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Pixel Lobby Server Hosting/Setup Guide

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Mane6 QA
Feb 2, 2016
Ontario, Canada
Pixel Lobby Server Hosting/Setup Guide

Step One: Port-forwarding

Most of the time, in order for people to join your server, you will need to port forward. There's lots of port forwarding guides out there. You can search for them in google. Here's wikihow's: How to Set Up Port Forwarding on a Router and there's also this How To Forward a Port because there's a lot of different routers so the first link may not suffice.
Also, don't use DMZ Host unless you really understand it. The standard "Forwarding" or "Port Forwarding" options for your router should work just fine.

The ports you want to forward for the pixel lobby are as follows: 27018, 7777

Step Two: Install server files

1. Download and install SteamCMD onto the computer that's going to be hosting.
2. Create a folder to house the TFH Server files.
3. Run SteamCMD, and type these commands in:

login anonymous
force_install_dir "type here the directory of where you want it installed, btw you also need these quotes"
app_update 643090 validate

4. The files should now be downloading. You may have to wait a little bit. When it's done type this in:


5. Navigate to the folder where you downloaded the server files.

6. Make sure you are logged into steam, and run "LobbyServer.bat". After a couple of seconds, your server should be ready!

(Also, if you want to UPDATE your server at any time, repeat steps 3 to 5)

Server Passcodes

There is now passcode support for Pixel Lobby servers!

Set your server's passcode in the server.cfg file. Passcodes are entered by players as directional inputs (Up, Down, Left, or Right) from the server browser menu.

Both letter and numpad notation is allowed. Diagonals are not allowed. Passcodes may be anywhere from 1-8 inputs long.

In the server.cfg file, the command looks something like this:


You may set a temporary passcode (or temporarily remove the passcode) from within the server via a chat command. This is the command:

/passcode udlr

You may temporarily clear passcode-protection on your server with an empty command, like this:


Setting temporary passcodes and temporarily clearing passcodes via chat does not persist if the server is restarted. When the server comes back up it defaults to whatever is in the server.cfg file.

The chat will send you a message in reply if the temporary server passcode was changed or cleared successfully.

Admins/mods of the server (set in \config\mods.cfg) bypass that server's passcode. They will still receive a passcode prompt, but any input will allow them to successfully connect.

NOTICE: Mane6 staff members may always join a pixel lobby server, regardless if it has a passcode set, even if the server is at maximum capacity.
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