But then why make it light/jab/A?
Because it's fast, mostly. That's half of what the "A" button is for. Just remember that, if you have a tilt like this,
somebody is always going to complain that they accidentally get a move they didn't want, regardless of what button you put it on, and the answer is usually just to clean up your inputs. The cause is typically people getting used to not caring which direction they're pressing when they hit a button. Tilts are usually manageable, but they do have to be managed by the player. Usually.
But, and this is the reason Papirka is awkward for me, when it comes to tilts like this, I typically say you should hold
while pressing the button to avoid getting the universal anti-air by accident. Run up, then hit
so you can only get standing jab. Can't do that with Paprika, if you were holding
for too long, you'd get a teleport from that instead. And you can't hold
or
for too long, since then
gives you cartwheel and not universal anti-air. It feels like the charge inputs get in the way of getting the move you want sometimes, and there's currently not a way to trash your charge if you get one by accident.
I think it'd be nice to have something like
,
still be cartwheel, but have
,
give you universal anti-air. It's not ideal to have to push
instead of
to get UAA, but it's better than not being able to do it all in some circumstances.