So today's STREAM has come and gone and today something was pointed out that I didn't notice before, the herds version of the drama bar.
Lemme be honest, I'm not very fond of it. I didn't particular like it in Skullgirls, it felt like a weak band-aid to try and deal with how easy it was for people to get over the SMP loops to continue doing long ass combos that take a whole minute to go through. But my issues with skullgirls drama bar may not be the same as herds.
So, to make sure I understand the drama bar, it essentially builds up from being hit, and once it maxes out, then the character being hit starts suffering less hit stun, eventually allowing them to escape combos. Of all the fighters I've ever played skullgirls is the only one to introduce a drama bar to control combos. As the ASW fanboy I am I am very intement with the proration system those games tend to use.
For all ym understanding, the drama bar could just be a viual indication of your level of proartion. A maxed drama bar doesnt give you a burst (which leads into those skullgirls crazy mind games). The presence of this bar just makes me think he game is trying to put a cap on the players ability to combo when there are other tried and true systems out there.
But that's just my opinion, what's everyone else's opinion on drama bars and systems for limiting combo length?
Lemme be honest, I'm not very fond of it. I didn't particular like it in Skullgirls, it felt like a weak band-aid to try and deal with how easy it was for people to get over the SMP loops to continue doing long ass combos that take a whole minute to go through. But my issues with skullgirls drama bar may not be the same as herds.
So, to make sure I understand the drama bar, it essentially builds up from being hit, and once it maxes out, then the character being hit starts suffering less hit stun, eventually allowing them to escape combos. Of all the fighters I've ever played skullgirls is the only one to introduce a drama bar to control combos. As the ASW fanboy I am I am very intement with the proration system those games tend to use.
For all ym understanding, the drama bar could just be a viual indication of your level of proartion. A maxed drama bar doesnt give you a burst (which leads into those skullgirls crazy mind games). The presence of this bar just makes me think he game is trying to put a cap on the players ability to combo when there are other tried and true systems out there.
But that's just my opinion, what's everyone else's opinion on drama bars and systems for limiting combo length?