coming here to expose people to the awesomeness is a must.
 
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ty4brawl

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I'm happy now that the NDA is lifted that I can at least look at the gameplay and listen to the music. I can't wait as a non-backer, but this forum has not only helped me keep my hype alive, it's ignited it. I waited way too long to start participating in this community, and I believe to anyone that wants see what Them's Fightin' Herds is all about, coming here to expose people to the awesomeness is a must.
I wonder how many people that were interested in the game don't know about these forums.
 

Zenopo

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Seeing that Skullgirls had post-release support, I would assume TFH will have it as well.

@TheGoldenW
Are you a casual gamer or a hardcore/veteran of fighting games? Why do you have hype for this game and what could TFH do to give you more hype?

Btw, super late with this, but Dragon Ball Fighters has a "Pixel Lobby" of sorts, so TFH doesn't have that being unique anymore =/ or at the very least, it's going to be undermined by DBZF since the game in general has more hype behind it as well as a large community (of those who like DBZ like myself).
 
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CamTSB

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Btw, super late with this, but Dragon Ball Fighters has a "Pixel Lobby" of sorts, so TFH doesn't have that being unique anymore =/ or at the very least, it's going to be undermined by DBZF since the game in general has more hype behind it as well as a large community (of those who like DBZ like myself).
I've really stayed out of this conversation a lot because I don't want to disrupt any of the discussion going on here, but as you've mentioned that you're not a big fighting game player, I feel I need to tell you this.

Both the new versions of Guilty Gear and Blazblue have similarly styled "Pixel Lobbies". Ours is different in its own regard, mostly because of the amount of interaction that we have, but on a base level, the idea is not new. Not anymore.
 

TheGoldenW

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@Zenopo
I'm definitely a hardcore Nintendo gamer. In terms of Fighting Games, I'm a very practiced Yoshi main in both Melee and Smash 4, but other than that, I haven't played many other fighting games. I do have enough practice to know the basics of movement and attacking.

As for why I'm hyped, I've followed this game since Fighting is Magic was first announced. I've only actively participated in the community for the past three months, but the game and the characters have grown on me, and I really care about the success of the final product. Just because I can't play the game yet doesn't mean I haven't enjoyed it. The music is so good and I love watching streams and looking at art. That's why I said browsing these forums are an amazing way to get started, they have a combo of everything Them's Fighin' Herds, exposing new people to the culture of this game. It's like going to a Cultural Festival, as it showcases the different flavors of the community. This forum alone has kept me entertained for months, and I'm perfectly willing to wait for my chance to play. My hype just keeps growing.

The only thing that would give me more hype would be if the game came out close to my upcoming birthday. That would be awesome.
 
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TheGoldenW

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@Zenopo
I also think comparing a DBZF to TFH is like comparing an Apple to an Orange.

They are in wholly different worlds and liking both is cool, but people that like TFH are gonna like TFH, and people that don't notice it due to the DBZF release or people that don't care for it are gonna like the DBZF. You can't force people to like or play a game, but Mane6 has done an amazing job getting the word out about, and more people will definitely notice Them's Fightin' Herds once it comes out.

It all comes down to people's tastes
 

Zenopo

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Much appreciated, but I don't see how you (or anyone else) chiming in would disrupt the conversion...especially since there's a solid page of off-subject conversations, which I again blame myself for.

Welp, can't say I'm surprised. Going into the fighting game genre fairly blind, more so towards anime fighters since they look twice as hard as..."normal" fighters?
However there's still something to what I said at least! DBZ's popularity, I dunno how popular GG and BB are, but I reckon there's a much larger community behind DBZ. I also have no idea how in-depth the interactions are in DBZF's "Pixel Lobby", so there's the chance it will be the same as TFH(?). If not, I don't think players would care all that much about TFH more in-depth Lobby as opposed to DBZ just having a lobby, because of what each game is about overall.

@TheGoldenW
Hardcore and Nintendo gamer...I can only assume you mean you are a speed-runner from this >.>.
Question! Why do you play Smash but no other fighting game? Like why are you interested in this game since it's not a Smash clone?
Note: I have also followed this game since Fighting is Magic and hoped for it's success as well, but I don't see myself playing this game nearly as much as I play Smash or be as hyped for it like I would for Smash.

