Anyone remember Paperboy or Spiritual Warfare on the Sega Genesis? Paperboy was SOOOOOO trial and error, and Spiritual Warfare was very... strange, I never knew what to do and I never beat it as a kid.
Yeah, I understand the struggle to get used to them. It feels almost alien. It didn't completely click for me until halfway through the game. After that it becomes oddly natural. I just pay attention to Neku on the bottom screen and glance up at the top screen every few seconds and mash the button to whatever side the enemies are on.I've actually been wanting to try this game for a while now, although the controls aren't really my cup of tea
Talesweaver very briefly had a western beta a few years ago but never went beyond that.Talesweaver - Never came to the US, but popular in Asia. One of those classic 2D MMOs that had a charm to it. I actually still play this game.
The Legend of Zelda: Bookworm Hoers Princess - Definitely not unknown, but it feels like a lot of people hopped on the "this is a terrible Zelda" bandwagon. The aesthetic, in particular, although darker/grittier than other Zeldas, is beautiful at times -- especially the boss intro sequences. Not to say the game didn't have problems, but I think it gets trashed far more than necessary.
I wouldn't think so tbh considering how well known it isIs Okami considered an Obscure game since it didn't sell well.
Muh ... muh childhood... Wow that brings back some memories. Fantastic.I love obscure games but I really love Monster Rancher for PS1
Sorry I can't find a better video...
The logo looks so much like the Donkey Kong logoI definitely think this was an obsecure title, but I played it so much as a kid and I still think I have it, I just need to look through my old zipper case
I remember that game. I don't think I ever got passed the first area of the game...
I grew up with this shit. It was awesome
All I know about this game is that it's a point and click adventure. The idea of a point and click on the Gamecube is very odd to me
I grew up with this shit. It was awesome
The only Spyro game I've ever played was Legend of Spyro on the Gamecube. I still have yet to play the other games in that series. But I will say that it a bit sad that Spyro is kinda stuck in the Skylander series now. Will he ever get another game on his own?I don't know if people who were around during the PS1 days would agree with me when I say Spyro because those were really good games back in the day, I didn't play alot of the PS2 games or any of the Nintendo games (except Eternal Night on the Wii) but Dawn of the Dragon on the Xbox 360 was cool and I still play the original trilogy on the PSP. Also I found this picture of Cynder and Luna and it's too cute not to share.
Oh god you are missing out on the best Spyro has to offerThe only Spyro game I've ever played was Legend of Spyro on the Gamecube. I still have yet to play the other games in that series. But I will say that it a bit sad that Spyro is kinda stuck in the Skylander series now. Will he ever get another game on his own?
Eternal Night was weak although that was the one I had on the Wii, a New Dawn was kind of meh from what I remember but it has a strong voice cast and Cynder's backstory is cool. But the best of that trilogy is Dawn of the Dragon, Spyro's all grown up, you can play as Cynder and Mark Hamil voices Malefor.The trilogy after that was bad, I heard the first and third games were okay but my only experience was Eternal Night which was bad
really really really bad
Yeah that is both a shame and better than nothing and I got Spyro, Cynder and Sparks but I think the closest we'll get is a spiritual successor similar to Yooka-Laylee or Bloodstained.Trapped in Skylanders purgatory is pretty eh... but I mean
at least it's better than everything before it
I kinda wish he'd pull a Rayman and get his own series back after it was hijacked by background characters.
Crash had a couple good games after the third oneOh god you are missing out on the best Spyro has to offer
Spyro basically followed Crash rules (or pretty much anyone who got popular in that time)
-First game - establishes the series, decently hard
-second game - starts adding more gimmicks but basically solidifies the gameplay to it's best
-third game - adds way more gimmicks to freshen up the gameplay so it's not as solid as the second but it's still a great game
-everything after that: yiiiiiiiiiiiikes might as well pass this up (...sorta, a Hero's Tale is actually pretty decent - it's not amazing but it was a pretty good game. It changed up the gameplay to be more just open world and less individual levels, which kinda works but also kinda feels wander-y at times. It was at least better than Year of the Dragonfly)
The trilogy after that was bad, I heard the first and third games were okay but my only experience was Eternal Night which was bad
really really really bad
Year of the Dragonfly could have been a great game but they were rushed to get it out in time for the holiday season so they shipped a pretty much unfinished game. It's got like 10 levels so it's over and done quickly and it's ending is the most slapped together thing
Basically this is all you need to know about Enter the Dragonfly
Trapped in Skylanders purgatory is pretty eh... but I mean
at least it's better than everything before it
I kinda wish he'd pull a Rayman and get his own series back after it was hijacked by background characters.
Also the first game had the best music, the whole soundtrack was done by the drummer for the band the Police and it's just a treat to listen to. You can really hear the sound it's super distinct (pretty sure one of the songs was used as the outro for the Amanda Show on nickelodean too)
Crash 4 was okay... I guessCrash had a couple good games after the third one
Yea i really remember liking that game.Nitro Kart was really good though, i was kinda surprised - it beat Mario Kart to the punch on a lot of things too like anti gravity cars and racing on the walls and stuff (like Mario Kart games 2 or 3 games down the line started using the exact same concepts in it). I had a lot more fun with the original CTR when I was a kid but maybe that's just nostalgia speaking, Nitro Kart was a definitely worthy sequel
Crash Of The Titans and Crash Mind Over Mutant were terrible games, so you didn't miss outCrash 4 was okay... I guess
Idk I really liked it as a kid and it had some good ideas going on but it didn't really have the same charm as the old games had - like it didn't have all the entertaining death animations or stuff like that, it just felt like it missed the mark a ltitle. Though Travelers Tales in general did a pretty good job on it, at least in comparison to some other sequels they ended up making (I was surprised to find they made a lot of notoriously bad sequels/spinoffs to big name games before becoming "that lego game company" - they were responsible for Sonic R if I remember correctly).
Crash Twinsanity was so close to almost being good but clearly were rushed into releasing early and ended up releasing a buggy unrealized half finished game that had shining moments mixed in with incredibly frustrating bad gameplay. And it's sad too since from the concept art they had a lot of good ideas going into the game and it has one of the most creative soundtracks I can think of (going almost full acapella was a really bold move but in the end makes it really creative and memorable even if it's not exactly something I'd say is my fav or listen to on it's own).
Hadn't played any games for it after that though I just sorta accepted my reality that Crash and Spyro were bad now then
Nitro Kart was really good though, i was kinda surprised - it beat Mario Kart to the punch on a lot of things too like anti gravity cars and racing on the walls and stuff (like Mario Kart games 2 or 3 games down the line started using the exact same concepts in it). I had a lot more fun with the original CTR when I was a kid but maybe that's just nostalgia speaking, Nitro Kart was a definitely worthy sequel
At least you didn't played that trainwreck that is Crash Tag Team RacingCrash 4 was okay... I guess
Idk I really liked it as a kid and it had some good ideas going on but it didn't really have the same charm as the old games had - like it didn't have all the entertaining death animations or stuff like that, it just felt like it missed the mark a ltitle. Though Travelers Tales in general did a pretty good job on it, at least in comparison to some other sequels they ended up making (I was surprised to find they made a lot of notoriously bad sequels/spinoffs to big name games before becoming "that lego game company" - they were responsible for Sonic R if I remember correctly).
Crash Twinsanity was so close to almost being good but clearly were rushed into releasing early and ended up releasing a buggy unrealized half finished game that had shining moments mixed in with incredibly frustrating bad gameplay. And it's sad too since from the concept art they had a lot of good ideas going into the game and it has one of the most creative soundtracks I can think of (going almost full acapella was a really bold move but in the end makes it really creative and memorable even if it's not exactly something I'd say is my fav or listen to on it's own).
Hadn't played any games for it after that though I just sorta accepted my reality that Crash and Spyro were bad now then
Nitro Kart was really good though, i was kinda surprised - it beat Mario Kart to the punch on a lot of things too like anti gravity cars and racing on the walls and stuff (like Mario Kart games 2 or 3 games down the line started using the exact same concepts in it). I had a lot more fun with the original CTR when I was a kid but maybe that's just nostalgia speaking, Nitro Kart was a definitely worthy sequel
I remember that game! It was a lot of fun.CTR was so much better than Mario Kart 64 tbh
I vastly prefered it over Mario Kart games until Mario Kart became the only option...
I miss arcade Kart racers, someone's gotta revive the market SOMETIME please...
Speaking of arcade racers I had this one game for the PS2 that was apparantly a long line of games released in Japan but the only one released in the US and it was SO FUN. It was one of those games where you could customize every aspect of your car but it was more kart racer type customizations like putting wings on your car or boat propellers etc.
Basically you had so many slots and like... on the top you could put wings to take advantage of flight sections or you could put something else on it that'd make it drive faster normally or etc. It had a lot of specific things like that where you could choose to approach things differently depending on the race track and I always found that fun - like you could get floats and float on top of the water in water segments, or you could instead just get the propeller and submarine it under the water - you might even get new shortcuts avaliable if you took one path over another depending on how you equiped your car. It was fun and I liked the boxy toy-like art style to it
It was something I ended up renting at blockbusters but rented it consecutively for several weeks because I liked it so much
Apparantly it was called Penny Racers some other places? I remember it as Gadget Racers though
Also it had the most campy disco intro song it's great
It's actually the same series, I forgot the Japanese name but one of the games from that were released in the US under the name Gadget RacersSeeing it now reminds me of ChoroQ, I don't know if anybody knows that game. It was basically a town simulator, but with cars.
The genre as far as I know actually came from a Starcraft 1 map called Aeon of Strife, all throughout the Wc3 period where they were popular before moving on to being the next big trend in gaming everyone called them AoS's - it's quite possible that they started before this game came out since Starcraft 1 was released a year earlierAlso, I just realized that it's pretty much a MOBA style game mode, just way before MOBAs even existed.
Oh, that's actually quite interesting! I didn't even realize that this game came out after Starcraft. I've heard of Aeon of Strife before, since it's like the "grandfather" of DotA. But now I'm curious, I wonder if the first iteration of Aeon of Strife came out before or after Future Cop. It's probably coincidence that their gameplay is similar, but who knows, maybe one was inspired by the other. Either way, it's interesting to think about!The genre as far as I know actually came from a Starcraft 1 map called Aeon of Strife, all throughout the Wc3 period where they were popular before moving on to being the next big trend in gaming everyone called them AoS's - it's quite possible that they started before this game came out since Starcraft 1 was released a year earlier
it's a starcraft 1 map so it's not really a proper game persayOh, that's actually quite interesting! I didn't even realize that this game came out after Starcraft. I've heard of Aeon of Strife before, since it's like the "grandfather" of DotA. But now I'm curious, I wonder if the first iteration of Aeon of Strife came out before or after Future Cop. It's probably coincidence that their gameplay is similar, but who knows, maybe one was inspired by the other. Either way, it's interesting to think about!
The way you discribe this game makes me think of the old Battlezone games for PC. Man I loved those.I just remembered this old PS1 game that I really enjoyed, I think it was called "Future Cop" or something along those lines. I'll look it up later and edit in a video or picture.
Anyways, in this game you played as a...future cop. But you got this cool, Transformers-esque mech that could change from a walker mech to a hovercar (with gratuitous amounts of sci-weapons). But the best part was this game mode that was like a hybrid RTS/3rd person action game. You had your mech, but you were in control of a base and could produce tanks and helicopters to fight with; your enemy also had a base with the same. You could fight each other for control of the map (there were neutral turrets and bases that you could each claim). The game was over once a tank entered its enemies base; it was incredibly tense when one of those things got near a base. Best part was that the mode could be played either single-player (against an AI that used a fighter jet for some reason) or split screen against your buddy.
EDIT: Found a video of the game, specifically the game mode I mentioned above (and it also shows the in-game tutorial video in case my explanation sucked)! Also, I just realized that it's pretty much a MOBA style game mode, just way before MOBAs even existed.
The inFAMOUS game are great, it was one of the first games I played when I got the PS3. inFAMOUS 2 was my favorite game in the series. I don't think it count as an obscure game since it's pretty well known.This last one can skip if you feel like because it is probably just me and few others who think this but why is inFamous one and two so under appreciated or at least under played. I don't know I just feel like for some reason even though Sucker Punch made two fantastic games either no one has played them or everybody forgets about them, and sure the series got more in the lime light when Second Son was the launching product of the PS4, but I still feel that the first two had almost no followers. Heck I went to a convention in which at least half was about gaming and I only got about six comments on a Good Cole cosplay I had on, I had the amp and everything (from inFamous 2 if you didn't catch that). Ugh I don't know, I just think that two great games with great stories and even greater gameplay deserve to be more in the mainstream.
Sorry about that rant there I just really like the inFamous series and hate to feel like I'm one of the few who actually like it (Pre-Second Son).
Dark Cloud was my jam, my first introduction to roguelikes and still my fav of itDark cloud 1 and 2:real time action rouge style dungeons with weapon tree building and randomized dungeons...2 added awesome voice acting and streamlined it perfectly