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The Fightin' Fœnatics, V2 (Updated 5/3/17: HIATUS IS OVAH!)

Discussion in 'Fighting Games' started by Songhacker, Feb 3, 2016.

?

What skill level of play would you best assign to yourself?

  1. Beginner - How does Hadouken?

    20.9%
  2. Beginner/Intermediate - I've cancelled a special into a super before...once...

    37.5%
  3. Intermediate - Just crushed that n00b online with my magic series - special - super rinse/repeat

    19.1%
  4. Intermediate/Advanced - Workin' on mah wakeup game, resets, burst baits, Roman Cancel/FADC combos...

    16.6%
  5. Advanced - I've made it out of pools in tourney

    5.5%
  6. Pfft, I'm basically Justin Wong/Daigo Umehara/Zero/Armada/SonicFox/INSERT YOUR PRO HERE, bro.

    0.3%
  1. Songhacker

    Songhacker Backers' Beta Tester
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    Voting is underway today for March's Player of the Month! The nominees this time are Zeel1 and Le Fips; as before, the winner will recieve a Steam game release of their choice, up to $60 in value.

    Don't forget that we'll also be finishing up our Young Lions beginners round-robin in Skulgirls this Friday (exact time undecided, but probably between 6-7 PM EST).

    Finally, a few of us hopped on the chat server last week for pony viewage during the Lawyer Friendly Equines S6 opener. With the season in full swing, we might start trying to do some sort of viewing events for the pone-inclined, though this is a pretty nascent, off-hand idea with little yet to distinguish it from the stuff dedicated stream sites do. Suggestions, as always, are welcome and encouraged.
     
    #121 Songhacker, Mar 31, 2016
    Last edited: Mar 31, 2016
  2. TheOneZeelOne

    TheOneZeelOne Don't be afraid of the dark
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  3. Rich Jammer

    Rich Jammer By the Numbers Accountant
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    I find the winner of the Player of the Month for March very aZeeling.
    If he was to start a company he should call it "Zeel Good Inc"
    When he finds out he won I bet he'll say "I'm really Zeeling it"
    To that I say "Don't stop believing! Hold on to that Zeeling!"
    But right now, I'm singing to myself "Can you Zeel the Love Tonight"

    And the winner of the Fighting Fœnatics Player of the Month for March is non other than The Man of Zeel himself @TheOneZeelOne
     
  4. TheOneZeelOne

    TheOneZeelOne Don't be afraid of the dark
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    Huzzah~! I have every last one of you to thank~! You and my incredibly exploitable name~! Tilde~!
     
  5. Sunset Radiance

    Sunset Radiance Backers' Beta Tester
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    Awww, I'd like to participate in Fighting Foenatics. XD
     
  6. TheOneZeelOne

    TheOneZeelOne Don't be afraid of the dark
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    We're always happy to have more members~
     
  7. Songhacker

    Songhacker Backers' Beta Tester
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    Nothing's stopping you!

    Even if you're a member who won't be able to participate in the TFH beta when it comes out, we'll make sure to find events that you and those in similar straits can participate in. Right now, we only have one theme game at a time for official events, but the goal is to have more events across different fighters following the beta drop.
     
  8. TheOneZeelOne

    TheOneZeelOne Don't be afraid of the dark
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    Oh yeah, and by the way, I accept this award on behalf of myself~

    [​IMG]
     
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  9. Sunset Radiance

    Sunset Radiance Backers' Beta Tester
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    So, how does this even work? Is this beginner only?
     
  10. Songhacker

    Songhacker Backers' Beta Tester
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    The recent round-robin tournament was designed for that, yes, but the group itself welcomes all fighter fans (in particular TFH hopefuls, naturally). One of the foremost goals is to help beginners transition into understanding fighters better (currently via Skullgirls but starting in May we'll make Melty Blood: Actress Again Current Code the focus game for awhile).
     
  11. TheOneZeelOne

    TheOneZeelOne Don't be afraid of the dark
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    It has a relatively even split between rookies and more experienced fighting game players.

    As training lobbies exist, atleast in Skullgirls they do, it allows people to directly work with them and practice the ins and outs of general fighting games with them, as well as help them learn specific characters. And we host events and tournaments as a bit of an excuse to give people experience playing one another in a somewhat serious (but still friendly!) environment, as that's ultimately the simplest way to get better.
     