So your hype stems from being an Lawyer Friendly Equines fan? If this was an RPG or Smash Clone, would you still have the hype you have now for it?
Could you elaborate on "exposing new people to the culture of this game"? As far as I know, TFH is a fighting game that doesn't do anything to differently from other fighting games that would attract a plethora of different people, outside of bringing the Lawyer Friendly Equines fan-base into fighting games.
Unless what you meant by that was exposing the Lawyer Friendly Equines fan-base to fighting games. In which case my response would be: Fighting games have been around for generations now, the biggest draw, for the subject at hand, for people in the fan-base to try-out this specific fighting game would be because of it being Lawyer Friendly Equines-ish (since the roots of the game started as an Lawyer Friendly Equines game and TFH has Lauren Faust making the art for the game).

What if they had a competition for 1 fan made character making it into the game? Or they announced Cross-play?

To your most recent response:
Both are anime fighters o3o...

That they are, but in the end, a fighting game is a fighting game, its all about 1v1, last-man standing, combo central, supers, health bar, character specialties etc...
True, but you should still try and gather an audience. Battleborn didn't do that and look where it's at today. Lawbreakers was the newest game in a market flooding with Hero-Shooters, and look where that's at. Another example, for people not noticing a game because of other games releases, look at Titanfall 2, being a great game, but completely overshadowed by Battlefield 1 and CoD (because it was released inbetween these games).
True again, you cannot force any to play or like a game, but you can still present your game to them and explain the differences between your game and others. Quote from somewhere I heard before: The only time something becomes %0, is when you give up.
So far yes, because otherwise they wouldn't have made the money to make the game, but I could argue no, because of how "dead" the forums are, at least compared to others.

Note: Apologies if you felt like I was coming after you at any point, since I was like, disputing everything you said xP or at least commenting on everything you said. I have no ill will towards you or your views and I respect your opinion :arismile2:
 

CamTSB

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Much appreciated, but I don't see how you (or anyone else) chiming in would disrupt the conversion...especially since there's a solid page of off-subject conversations, which I again blame myself for.
The majority of your conversations were about "Why haven't the Devs set a release date or told us more stuff?" and the real answers to that are "We have a news post in areas of the forums about potential deadlines, we have a very small team working towards that soft deadline, and we have a curse looming over us that if we ever set a hard date for something, everything will break and we won't make the deadline." and those are not really full and complete answers and I didn't expect them to be received well. We have a lot going on behind the scenes, a lot of things to do and a very small time and staff to do it with. I really do ask for you all to be patient, as we give you updates as soon as we feel that we can.

Welp, can't say I'm surprised. Going into the fighting game genre fairly blind, more so towards anime fighters since they look twice as hard as..."normal" fighters?
However there's still something to what I said at least! DBZ's popularity, I dunno how popular GG and BB are, but I reckon there's a much larger community behind DBZ. I also have no idea how in-depth the interactions are in DBZF's "Pixel Lobby", so there's the chance it will be the same as TFH(?). If not, I don't think players would care all that much about TFH more in-depth Lobby as opposed to DBZ just having a lobby, because of what each game is about overall.
With this, you're correct, but what you mean by going in without looking at anime fighters, the average person would credit to more household names, if you would. Street Fighter and Mortal Kombat are always the games that I tell people about as an explanation for the stuff that I do, despite the fact that my main interests are in anime games. Helps them understand that kinda thing.

As for the lobbies themselves and DB's popularity, yeah, of course that's going to happen. The same reason why superheroes being in Injustice gets more attention than superheroes in Marvel games. Mortal Kombat is the driving force there as well for the casual player, since they know MK and have played it in the past they are more likely to grab IJ rather than MvCI as a more recognizable/popular name.

Yes. DBFZ will be extremely popular. Yes, it has a selling point that TFH shares. TFH actually has a lot of selling points in pure gameplay that it shares with DBFZ, and that's always going to be a present and very obvious threat. There isn't a whole lot that can be done about it though.

To be completely fair though, the two games aren't nearly as similar as you'd think, considering DBFZ is a team game. Tags and sparking burst mechanics, and DHC supers, and the Arcana style dashes, as well as having a dedicated projectile and reflect button. On a super in-depth mechanical side of things, they are very different. Will casual players see this? Not even slightly. Will fighting game players see it? You bet.
 

TheGoldenW

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You are right about the speedrunner part.:arigrin2:

I am no fighting game expert. I only like Smash Bros. because I was exposed to it as a kid. Yes, I originally liked the LFE aspect of the game, but I moved past that. I like seeing this game as something that I already I liked, but evolved into its own entity, and as such, I treat it as one. I am also not an anime fan, so take what I say about the Dragon Ball community with a grain of salt.I just think we'll have to see where the game goes. It's definitely got that "different" vibe, although I'm not at liberty to say that due to a lack of knowledge.

Trust me, I didn't feel attacked. I like having debates about games n' stuff. Thank you.
 
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Mage

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The majority of your conversations were about "Why haven't the Devs set a release date or told us more stuff?" and the real answers to that are "We have a news post in areas of the forums about potential deadlines, we have a very small team working towards that soft deadline, and we have a curse looming over us that if we ever set a hard date for something, everything will break and we won't make the deadline." and those are not really full and complete answers and I didn't expect them to be received well. We have a lot going on behind the scenes, a lot of things to do and a very small time and staff to do it with. I really do ask for you all to be patient, as we give you updates as soon as we feel that we can.
That's pretty much what I expected, and I understand completely. Deadlines are dangerous things, as there are so many unpredictable variables that can intervene. Even more with a smaller development team, since having more staff helps mitigate those variables.
More importantly, when the game needs more time, it needs more time. No amount of butthurt fans will change that. So I think the majority of us accept whatever date the game releases.

Anyway, I confess I got into this game because of its development history, but that has nothing to do with my hype for it now. I see it completely as its own thing and don't really draw parallels anymore. In fact, I get low-key triggered when I tell people about the game and they ask me "Which character replaces who?" I've always felt this game has evolved far past what the original project would have been. I feel bad I didn't back it, even though I didn't really know about it at the time. Ah well. I'll just buy extra copies of the game when it comes out or something. :olliebigsmile:

In my case, I've mostly played Smash but have dabbled in Street Fighter 4 and 5, but never anime fighters. This game looks a lot more manageable to a newbie than any other anime fighter I can think of. I suppose that's a strong appeal the game has for me.
 

Zenopo

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Really? I recall a large portion being about me not being into fighting games because, to sum it up, of how of how anxious I get and Acranel telling me just to have fun with it.
I do recall my asking of a release date, as an example of the Devs communicating with the community...just so happens that one example stuck well enough to have been me coming out and asking for a release date, where in actuality, what you are doing now as part of Mane6, is what I wanted.

...I'm terribly sorry, but I don't follow .-.

I thought Injustice was getting more attention because of hard Capcom dropped the ball with MvC:I and how they have guest characters like Hellboy and TMNT. Same for Tekken having Akuma and that guy from King of Fighters.

Which would have me ask: Why did TFH go this route and not another? Like why not have made a Smash Bros type game or something new like what ARMS did.

If casuals won't see the difference, that gives the edgeof sales to a game like DBZ and for fighting game veterans that do see the difference, odds are will go to DBZ because they are either a fan of DBZ or because they don't want to be caught playing an "Lawyer Friendly Equines" type game.

@TheGoldenW
Woot~ :O

...what's LFE?
Ahh, now I understand. I kind of have that going on with Smash, I mean Cloud, Sonic, Pac-man, Mega-man, Mario and Bayonetta all in the same game?!? WHAT! Never thought I'd see the day.
All you really need to know about DBZ is: It's most likely the reason people like anime as it was most likely the first anime they have seen.

Oh thank goodness xD started to sweat a little there e.e

@Mage
So what has you hyped for it now?
I somewhat feel ya, but I personally still see part of the character they replaced and would most likely tell whoever s asking who replaced who o3o, especially if you've seen each of the characters attacks in Fighting is Magic.
Right? I only just found out about it when it was a week away from ending (I think e.e)

I agree, though would you have preferred if the game played more like SF or MK? IMO, I would have liked that, since SF seems to be the only game of it's "speed".
 

Mage

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@Mage
So what has you hyped for it now?
I somewhat feel ya, but I personally still see part of the character they replaced and would most likely tell whoever s asking who replaced who o3o, especially if you've seen each of the characters attacks in Fighting is Magic.
Right? I only just found out about it when it was a week away from ending (I think e.e)

I agree, though would you have preferred if the game played more like SF or MK? IMO, I would have liked that, since SF seems to be the only game of it's "speed".
Pretty much everything about the game is exciting to me. I love the character designs. I love the stage designs. The music is phenomenal (great music is integral to video games in my opinion). I'm interested in potentially maining half the cast and will gladly try out the other half. At a core gameplay level, I also enjoy that it requires 4-5 combos to kill. I don't enjoy long combo strings, and I dislike one hit kills even more. I like matches to be of decent length. I like having both Magic and Super meters because I like having lots of options in PvP. The Pixel Lobby is definitely a great feature for when you want to get more social. I personally am not too interested in the story mode, at least not for gameplay reasons, but the fact that it and the characters were made by a well-known TV show creator should be a nice attraction for others, as people have made me realize.

As far as genre goes, I like it as it is. For me, Street Fighter is the only fighter of its genre I need, and I've never played any of Mortal Kombat or Injustice so I can't really comment on that regard. Anime fighting is well suited to this game's general atmosphere I think; the only other genre that would fit is Smash imo.
 

CamTSB

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I thought Injustice was getting more attention because of hard Capcom dropped the ball with MvC:I and how they have guest characters like Hellboy and TMNT. Same for Tekken having Akuma and that guy from King of Fighters.
Nope, Injustice was really big well before that, as seen by the fact that the recent release is a sequel to the first Injustice which did extremely well.

Which would have me ask: Why did TFH go this route and not another? Like why not have made a Smash Bros type game or something new like what ARMS did.
This is actually a very simple answer. We wanted to make a fighting game. This is the style that was set out to be created from the start.

If casuals won't see the difference, that gives the edgeof sales to a game like DBZ and for fighting game veterans that do see the difference, odds are will go to DBZ because they are either a fan of DBZ or because they don't want to be caught playing an "Lawyer Friendly Equines" type game.
Yes. That's what I was trying to get across to you. DBFZ is absolutely going to be more popular than TFH is, and we're extremely deep into the development period of the game. There isn't really anything that we can do about it now, nor was there anything we could really do about it beforehand. We're hitting a point in time where there are absolutely tons of options for you if you want to pick up a fighting game, and only a few of them cater to people who have never played them before. That's one of our big selling points, that you can be new or professional and still find enjoyment in the game.
 
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Zenopo

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Wait, so we can't even use the 3 letters of a certain show? I mean, I got people to believe those 3 letters stood for "Major League Player" >_>

@Mage
Noticing a trend with people liking the art, characters and music.
I must question you saying you like the fact you can kill in 4-5 combos, yet you don't like long combo strings. Wouldn't it take long combos to kill someone in 4-5 combos?

I ask because I feel that SF is the only fighting game with its speed as well as MK/Injustice, while there are lots of anime fighters.
Which brings me to a question actually: Why didn't TFH go for SF speed(?)? Since SF would be it's only, more direct, competitor.
So you wouldn't mind a TFH style Smash Bros? Do you think that would gather a larger community?

@CamTSB
...because Injustice was a DC version of MK and Capcom still dropped the ball with SFV o3o?

Understandable, though you make it sound like you don't consider Smash Bros a fighter Q_Q regardless, then I would ask: Why not have made a fighter similar to SF or MK? Why an anime fighter? Since I assume SF and MK are easier to get into compared to anime fighters.

(I just realized what Rich was taking about with my quote being changed to that :l...)
Ahh o3o
Who could have foreseen so many fighting games being released, it sure as heck surprised me xP would be like next year a bunch of 3D platformers popping up.
You do have that going for you, I'll give you that. I can't say much more on the subject since it's still in beta, but I hope the tutorial and story are really good as well as the player-base being healthy, because I stand at the bottom of the game at the moment and there's not much fun going on .-. I know Arcanel said to have fun and I said I would try, but it's "painful" to try to have fun, especially when you feel inferior in the genre.
 

CamTSB

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...because Injustice was a DC version of MK and Capcom still dropped the ball with SFV o3o?
Injustice 1 came out three years before SFV, so no. No relation to how SFV was doing at all.

Understandable, though you make it sound like you don't consider Smash Bros a fighter Q_Q regardless, then I would ask: Why not have made a fighter similar to SF or MK? Why an anime fighter? Since I assume SF and MK are easier to get into compared to anime fighters.
You touched a sore spot there for the FGC. Smash has never truly been considered a fighting game, nor does the smash community think it needs the FGC to survive, so we don't really discuss it more. I don't consider it to be a fighting game in the same style, but they share ideas. As for why we did it this way, who knows. It was just the progression that the game went along. The game has been in development for quite a long time, if you count the initial game, and we've gone through different ways of handling things and ended up here.

The ease of entry isn't really that low for SF, but it is for MK because of the combo chains that exist within the game already. That lacks a lot of creativity in my mind, so I'm not a fan of that personally, but I would argue that the way we approached stuff with TFH is just as simplistic.

Who could have foreseen so many fighting games being released, it sure as heck surprised me xP would be like next year a bunch of 3D platformers popping up.
I wish I knew. A lot of the announcements and releases weren't known about at all, like DBFZ and BBTAG.

You do have that going for you, I'll give you that. I can't say much more on the subject since it's still in beta, but I hope the tutorial and story are really good as well as the player-base being healthy, because I stand at the bottom of the game at the moment and there's not much fun going on .-. I know Arcanel said to have fun and I said I would try, but it's "painful" to try to have fun, especially when you feel inferior in the genre.
Everyone starts at the bottom. There's lots of places that you can learn from, my Discord server or the Fightin' Foenatics server among them. It's a struggle at first, but when you have people to learn with or learn from, it's a much smaller task than you would think it to be.
 

ty4brawl

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I can't say much more on the subject since it's still in beta, but I hope the tutorial and story are really good as well as the player-base being healthy, because I stand at the bottom of the game at the moment and there's not much fun going on .-. I know Arcanel said to have fun and I said I would try, but it's "painful" to try to have fun, especially when you feel inferior in the genre.
I'm at the bottom as well, and I find it still really fun, though I will admit I feel a bit salty at times if I lose too much in a row, though I keep my sodium to myself. lol
 

Zenopo

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Sorry, brain fart, replace what I said about SFV with whatever game Capcom made at the time, as far as I'm aware, they haven't been doing to great with fighting games.

Aye, I'm aware of Smash not being considered a fighting game, and I would agree it's not in the traditional sense, but that's Nintendo for you. Taking a genre and "Nintendoing" it. Even went back to it, with much less success, with ARMS. Fair enough, I mean the assets were all there for the style you chose to go with (with the earlier project), if I'm wording this correctly anyway.

Whaaaaat? MK has an easier entry than SF? Well jeez, do I know anything about this genre e.e...?

They must know something we don't.

Aye, it just sucks when you're a "slow to start" type of person and not the "hit the ground running".
Could be another reason why I never got into fighting games, nobody I know plays the genre, like throughout my life.
As for the very last thing you said, take into account, I thought SF was easier than MK :l...

@ty4brawl
Hmmm, disbelief. Last time someone said they were at the bottom or near my level, they had little issue beating me.
I keep my salt to myself as well, but that's bad for your health, another factor in me never getting into the genre.
 
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Pom d'or

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Seeing that Skullgirls had post-release support, I would assume TFH will have it as well.
Just a friendly reminder: the dev teams for those two games are entirely different groups of people. LabZero (SG) gifted use of the Z-engine to Mane6 (TFH), but beyond that there's no connection between these two studios.

That said, - and, I don't mean to speak for them, but - I get the impression that Mane6 will want to continue supporting the game if possible.

@TheGoldenW
Are you a casual gamer or a hardcore/veteran of fighting games? Why do you have hype for this game and what could TFH do to give you more hype?
I know you were asking TheGoldenW, but if I may also chime in:
I don't play fighting games at all; and as I said somewhere else on these forums long ago, the reason I've never been intrested in fighting games is that a lot of them are unpleasant to look at (and listen to). Buncha macho sweaty-looking people punching each other... just not what I want to spend my practice hours looking at. But this game has attractive, fun (and funny!) characters, not to mention great music, and so it caught my interest. Now I'm actually spending (a little) time practicing a fighting game... I never thought I'd see that day (note: I still suck, though).
I dunno how many more people like me are out there, though.

So anyway, "Why do I have hype for this game?" Character, Music, and Story.
"What could Mane6 do to give me more hype?" We've seen two out of the above three, so...tease the story a little, maybe?

(Although, tbh the book of lore, etc. already teases it pretty well, so, you know, no pressure. I mean, I already paid, so I'm content to just wait and let the creative people to whom I gave my money decide for themselves when something is ready to be released.)

Hmm. Maybe to build story hype, take the pages from the book of lore and make little YouTube videos out of them. I know that's kind of lame (and don't as me how you'd even make them into videos short of somebody just ready the text as it pans by), I'm just thinking that being on YouTube increases discoverability, so maybe having story/character stuff there in addition to gameplay might help out. Actually if the beginning of story mode could make it into the beta, that might make an even better video. Hmm... this idea isn't well thought out yet, I admit. Just brainstorming.
 

ty4brawl

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Hmmm, disbelief. Last time someone said they were at the bottom or near my level, they had little issue beating me.
I keep my salt to myself as well, but that's bad for your health, another factor in me never getting into the genre.
I'm on the game sometimes on my days off, which coming up is this Tuesday and Wednesday, if you want to have some matches.

I've also not been huge into fighters either. Only played a few outside of smash, but never any close to pro. lol

Hmm. Maybe to build story hype, take the pages from the book of lore and make little YouTube videos out of them. I know that's kind of lame (and don't as me how you'd even make them into videos short of somebody just ready the text as it pans by), I'm just thinking that being on YouTube increases discoverability, so maybe having story/character stuff there in addition to gameplay might help out. Actually if the beginning of story mode could make it into the beta, that might make an even better video. Hmm... this idea isn't well thought out yet, I admit. Just brainstorming.
Would be cool to have them read in the voices of the characters, once they're cast.
 
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Mage

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@Mage
Noticing a trend with people liking the art, characters and music.
I must question you saying you like the fact you can kill in 4-5 combos, yet you don't like long combo strings. Wouldn't it take long combos to kill someone in 4-5 combos?

I ask because I feel that SF is the only fighting game with its speed as well as MK/Injustice, while there are lots of anime fighters.
Which brings me to a question actually: Why didn't TFH go for SF speed(?)? Since SF would be it's only, more direct, competitor.
So you wouldn't mind a TFH style Smash Bros? Do you think that would gather a larger community?
I don't necessarily like the fact that you can kill in around 5 combos. Rather I'm glad it's not an even lower number, because from my limited experience with anime fighters it's usually lower than that. As a matter of fact, I wouldn't mind if the combos in this game were a bit shorter/less powerful. This is just a personal preference however. I personally feel that Street Fighter 5's combos have a great concise feel to them (aside from a few characters with long ones). However, for that game, I think the damage output is a bit too high, because it only takes around 3 resource combos or so to kill the enemy.

To elaborate, I don't like long combos because they take control away from the person being hit for so long. It becomes hard to maintain concentration, so it just gets annoying when they suddenly do a reset or mix-up instead of finishing the combo. Of course, the point of long combos is that they feel good to use and are harder to pull off (I guess)? But I've never really been a fan of either concept myself, so I'm drifting off into a very complex fighting game discussion in general.

I suppose I wouldn't mind it, but I don't feel a desire for any Smash Bros games at the moment. Again, this is just personal preference.
 
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Zenopo

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When more then one Mane6 staff members responds to you thread :aricool:

@Oreo
World of Warcraft didn't invent it's genre.

@Pom d'or
I am fully aware that the two are in no way related and are made by completely different people, I meant it as a they are both Indie fighting games that were Kickstarted and the fact Skullgirls gave post-launch support means to me that TFH would follow suit.

By all means~
Skullgirls would like a word with you.
I do appreciate graphics and music, though I feel SF was the only fighting game that really pushed those macho man types. I think it was SF4, where they should bulging muscle Vega...eeeeee no. I was perfectly fine with skinny slender Vega, and thicc not thick Chun-Li legs.
Much luck to you on this game~

Which character and why story if there's no news about it? Seeing as fighting games are known for terribad stories.

Awesome, another one that would like "cinematics" of sorts!

@ty4brawl
I wouldn't mind, but my next days off are tomorrow and next Saturday.
Hmm...as a nub, I wouldn't have mentioned me being close to the pro scene, yet you did...you suspect.

Neat idea.

@Mage
Ahh, gotcha.

I feel you, its like you respect the fact they learned that long combo, but you hate it because it leaves the other player helpless to do anything else. Making it fun yet boring to watch.

What would have been your ideal "version" for TFH? Or even, what would you change about TFH now?
 
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ty4brawl

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I wouldn't mind, but my next days off are tomorrow and next Saturday.
Hmm...as a nub, I wouldn't have mentioned me being close to the pro scene, yet you did...you suspect.

Neat idea.
Nah, I just meant like I'm not very good at any fighter, including this one. I've definitely improved since I started, but probably not by much. lol

That sucks. I'm never off on the weekends. Usually off Wednesday and Thursday, but got switched up to work Thanksgiving. >_>
 

Zenopo

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@ty4brawl
Mhmm...improved enough for pro :O!
Welp, us playing a match seems unlikely then. Seeing as normally I have off Friday's and Saturday's =/
(But yeah, if there's a private message system here, I would like to use that to continue this conversation as to not deviate from the topic at hand again :p)
 
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TheGoldenW

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That's pretty much what I expected, and I understand completely. Deadlines are dangerous things, as there are so many unpredictable variables that can intervene. Even more with a smaller development team, since having more staff helps mitigate those variables.
More importantly, when the game needs more time, it needs more time. No amount of butthurt fans will change that. So I think the majority of us accept whatever date the game releases.

Anyway, I confess I got into this game because of its development history, but that has nothing to do with my hype for it now. I see it completely as its own thing and don't really draw parallels anymore. In fact, I get low-key triggered when I tell people about the game and they ask me "Which character replaces who?" I've always felt this game has evolved far past what the original project would have been. I feel bad I didn't back it, even though I didn't really know about it at the time. Ah well. I'll just buy extra copies of the game when it comes out or something. :olliebigsmile:

In my case, I've mostly played Smash but have dabbled in Street Fighter 4 and 5, but never anime fighters. This game looks a lot more manageable to a newbie than any other anime fighter I can think of. I suppose that's a strong appeal the game has for me.
Pretty much same here:aricool:
 
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Mage

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@Mage
Ahh, gotcha.

I feel you, its like you respect the fact they learned that long combo, but you hate it because it leaves the other player helpless to do anything else. Making it fun yet boring to watch.

What would have been your ideal "version" for TFH? Or even, what would you change about TFH now?
Since I've not played the game, there's not much I can say about what does or doesn't need changing. I might would like the damage output/combo length lowered, I don't know. Some people have said they'd like higher damage output, so I might would feel differently if I were playing. It's a preference thing anyway.
 

Zenopo

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@Mage
Fair enough, how would you feel about guest characters?
What "animal" would you like to see be out into the game?
Thoughts of a "Tag-Team" mode?
What about Pixel Lobby emotes? (like having your character sit, dance, laugh etc...
Skins outside of re-colors?

Not really having to do with TFH game directly, but how would you feel about TFH characters appearing in other games as guest characters? (I personally feel this would help get the word out on TFH and depending how good they are represented in said game, get people to buy TFH.)

^ This is also being asked to everyone else. ^
 

Mane6Dev

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Not sure why y'all are suddenly into @ing each other, but just to let you guy sknow; People don't get notified what they're getting replied to exactly while using @s, not to mention it makes the trains of toughts and patterns harder to follow. Quotes are the standard/accepted method of replying within a thread.
 

ty4brawl

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Not sure why y'all are suddenly into @ing each other, but just to let you guy sknow; People don't get notified what they're getting replied to exactly while using @s, not to mention it makes the trains of toughts and patterns harder to follow. Quotes are the standard/accepted method of replying within a thread.
Yeah. Been wondering why all the @ing, but wasn't gonna bring it up.
Not really having to do with TFH game directly, but how would you feel about TFH characters appearing in other games as guest characters? (I personally feel this would help get the word out on TFH and depending how good they are represented in said game, get people to buy TFH.)
It would be really cool, but idk what kinda game would do that.
 

Zenopo

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Not sure why y'all are suddenly into @ing each other, but just to let you guy sknow; People don't get notified what they're getting replied to exactly while using @s, not to mention it makes the trains of toughts and patterns harder to follow. Quotes are the standard/accepted method of replying within a thread.
Directed at me e.e
Sorry, it's just how I typically reply to people across everything. Force of habit.

Yeah. Been wondering why all the @ing, but wasn't gonna bring it up.

It would be really cool, but idk what kinda game would do that.
EDIT: If it was bothering you, or others, I don't mind being told, like I told Mane6, force of habit I have replying like that. (Another reason for me not doing it this way, I make mistakes like this) /EDIT
Who knows! Rivals of Aether has Ori and Sein, Brawlout has Hyper Light Drifter, Shovel Knight has Kratos and Battle-Toads, Yooka-Laylee has Shovel Knight, Sonic & All-Stars Racing Transformed has the Heavy and Pyro from Team Fortress 2 and Smash Bros. has to much to list off.
To a lesser extent, Paladins has Grover from that one God from SMITE and QUAKE Champions has DOOM Guy.
 

ty4brawl

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EDIT: If it was bothering you, or others, I don't mind being told, like I told Mane6, force of habit I have replying like that. (Another reason for me not doing it this way, I make mistakes like this)
No worries. Wasn't bugging me in the least.
Who knows! Rivals of Aether has Ori and Sein, Brawlout has Hyper Light Drifter, Shovel Knight has Kratos and Battle-Toads, Yooka-Laylee has Shovel Knight, Sonic & All-Stars Racing Transformed has the Heavy and Pyro from Team Fortress 2 and Smash Bros. has to much to list off.
To a lesser extent, Paladins has Grover from that one God from SMITE and QUAKE Champions has DOOM Guy.
There was also a crossover with hello neighbor and bendy.
 

Zenopo

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No worries. Wasn't bugging me in the least.

There was also a crossover with hello neighbor and bendy.
Neat~

Well there you go! Maybe TFH doesn't cameo in another fighting game, but a different genre all together, endless possibilities! Shoot for Smash Bros :O (Though I think everyone would prefer a fighting game cameo >_>)
 
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ty4brawl

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Well there you go! Maybe TFH doesn't cameo in another fighting game, but a different genre all together, endless possibilities! Shoot for Smash Bros :O (Though I think everyone would prefer a fighting game cameo >_>)
If they only had room for one spot to make a cameo in another fighting game, which character do you think they should choose?
 

Zenopo

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If they only had room for one spot to make a cameo in another fighting game, which character do you think they should choose?
That's tough, since Arizona and Velvet are the faces of TFH, being the first to be fully done. Then you have me enjoying Oleander's play-style and would obvious like to have that style in the other game, but then you have me liking Paprika's character overall. So being in a rock and a hard place, I would say Oleander in general, but Paprika if it's something like Smash Bros. or Fantasy Strike where I don't have to worry about her being a charge character.
Then again, I can see more buzz for Paprika in more mainstream fighting games, since I feel there would be more hype behind a hug, food, kiss, making t-shirt, or a lick K.Oing someone like Ryu (pretend its a cameo in SF) rather than Ole winning by fireballs and magic.
Then again, AGAIN, they could go for a more "balanced" pick, like if a game has to many zoners, grapplers and rush-downs, they could go with Pom.
I'm putting to much thought into this question e.e...Did I answer the question xD?
 
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ty4brawl

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That's tough, since Arizona and Velvet are the faces of TFH, being the first to be fully done. Then you have me enjoying Oleander's play-style and would obvious like to have that style in the other game, but then you have me liking Paprika's character overall. So being in a rock and a hard place, I would say Oleander in general, but Paprika if it's something like Smash Bros. or Fantasy Strike where I don't have to worry about her being a charge character.
Then again, I can see more buzz for Paprika in more mainstream fighting games, since I feel there would be more hype behind a hug, food, kiss, making t-shirt, or a lick K.Oing someone like Ryu (pretend its a cameo in SF) rather than Ole winning by fireballs and magic.
Then again, AGAIN, they could go for a more "balanced" pick, like if a game has to many zoners, grapplers and rush-downs, they could go with Pom.
I'm putting to much thought into this question e.e...Did I answer the question xD?
No love for the Snek?

I think oleander or velvet would be the best picks for 2d fighters. Tia for 3d fighters. And papi, pom, or Ari for a smash like.
 

Zenopo

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No love for the Snek?

I think oleander or velvet would be the best picks for 2d fighters. Tia for 3d fighters. And papi, pom, or Ari for a smash like.
Ehhhh, not so much >.>

And you're giving to much love to everyone xD Making sure everyone gets a spot in another game.
 

Zenopo

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All around though, I'd give it to Oli to be the guest choice, with velvet a close second.
And who would you have be a guest in this game?
and the other stuff I'ma copy and paste:
What "animal" would you like to see be out into the game?
Thoughts of a "Tag-Team" mode?
What about Pixel Lobby emotes? (like having your character sit, dance, laugh etc...
Skins outside of re-colors?
 

ty4brawl

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And who would you have be a guest in this game?
and the other stuff I'ma copy and paste:
What "animal" would you like to see be out into the game?
Thoughts of a "Tag-Team" mode?
What about Pixel Lobby emotes? (like having your character sit, dance, laugh etc...
Skins outside of re-colors?
You could probably tell by my name/icon a character that I'd love to be included, though he'd be out of place.
Animal wise, probably another mythological Ungulate, or an ancient one would be cool.
Tag mode would be interesting, but I don't think it'd fit well with the game.
I really want emotes in the lobby and am still waiting to throw snowballs at people. lol
Not sure what you mean by skins outside of recolors. Like costumes? The recolors are really varied, so I don't think it's necessary.
 
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