• Them's Fightin' Herds is availabe now on Steam for PC!
    You can buy it from these links:
    Humble Bundle // Steam

  • Mane6.com has been updated!

    The Mane6 website has been updated for the coming 1.0 release. We now have quick gameplay & features info, pages for the cast and a media section with new wallpapers!

    Here, take a look!

  • Current Game Version

    1.3.0 (7.31.2020)

Patch Notes - Version 1.3.0 (07/31/20)

ManeSix

The Powers that Be
Mane6 Developer
Jan 25, 2016
560
2,058
The Hold
mane6.com
Patch Notes - Version 1.3.0 (07/31/20)

We're getting one more patch out before Grand Stampede to fix some general issues and add an important new feature that will make it easier to run an online tournament: open invite URLs for Classic Lobbies.


New Classic Lobby Feature: Invite URLs
  • Players may now create open invite URLs to a Classic Lobby. This allows direct joining without having to search the lobby browser or exchange friend requests. Instructions:
    1. Enter a Classic Lobby.
    2. Press the button bound to "Menu 1" on your controller or keyboard. This copies the lobby's URL to your PC's clipboard. (If you did it correctly, you will hear a sound effect and a notification will appear onscreen).
    3. Paste the link in the chat of your choice (with CTRL+V, etc.)

Pixel Lobby
  • Improved pixel art rendering system at higher screen resolutions. Everything should now look clearer than before.
  • Fixed an issue where chests purchased from Cap 'n Cash's shop could sometimes not be opened.
  • Fixed an issue where "ghost Paprikas" would manifest in the overworld when a player failed to connect to the server.
  • Battle Shrines: Fixed a bug where spectators could move around freely until the next match started.
  • Salt Mines: Fixed an instance of predators spawning inside a particular wall.

UI
  • Improved UI rendering system at higher screen resolutions. Everything should now look clearer than before.
  • Combat portraits now render correctly. Edges no longer look jagged.

Gameplay

General
  • Groundbounce is now properly considered airborne until after the initial bounce has completed. Previously, Groundbounce counted as OTG during the initial impact, causing highly inconsistent results during combos.
  • There is now a simple confirm prompt after selecting a character during online play, to help prevent accidentally picking the wrong character.
  • Fixed broken Velvet combo trials: Master 1 and 2.
 
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