  12. BewilderedPasty

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    I've been meaning to learn how to play fighting games for ages but always lacked anyone to actually play with. This group sounds perfect :)
     
    #132 BewilderedPasty, Apr 19, 2016
    Last edited: Apr 19, 2016
  13. TheOneZeelOne

    TheOneZeelOne Don't be afraid of the dark
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    I'm sure plenty people here will be happy to help you out~
     
  14. Songhacker

    Songhacker Backers' Beta Tester
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    (...and hey, if you're feeling plucky about it, you could always hit up this next event on top of that...)

    Alright peeps, get ready for the last "official" Skullgirls tourney for the Fightin' Fœnatics!

    SIGN UP HERE!

    After this month, we'll be switching to Melty Blood: Actress Again Current Code for future feature tournaments (until the next switch-up is determined from there). We'll still play and train in the game on the side as desired; it simply won't be in the "official event" capacity anymore ("official" for us, anyways...not Mane6, so there's no confusion).

    For now though, we're upping the ante once more with guaranteed prizes for 1st and 2nd place!

    1st - $60 value, non-cash prize (exact nature to be determined)
    2nd - $30 value, non-cash prize (exact nature to be determined)

    They'll most likely be Steam game prizes, but there's always a chance we could figure out something else before the tourney starts. These prizes are wholly separate from our Player of the Month monthly award of one or more Steam titles valued up to $60, the winners of which are voted on by members based on sheer community effort more than anything else.

    This time around, we're asking that you sign yourselves up to simplify the registration process. Why do work Challonge will do for us, right?

    RULES:

    The rules are simple. This is an all-comers-welcome event, to be held in double elimination style with each match being a best-of-3-games set. The semi-finals and finals will be best-of-5-games sets. This probably shouldn't need mentioning, but there are no bans on characters. We will once again seed based on past results and/or what inklings we may have about each player's skill ahead of time. This format worked out relatively well in our last double-elim "SUPER SERIAL U GAIZ" event, so we'll be sticking with it. Due to this being an online affair, there's no effective way to enforce any sort of counterpick rules (though SG being a team fighter has few "hard counters" to begin with), so there's that as well.

    We realize this may be slightly sudden to some of you; these events typically happen post-Mane6 streams and we usually have a little bit more notice on which Friday they plan to host them, but things are as they are. We hope that, if you have even the remotest interest in participating, we'll see you after the stream...it's free entry, after all!

    SIGN UP ALSO HERE FOR POST-ENCAPSULATING REDUNDANCY!

    (NOTE: The matches in this tournament and associated conversations will be recorded for subsequent YouTube channel upload. Alternatively, it may be streamed on Twitch and then uploaded to YouTube thereafter.)
     
    #134 Songhacker, Apr 19, 2016
    Last edited: Apr 19, 2016
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  15. TheOneZeelOne

    TheOneZeelOne Don't be afraid of the dark
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    Just a note that since a seeding will be established once the participants have been finalized, you can go ahead and ignore what the bracket says for basically the whole week. Merely an illusion, challonge likes it's trickery.
     
  16. Senjin

    Senjin Resident Musician
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    Haven't really had a chance to participate before now, but I'm in there for the finale! Will probably be down with getting in on Melty Blood next as well, since that game is out on Steam now and it's supposed to be super good.
     
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  17. Songhacker

    Songhacker Backers' Beta Tester
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    It's just the finale for that chapter of our group (as well as for any real ability I personally have to "train" people). Skullgirls is still cool and worth playing on the side, but for improvement focus we'll be looking to Melty and some new trainer-peeps stepping in to show everyone the ropes.
     
  18. Muro

    Muro Fight me in Skullgirls
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    It's quite literally the middle of the night in Europe so can't make promises, but I'd like to and will try to be there tomorrow.

    Yay? Yay!
     
  19. Songhacker

    Songhacker Backers' Beta Tester
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    Flip a coin.

    Heads, Muro comes to make all of ours roll.

    Tails, he slumbers peacefully and doesn't make off with our goodies.

    Hmmm.

    ^_~
     
  20. JunaECBS

    JunaECBS BetaBoi
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    Oh, hey, this is the topic I was looking for (had the page open once and completely lost it from my history before even saying anything)!

    I've been mostly a lurker on the forum, but I'm looking to provide (at least) one more player for the playerbase and possibly a worthy opponent (only in my dreams).

    Well... I guess I'm hitting that discord server now.
     
  21. Rich Jammer

    Rich Jammer By the Numbers Accountant
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    It was a Murose (morose) day for all Skullgirls Competitors as @Muro sweeps the last Skullgirls tournament.

    I would like to congratulate the winners and thank everyone who participated. You can see the results below:

    Supreme Champion: Stop_Muro_Time
    Worthy Adversary: MrPrettyKitty
    Maybe Next Time: SaikyoKid
    4th place: ReysolU
    5th place tie: Songhacker
    kiba249
    7th place tie: Stridershy
    richjammer
    9th place tie: Teleraid
    Zeel1
    LeFips
    RosyMapleMoth
    13th place tie: BardicDragoon
    Senjin
    thornwood

    Skullgirls-2016-04-22.jpg
     
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  22. EAiscool

    EAiscool The conversation starter
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    Is it worth noting that we'll probably be using the CCcaster version instead of the steam version? Because I'm pretty sure we will be.
     
  23. Senjin

    Senjin Resident Musician
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    I've still got a looooong way to go, it seems. But still, fun times were had and I'm definitely gonna try and stick around, work schedule permitting.
    That is good to know. I hear that the developers are working on getting rollback netcode into the Steam version though, so maybe the Steam version will rise up to definitive status at some point down the line.
     
  24. Muro

    Muro Fight me in Skullgirls
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    Bending the sleep schedule a tad took some determination, but it sure was worth the fun.

    GGs to @TheOneZeelOne, @Reysol and @MPK whom I had the pleasure of facing in the tourney, to @Saikyo Kid for the post-finals casuals, and a collective thanks to fœnatic organisers for hosting the event!

    Last but not least, was glad to see that connections remained decent thorough the tournament. After all, means we should expect similarly smooth games vs each other when Herds arrive, what with them also running on GGPO netcode.
     
  25. TheOneZeelOne

    TheOneZeelOne Don't be afraid of the dark
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    I didn't see any of your matches so I can't exactly say how you did, but I will note you probably got the toughest opening two outings. Reysol and then Strider is a preeeetty rough draw. ^^'
     
  26. Stridershy

    Stridershy The King Of Goat Style
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    Sadly, I got jobbed out in the early rounds by Kiba, so I didn't get to fight Muro.

    I probably woulda gotten killed to death, though.
     
  27. Songhacker

    Songhacker Backers' Beta Tester
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    I'm so glad to have seen quite a few new faces! Thanks in particular to Senjin, Rosy/Bluezy, thornwood, and kiba/marie king for adding some new faces to the bracket, and to Muro and MPK for their high-level play and victories. Enjoy your new games, gents.

    As always, we welcome people who also want to actually train/learn on the sides outside of just versus matches (though there's plenty to be said for the value of leveling up by struggling head-to-head against superior players). I haven't personally had quite as much time of late, so I'm not reaching out to you shyer folk like I originally intended to. That said, please do feel free to reach out to me or anyone else to get the conversation and the learning started.

    EDIT: ...aaand an extra special additonal thanks to Muro, who I've noticed ACTUALLY uses the "œ" in "Fœnatics." ^_^;

    I know it makes us a bit harder to search, but damn if I don't like the flourish.
     
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  28. Avering

    Avering Pew-Pew
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    Dang, I'm out of money for the moment. How long will you guys use Melty blood?
     
  29. Songhacker

    Songhacker Backers' Beta Tester
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    Long enough for it to not matter how long we're using it, since we'll be using the cccaster-netplay-enabled version that's easily obtainable regardless of your financial status. We do encourage supporting the official release of the game on Steam if you really like the game, however it has been stated to be currently inferior to the cccaster netplay client...so until things get fixed, we'll be predominantly using that as opposed to Steam. The game has been easily obtainable for quite some time, having never had an official US release until now and being kept alive entirely by community effort. Perhaps it will see a resurgence if ArcSys puts any additional promotional effort into it, as well as technical effort into improving what they've got available now.

    Long story short...just come on over to our Discord and you'll see how easy it is to get in on the action.
     
  30. EAiscool

    EAiscool The conversation starter
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    CCcaster version is free. Money shouldn't be an issue. I believe that's one of the reasons we're choosing that for our next focus game.
     
  31. Muro

    Muro Fight me in Skullgirls
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    Nothing is lost, we can always make up for it!

    Feel free to hit me up for games whenever we're both available.
     
  32. Bardic-Dragoon

    Bardic-Dragoon Backers' Beta Tester
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    Dear Fighting Fœnatics community

    I have spent the last 6-8 weeks give or take lurking at the edges of this community, and if your goal is to provide a friendly and encouraging community to help people sharpen their skills in fighting games Then you have at best only half succeeded. Though i'll admit that half is not something i am remotely qualified or able to judge on.

    What i Mean to say is that your efforts to help people better themselves in the realm of fighting games seems to have Faltered if not out right failed.I don't mean to be harsh but in my time lurking about the group all i have seen is 2 tournaments and a lot of random discussion often with little or no point or relevance to the theme of the group in the social channel on the Discord chat (yes its a social channel and that's what its for but given that there are occasionally insightful or interesting discussions bout fighting games and playing them there and no where else it becomes rather frustrating) but little in the way of attempts to teach or assist in any organized and overt manner.

    Now i can understand this is seemingly the passion project of 1 person with some aide by what are essentially unofficial community leaders all of whom no doubt have things to do beyond this. the goal seems to have been to leave some of this on the communities end to make things work better, but that has gone absolutely nowhere from what i can se, and seems very heavily backed up by the essentially abandoned google docs for filing and organizing the community. then there is the fact that scheduling and training channels are very empty and unless there is some backroom stuff going on or some protocol that i'm missing the group is falling short of the goal.

    Now all that being said i am not here only to complain, but it seems like the initial plan of having an individual organize a largely autonomous group is not working. But how else can something like this be managed. To be honest the way it seems to have been setup should be at best an ancillary function. one on one training is very hard to arrange especially if you can't expect the teachers to be easily recognizable and have clearly defined schedules ( which may not have been the case at first but again i bring up the seemingly abandoned google docs). So instead i purpose an alternative solution.

    Fighting games seem to be something that is as much about understanding your weaknesses and how to address them as much as any specific knowledge or raw hours of practice, though i do not mean to downplay either of those factors either. However the group as it seems to be organized really only seems to address the raw practice and lecturing of specific knowledge. So to make things easier on the teaching end as well as cover this third aspect why not introduce critique space.

    Essentially the idea would be to have a space for posting match footage, either record by individuals or captured on some sort of lesson stream ( something to do on Fridays when there isn't a tournament perhaps, or better yet use the tournament footage) or arranged practice. Of course have the 'teachers' on whatever game chime in but have anyone who wants add their assessment do so, encourage it even. After all, you can explain say good vs bad pressure and list off moves til your blue in the face in a lesson, but if you are not versed in seeing these things or only having them explained and pointed out in a controlled environment then it isn't good learning.

    Sincerest apologies for my Behavior.
     
  33. Songhacker

    Songhacker Backers' Beta Tester
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    I'm a little saddened that it's taken the entirety of our tenure working with Skullgirls to see this kind of response, as we could have at least altered our approach with that title before announcing intentions to move into a different game, but there's nothing for it than to deal with things as they are. Despite the timing, however, it's still good to be getting feebdack from the target audience, even if the presentation leaves a lot to be desired. At a bare minimum I would highly encourage more editing prior to posting, as you have a number of basic writing errors and that tends to detract credibility...though if English is not your first language, it's certainly more excusable.

    You are correct to state that the initial avenues to scheduling/streaming training have mostly been ignored and the whole process has taken a very free-form approach. The Google docs that I established at the beginning have not gotten any use outside of my own examples. I agree that #scheduling-planning is pretty empty and is probably an unnecessary channel, though #training has actually had a number of posts and will continue to as questions arise and are answered. In any case, I could try to "force" people to utilize my originally-intended methods to keep things organized in a very specific fashion, but I was wary of being too draconian in my approach for fear of driving away potential contributors to the teaching process.

    Here's the big issue I have with your post, however: even though you've made some valid points, you haven't ONCE messaged me on Discord (or here, for that matter). I have repeatedly stated that I would find time for people who directly requested some form of training from me, and there are many others who would do the same (albeit a bit less vocally). At the outset I tried to zero in on folks who looked like they needed help, but lately I've had to back off and just hope that people take up my offer by asking me instead. In any case, over the duration of our existence this is your first significant contribution of anything (aside from two tourney appearances), and it comes from something of a weak position considering the lack of visible effort on your part. The kind of training/videos you would like to see is/are quite reliant on people asking to be trained so that they can even be made in the first place. Two-way street and so forth. So far, I've personally worked with Rich Jammer, Subrosian Dimitri, Etheriemmz, Bronyfightclub, and Le Fips. A few of these sessions have actually been uploaded to our YouTube account. Repeat sessions, a necessary aspect if improvement is to be tracked and developed, have unfortunately not really been a thing. It could be people find my efforts/style ineffective, or perhaps they just want to work at it on their own (Le Fips in particular has been putting in a ton of effort towards his BnBs and is even starting to show some defensive improvement). You, however, haven't actually reach out to me or any of our active skilled members (Reysol, SaikyoKid, MPK, EAiscool...all of whom are better than me), and again, posting all this feebdack months down the line after little more than lurking substantially hurts what you're trying to say.

    Despite my conflicting stance on your post, I do want to end on a positive note and say how nice it is that a lot of discussion has been generated this weekend. Friday's tournament was also a point of discussion both in our Discord and elsewhere, as I purposely allowed higher-level players to participate and, unsurprisingly, win the prizes (which were little more than low-hanging fruits for higher-level TFH fans anyways), and it once again opened up the topic of our little group's direction. What games should we actually be playing, which ones would allow us to stay relatively "safe" and "official" for potential Mane6 shoutouts, which ones are the most like TFH, is this whole concept still too early considering the beta's so far off...et cetera.

    As always, I open up the floor for other Organizers or frequent participators/collaborators to voice their opinions, and similarly welcome input from any outside experienced sources who feel so moved to weigh in.

    EDIT: Somehow, the word "feebdack" in the last line of my third paragraph is showing up as "feebdack" on the forum, but not in either my original input form or in the edit form. That's kind of strange and also quite amusing. Even in this edit I can't get it to spell correctly. Hilarious. ^_^;
     
    #153 Songhacker, Apr 24, 2016
    Last edited: Apr 24, 2016
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  34. Daring

    Daring Words are hard.
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    I understand you're frustrated, but this seems a bit silly. If you want to get better, then engage the game and the community. If we have more active players, it will help everyone. If you are confused or lost at how to go about improving or practicing, then ask the group for help. I have never seen anyone in the group shoot down anyone's questions, or make anyone feel awful. Instead of saying that we are failing (or half-succeeding) while remaining a lurker, perhaps you could try to engaging us in something other than a wall of pent-up frustration.

    As for your suggestion for a "space for posting match footage," you could certainly use the #Training channel for that, I would imagine. Once again, I feel the problem is not that we lack the space or tools, but that people need to be a part of the system, and engage the space and tools that we have.

    Cheers,

    —Daring
     
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  35. Bardic-Dragoon

    Bardic-Dragoon Backers' Beta Tester
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    @ Daring and Song Hacker

    OK posting before any real editing is the only way i would have gotten any of that posted but i feel i might not have been clear on some things. one thing in particular you both brought up and seemed to misunderstand is the match footage thing. What i was getting at was more in the line of something like a critique thread on an art forum. person a posts their own match footage ( or if that not an option the footage from the tournaments and other community events is an as good if not a better option) and then the community critiques the match or otherwise throws their two cents in (such as if they cannot come up with a proper critique but have something to point out or otherwise say) the idea being both to directly help the poster/combatants recognize weakness strengths etc. but also to help the community as a whole recognize good vs bad play habits or strategies and the like by learning to look critically at a match (and ideally turn that inward in their own matches)

    Also engage with people is not my MO unless i'm already comfortable with them, I have no other options, or there is a nice form letter/protocol i can follow. And trust me engaging with the game (well games as i really don't care about Skullgirls and am looking more at mindset and universal/semi-universal fundamentals) in a directionless fashion is only going to lead you in circles if you're lucky. otherwise i would be a whole lot better than i am now.
     
  36. Daring

    Daring Words are hard.
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    I understood exactly what you meant. That's what the #Training channel is for. You ask a question, and we read it and chime in. You can post a match and ask for a critique. You can just ask a question. What your problem is is that not enough people are asking these questions, so you're not getting what you want out of lurking—and then instead of coming in and trying to be a part of the solution, you're complaining about our system and the fact that no one is asking the questions you want to have answered. That's why you're getting this reaction. You're acting like we're the problem, and that's why this critique feels so off-base. All we are doing is trying to provide people the tools to gain fighting game literacy, and a group of people to answer questions and grow alongside. The reason why you're not getting what you want out of the group is not because of a failing of the group, but because you don't want to engage the resources we are providing. Stop waiting for others to ask the questions you have, and just raise your hand and ask the question!
     
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  37. Bardic-Dragoon

    Bardic-Dragoon Backers' Beta Tester
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    And i see that we will not see eye to eye on this. Your response that i have quoted (assuming i am understanding it properly, correct me if i am not) is basically that my complaints make no sense as i am not asking questions or looking for matches in a match finder/advice thread. My complaints however are more that all this seems to be is a match finder/advice thread and i was expecting more than that.

    To be honest match finder and advice threads are a dime a dozen on the internet and yet in the 18+months i've been (intermittently) trying to find ways to improve at fighting games i have never joined one. This is because i am well aware of my weakness on the social aspect and wouldn't get anything out of them if i did join, and really even if it is arguably (ok i doubt there is any argument i just don't have anything but anecdotal information from one side of the situation) more inefficient any game with a remotely active player-base has random online matches and information is not hard to find on the internet.

    My issue is that Songhacker's mission statement/opening post here seemed to imply something more than a simple advice and match finder thread, organization and an actual effort to help people learn (not just answer random questions there is a difference) and that's why i joined and also why i am upset here as i don't really see any of that.

    I will not say i am completely without blame yes i could have asked for help but when my only options were to relay on information from a document that had not seen an update since about a month before i joined, or basically plead into an empty void (ok getting a little over the top with the language but that is how it's always felt with talking in some kind of live chat space) and hope some one is available and willing to help me train with no real direction on what i want help with.

    It's why i suggested the match critique thing, not as a 'i want to do this but don't know if its allowed (by the way thanks for making me realize it is) but more as an easier way to create a learning space and environment without having to do any more then is already being done. By posting up match footage and asking the community to discuss it ( maybe add a small prompt like " why did x win/lose" or who had better spacing) you can drive the community to interact and (theoretically) enhance the groups understanding of why matches are won or lost or even just when you should/should not use certain types of options. I'll admit my comparison to a art critique thread was perhaps a bit off (outside of the idea being to get people to critique the match) as the ideas is less to help the people in the match improve as much as it would be to help the group as a whole understand good vs bad play.
     
    #157 Bardic-Dragoon, Apr 25, 2016
    Last edited: Apr 25, 2016
  38. Songhacker

    Songhacker Backers' Beta Tester
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    Alright, look...you can extol the value of match critique videos all you want, but here's the crucial thing you seem to be missing. Getting better at this kind of genre is NOT a passive affair; it's an extremely active one. You can't just sit around and do research forever...it's important for things like muscle memory, yeah, but at some point you need to get over whatever social barriers you think you have and simply engage people for matches. That effort was actually one of the more important things I mentioned in my goal statement (since you seem so keen to keep bringing that up), because it's true: the biggest factor towards your own personal success is you. We're here to help encourage your personal success and find ways to help each other do better, and perhaps we do fall into a "dime a dozen" category in that regard, but I'm dead serious about trying to build up beginner fundamentals via real one-on-one assistance. The question at hand is: are you?

    If yesterday was any example, the answer doesn't seem to be favorable. I reached out extremely early in the day, and despite sounding open to working together, you effectively blew me off for the rest of it. Believe me, I get that your personal life takes priority over stuff like this, but you can't say things like "I need help but you're not really giving it right" then proceed to spend the rest of the day visibly on Discord (occasionally playing other things even). The "at best 30 minutes" you said you had available at the end of it all was little more than a cop out, especially when I'd mentioned I was looking to get at least an hour of your time.

    I understand social anxiety. I really, really do. I've had to overcome a metric ****ton to both do the job I used to do and, to a lesser extent, the job I do now. I am actively trying to help you with that by offering low-key, informative, comprehensive assistance to approaching beginner fundentalplans in FGs. The big boys can help take you from there when you're ready. Thing is, you'll never be ready if you don't willingly participate, and asking for more effort when you're not putting out enough is eventually gonna' get you put on blast in a worse manner than I just did.

    I still wanna' help. I'm still available, regardless of any irritation this has caused. In any case, I'm done with this discussion. Your suggestions have been noted, and may be incorporated at some juncture, but for now focus more on reaching out a bit. You'll probably find it makes more of a difference than you think.
     
    #158 Songhacker, Apr 25, 2016
    Last edited: Apr 25, 2016
    Muro, Rich Jammer, Senjin and 3 others like this.
  39. Senjin

    Senjin Resident Musician
    Backers' Beta Tester

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    Wow.

    "Apologizing" for your rude behavior immediately after being rude does not excuse or allow that behavior, and it certainly doesn't give you a free pass to continue doing it.

    I'd really like to say more words about how disrespectful you've been to both the person running this group, as well as the group as a whole, but out of my respect for both I'll just leave it at that.

    Anyways, I don't know how much internet searching you've done for other FGC communities/forums, but based on what you've mentioned so far I'm going to assume none. You said you didn't really care about Skullgirls, so I won't bother listing anything for that game, but here's some places I'd recommend checking out:

    UltraChenTV (general basics and good resource for kinda all things FGC)

    Dustloop (Arksys games, so Guilty Gear, BlazBlue, Persona 4 Arena, and UNIEL)

    CrossCounter (Street Fighter)

    Pokken Arena (Pokken Tournament)

    Shoryuken (General FGC news)

    I don't really play Smash games much, but if you're interested in that I'm sure you can find plenty of stuff on YouTube if you search for it.

    Personally, I got my start through UltraChenTV, but basics will only get you so far. Eventually you're gonna need to find some place to learn game specific mechanics/meta. And eventually, you're gonna have to start playing people. You can get super good without ever talking or interacting with anyone in any community, but it will likely take multiple years with consistent and hard dedication to get really good that way. It'll still take a long time if you choose to more actively interact with parts of the FGC (like this one), but it can definitely speed things up considerably.

    That being said, there is nothing that can replace you physically putting in the hundreds of hours necessary to build up and internalize the muscle memory and reflexes needed to play most fighting games at a competent level. I don't know if you've tried to learn a skill before or not, but all the best lessons and critiques in the world can't actually give you the ability to do something. You still have to train your body and mind to be able to do it.

    The last thing I'll say is this: I don't think you quite realize how amazing this (the TFH) community really is. The only other FGC community that I've seen that is this friendly and willing to help new players is the Skullgirls community (unsurprising, considering the amount of crossover between them there is). That's not to say the other communities aren't friendly or willing to help, but I doubt you'll find anything like this group in, say, the Guilty Gear community (at least I haven't), and I've definitely not seen anything even close to this for a game like Call of Duty or Dota. After the posts you made, most other forums would have chewed you up and spit you out, but instead you were directly offered help and advice. Maybe keep that in mind next time before you decide to post something about how this group/community isn't doing enough to help you.
     
    Daring and Rich Jammer like this.
  40. Avering

    Avering Pew-Pew
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    Geez this whole discussion went south really fast.
    I know you guys probably have no need to learn "politically correct" writing, but cushion it a bit, will ya? I am a chipper guy and even I find it hard to read the last few comments in a positive tone. They are overly long-winded and needlessly hostile.
    Think of the noobies that will read these after the game releases! Is this how you want to be remembered for all those starry-eyed little kids whose mothers will go out in the street because the Cuddly little game they bought their kids isn't? Geeze.

    Also, if you really fell you can't be not rude, then just write down your issue, make it condensed and to the point. That gives less chance for an argument to come to existence. This by the by goes for everyone involved, not just Bardic-Dragoon.

    And now even I am starting it. See what you've done?
    [​IMG]