Wolf in Sheep's Clothing
Backers' Beta Tester
- Feb 3, 2016
A big part of a fighting game's longevity is it's community (though that goes for almost all multiplayer games, to be honest).The biggest risk is that the game won't get enough coverage, so when it drops there's online activity for a few weeks, and then nothing: all the lobbies are empty, nobody to play with online, the only hope is to find a friend to play with you locally. No matter how much I'm hyped for this game, I just can't see it becoming a giant hit that will still be played frequently years from now.
Only Capcom is really notorious for that kind of thing, and it's a symptom of being a huge company. I sincerely and completely doubt that'll ever happen with TFH.My biggest fears are that the game could fall into that (TFH: turbo edition, TFH: ultimate fight, TFH: the final edition) not being patches but the entire game, for god's sake please don't do that, and thus losing compatibility with previous versions.
Arc System Works also does this with Blazblue and Guilty Gear. But yeah, indies don't usually do that kind of thing, so it's not something anyone should be worried about.Only Capcom is really notorious for that kind of thing, and it's a symptom of being a huge company. I sincerely and completely doubt that'll ever happen with TFH.
That'll happen as soon as lobbies become creatable, mark my words. It was only a few days before they started popping up on Overwatch's new browser, and I've seen some things in other games. The attack will be swift and it will be deadly.Hopes - That the game will last long past everyone's expectation
Fears - Lobby will dissolve into a brony/furry roleplay server.