I've been trying for a while now to land Fred's 2D (Down Magic) air-pull into ground bounce consistently. However, it just seems to keep messing up. Sometimes it works, sometimes it just hits them without grabbing and causes a hard knockdown. Even when I do a simple launcher > 2D it's extremely inconsistent. I was wondering if I missed something? Is there a way to consistently get the pull > ground bounce? Note: Fred's Infinite Timer is on cause its training mode. Just wondering if it might be a bug due to how long Fred is out.