1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Them's Fightin' Herds is now out on Early Access!
    You can buy it from these links.
    Humble Bundle // Steam

  3. 26.6.18: Situation update

    Current Early Access Patch: 8-18-2018

TFH: Situation Update

Discussion in 'News' started by ManeSix, Jun 26, 2018.

  1. ManeSix

    ManeSix The Powers that Be
    Staff Member Mane6 Developer

    Likes Received:
    Long delayed hello, everyone!

    As you might have noticed, TFH hasn’t hit the expected 1.0 milestone yet.

    Due to the same row of heavy "RL" reasons mentioned before, (the details of which you don't really want to hear, but include some really heavy RL issues for some of our Devs), we continue to be down three people in our development team for long periods of time.

    We've attempted to patch part of these holes by putting out a call for a pixel artist to cover the major delay on story mode (art placeholders), but we've yet to hire one. We've got a couple of people who applied to us whose stuff we've really liked, but which haven't yet replied to our e-mails. Applicants, if you're reading this, please check your inbox and spam folders! We might be trying to contact you. All of this is putting the story mode on hold for far longer than we expected and far more than what we’d have liked. Hopefully we can steer that particular situation back on track soon, as the hiring of said artist would help us finish the remaining elements needed AND free other people to work on additional things we’ve been holding down the priority list for some time.

    That said, the remainder of the team has still been working hard these past few weeks, as we strive to get those features which do not require our MIA developers to get completed working and out of the gate.

    You might have already seen a couple of glimpses of the upcoming features here and there in Beta and Anu's worklogs in the official forums, but here's a slightly more detailed breakdown of what’s coming to TFH in the near-immediate future.


    We've been working hard to supply Oleander with the time and the crayons to teach you how to fight, and building the framework that’ll allow us to create and easily iterate on lessons across many fighting game concepts, with some light target practice and obstacle courses to reinforce all you have learned.

    Ranked Matchmaking

    Soon, we will have standard matchmaking features to pair up similarly skilled players with a more ‘competitive’ scoring system. In addition, a casual levelling system that is always active as you play online (ranked or not) will provide unlockable hats and palettes at certain milestones. Performance within each match, fighting against tougher opponents and other challenges provide xp bonuses to push you even further!

    Pixel Dungeon 2.0
    Salt mines. Now even saltier.

    We wish to keep most of this stuff a surprise, but we're pretty excited for this release. In addition to the PvE element, we've added more cooperative play to unlock hats and intercept predators. We're also putting in some interesting little items to make dungeon fights more stylish and silly.


    Character Intros/Outros

    Characters will no longer stand still while the fightin’ starts happenin’ - New animations for Intros/Outros are coming to the game.

    ...And an apology

    In addition to the things mentioned above, we’d like to apologize for the breakdown in general communications; we’ve been active and communicating with the playerbase through a couple of the discord community channels, as well as pulling some of the most active people in the game for gathering feebdack on these new features and on the already existing ones. Discord has been really helpful for quick, direct feebdack and feature implementation, but has given off a perception of silence to the general public. As things are now closer to their initial public iteration, we’re going to be posting more often to the general community via our official forums, the social media places and the Steam community forums.

    As always, we’d like to thank you guys for continuing to stick with us through the rough patches.

    - M6
  2. SmokeRulz

    SmokeRulz Where there is smoke, there is fire!
    Backers' Beta Tester

    Likes Received:
    >those intro animations

    I do believe I'm coming down with a case of the vapors~

    In all seriousness you guys are awesome, thanks for the big update! Hopefully all these dang ol issues can get sorted out with dev team members.
  3. ShadowLightMew

    ShadowLightMew Shiny Pokémon hunter and trainer
    Backers' Beta Tester

    Likes Received:
  4. Lurk

    Lurk Well-Known Member

    Likes Received:
    Hopefully, that means dialogue will be more in sync with the animation (or vice versa).
  5. Dougboard

    Dougboard dang kids get off my lawn
    Backers' Beta Tester

    Likes Received:
    Will P2 do their intro animations in the match start without delivering voicelines, like in Skullgirls? It seems odd that P2 just stands there not doing anything.
  6. Songhacker

    Songhacker Backers' Beta Tester
    Backers' Beta Tester

    Likes Received:
    It's okay, M6...we know indie development is tough sometimes, and perhaps doubly for so for the increasingly-rare unicorn that is the 2D-animated 2D fighter. That's not even mentioning whatever personal struggles your team has faced and is still facing.

    We're still really grateful for you though! Your game is really fun/stylish, and a great place for new competitive players to get their feet wet. Speaking of competitive players, the competitive community will continue to do what we can to organize and promote TFH wherever we can manage to do so.

    What you just showed us is really exciting, and honestly was at a key time, as despite knowing things were still moving behind the scenes, I personally was beginning to long for more updates like this one (and of course I hope we keep seeing more). Now I'm even more psyched to be playing this game as much as I do! ^_^

    You all remain the best thing to have ever come out of the prior fandom, and I think the future of this unique new fandom is still pretty bright.

    We believe in you!
  7. invertigo

    invertigo avid tf player
    Crowdfund Backer

    Likes Received:
    Missing more than half of your team and your newest addition but still managing to power through with this many features is super impressive, regardless of what anyone can say about slow dev times.

    Can't wait for the update and when everyone else on the team can get their RL affairs in order. :puppy:
  8. Franzyd

    Franzyd Member

    Likes Received:
    I hope all goes well! Didn't think that Oli would be the one to give tutorials, a nice surprise for me

    btw I'm still banned on the Discord server :olliesad:
  9. Valsion

    Valsion Well-Known Member

    Likes Received:
    Sounds like the rl issues are some supremely nasty stuff. Hope the team members missing can resolve this soon and the Pixel Artists you decided to hire finally answer. The stuff that's coming looks so sweet I can't wait.
  10. Redness

    Redness The Class Pet

    Likes Received:
    Can’t wait! :D
  11. P1nkerZ

    P1nkerZ Member

    Likes Received:
    Nice to have this update, I'm really glad we're getting a tutorial. Very handy to see what you're doing for beginners like me.
  12. Rich Jammer

    Rich Jammer By the Numbers Accountant
    Backers' Beta Tester

    Likes Received:
  13. super hurricane

    super hurricane Well-Known Member

    Likes Received:
    Did you happen to make any new palettes as well for the update?
    Delusional Dreamer likes this.
  14. Yeena

    Backers' Beta Tester

    Likes Received: