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I can see that reasoning being fair. But then why make it light/jab/A? A move you usually wanna do to confirm hits to start your combos? I honestly haven't experienced a fighting game use directional inputs like this for your most basic move.
Yeah Paps cartwheel feels a bit jankier than in...
I dont see how being able to put anti air on a single button would be too strong? The game already allows for macros, so I don't feel its too unfeasible at least in the near future.
As for practice, having to break habits like quick dashing for jabs or trying to move a little forward for the bit...
This is just more of a plea from a hapless player who struggles with every match, unable to control the fact I sometimes Anti Air instead of A jab.
Would it be possible to just give the option of rebinding the command for Anti Air to a separate key entirely? Or button for Controllers/Fight Stick...
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