You mean like decision that effect how the story line plays out and such? If so I wouldn't mind having multiple endings and outcomes although it does seem a bit much for a fighting gameI'm hoping there's a sort of ability to make decisions, like an rpg rather than a fighting game.
Basically, yes. I'd want multiple endings at the least, and perhaps NPC interactions as well.You mean like decision that effect how the story line plays out and such? If so I wouldn't mind having multiple endings and outcomes although it does seem a bit much for a fighting game
We reached that goal, but that does insinuate that story mode is gonna be something big enough to require an extra goal for it.Well, one of the stretch goals was Goat Story. So, by implication, there's something that all but goat will have.
I'm sensing just a little bit of FF7 love. Not sure why tho. And now my mind is converting the cast into ungulates. Though I suppose Nanaki kinda cheats...I would be happy with an FF7 type story-mode, with exploration and npc interactions as well as some small puzzle-solving between fights. They could REALLY set this game apart by making the story-mode in-depth and interesting. FF7 did it with graphics similar to our lobby!
Edit: Not to say that I think it will be anywhere as in-depth or complex as FF7 was, but with a little work and Faust magic I'm sure it could be really intriguing!
Well, like, coop for puzzle solving. Or even a few coop only puzzles that unlock little things, like a brand-new ribbon to wear or a nice friendship hat. Or, conversely, a story mode in which you do coop puzzles, and when a fight happens, you and your friend(s) decides who will fight, or the game picks according to story.Not quite sure how co-op would work in a 1v1 fighting game.
I wouldn't say no to things like a branching story with multiple endings, but I was assuming this would be closer to how MKX did its story mode. You play as one character for maybe three or four fights, then the perspective changes, and you're a different character for the fights, then another and so forth until you've done that for all the characters.
Well, you see, the thing is that they DO want to fight each other. As far as we know (if I'm not mistaken), they've never met prior to arriving at the capital, and each race wants to have the key for itself. Granted, it could be that they fight at first, then perhaps the more peaceful ones become friends. But perhaps there are those of each race that have either decided that they should be a champion, or perhaps they're either possessed by the predators, or serve them. They would work as fine generic foes imo.Or they could do what dissidia did and have the predators appear in cutscenes but during fights you fight what is call maquieens <clone characters of main characters with a unique skin> with signicantly lower stats however any damage they do to you sticks (but you can use healing items earned though wins)
and of course there are the optinal battles where they have higher stats then you and can kill you in a couple hits but you get a lot of stuff if you win...or it might not work since idk dissidia was also an rpg and though the villains appeared in cutscenes the fact that sometimes you fight them idk it might work at launch.
but I feel the best thing they could do is come up with reasons the real version want to fight and give them dialouge with each other...and hopefully have a working final boss at launch (he doesnt have to be playable) just in a state that the ai can use him and crush you.
edit: and the maqueens had very good reason to be there but idk if tfh wants to do that too as an excuse for why certain charcters can fight each other since they are really good friends and wouldnt fight otherwise.
Except the devs have already stated that there will be walkarounds in between battles. The gameplay of the fights will take precedence, sure, but there's so much more they can do with the story mode than just canned dialogue.we needn't look further than Skullgirls to know how the story mode of TFH is going to turn out. The amount of effort needed to make the actual fighting part of the game will always take precedence. The story will consist of a brief prologue then a set number of matches against the other members, with dialog pieces in between for narration purposes to lead to the next fight, ultimately ending up at the final boss. Afterwards the epilogue to round things off.
I don't think you can equate TFH and Skullgirls in this regard. I don't think SG was ever meant to have any deep storyline beyond an excuse to have a bunch of skimpy dressed females duke it out. TFH - on the other hand - has shown a value for lore from the start, with the whole Book of Lore and everything we have heard from them and Lauren in streams (not to mention all the visual lobby stuff!) Even if gameplay comes first, I don't think that precludes the possibility for a fun and interesting Story Mode.we needn't look further than Skullgirls to know how the story mode of TFH is going to turn out. The amount of effort needed to make the actual fighting part of the game will always take precedence. The story will consist of a brief prologue then a set number of matches against the other members, with dialog pieces in between for narration purposes to lead to the next fight, ultimately ending up at the final boss. Afterwards the epilogue to round things off.
To be fair, elements of Skullgirls' story existed in the creative director's head and sketches years before there was a fighting game.I don't think SG was ever meant to have any deep storyline beyond an excuse to have a bunch of skimpy dressed females duke it out.
Showing value in the lore is one thing, implementing the lore into the game is another. Lauren can continue to write lore, but they might not be put directly into the game. I'm reminded of how Destiny did it, with an external source of lore independent of the game, while not putting as much of it into the game itself.I don't think you can equate TFH and Skullgirls in this regard. I don't think SG was ever meant to have any deep storyline beyond an excuse to have a bunch of skimpy dressed females duke it out. TFH - on the other hand - has shown a value for lore from the start, with the whole Book of Lore and everything we have heard from them and Lauren in streams (not to mention all the visual lobby stuff!) Even if gameplay comes first, I don't think that precludes the possibility for a fun and interesting Story Mode.
This pretty much.Showing value in the lore is one thing, implementing the lore into the game is another. Lauren can continue to write lore, but they might not be put directly into the game. I'm reminded of how Destiny did it, with an external source of lore independent of the game, while not putting as much of it into the game itself.
No one will deny that the fighting aspect of this game takes a ton of work, especially for a small team like M6. I'm just trying to be rational in the amount of work that would be needed to do this. Best i think of is use the visual lobby, JRPG style for the story/lore, only because I assume it's easier to work with.
It's certainly possible. I would be happy even if they just had the Book of Lore ongoing, and did whatever they could manage in-game - but I will hold out hope for more! I think that a focus on the Lore could be a chance to REALLY set this game apart from the rest.Showing value in the lore is one thing, implementing the lore into the game is another. Lauren can continue to write lore, but they might not be put directly into the game. I'm reminded of how Destiny did it, with an external source of lore independent of the game, while not putting as much of it into the game itself.
No one will deny that the fighting aspect of this game takes a ton of work, especially for a small team like M6. I'm just trying to be rational in the amount of work that would be needed to do this. Best i think of is use the visual lobby, JRPG style for the story/lore, only because I assume it's easier to work with.