Hello! My goodness it’s been a while. Wow look at you! Have you lost/gained weight? No? Well, it suits you! Some people can’t pull that look off but you make it work. Lose the hat though.
First off, we have to apologise for the delay. Again. We’ve apologised a few times now, we know. It’s no easier to apologise this time. We know that delays are not a positive thing for you all to hear but it’s better than the nothing that we’ve been saying for the past month. We need to make sure we continue to fulfil our responsibility to you and feel that we’ve been failing in that.
So, for many reasons, Feb 2018 will be when everyone can buy and play TFH. Why has it taken so long? Mainly resourcing. Which is a PR way of saying: Jay causing bottlenecks by having way less time-on-product than was needed, team members who we thought would be working on certain parts have had to work on other parts while still needing to work on the first parts, something very scary about accountants, the personal lives having hiccups, managing the closed beta. Many things.
Happenings:
Closed beta!
The closed beta is happening! The closed beta has been INCREDIBLY valuable, more so than we predicted. That’s PR speak for boy oh boy did people find lots of things they wanted to change/fix that we also wanted to change/fix. So we got to change/fixing them. If you were part of the closed beta, know that you made the game better.
Updates!
We’ve had a bit of a dry spell for the past… *checks watch* month due to the issues listed above. We’re also working on some items that are very “all or nothing” in terms of release (ie: story mode). Never fear though, we will be returning to regular technical and gameplay updates soon. Not Soon™, but just regular old ‘soon’. Very soon as a matter of fact. We’re working on polishing all the existing features in the game to make the play experience as smooth as possible.
Voices!
We recorded voices for all our characters! With help from our Voice Director, the talented Cristina Vee. This was another new process for all of us and Cristina was very patient with us and made it as easy is it could be given the circumstances. More details soon.
For business as usual we’ve been adding and refining features to the game. It’s going to be a blast to play and we can’t wait for everyone to get the chance. For the backers, stay turned into our worklogs for updates on how production is going.
We’ll talk more soon!
First off, we have to apologise for the delay. Again. We’ve apologised a few times now, we know. It’s no easier to apologise this time. We know that delays are not a positive thing for you all to hear but it’s better than the nothing that we’ve been saying for the past month. We need to make sure we continue to fulfil our responsibility to you and feel that we’ve been failing in that.
So, for many reasons, Feb 2018 will be when everyone can buy and play TFH. Why has it taken so long? Mainly resourcing. Which is a PR way of saying: Jay causing bottlenecks by having way less time-on-product than was needed, team members who we thought would be working on certain parts have had to work on other parts while still needing to work on the first parts, something very scary about accountants, the personal lives having hiccups, managing the closed beta. Many things.
Happenings:
Closed beta!
The closed beta is happening! The closed beta has been INCREDIBLY valuable, more so than we predicted. That’s PR speak for boy oh boy did people find lots of things they wanted to change/fix that we also wanted to change/fix. So we got to change/fixing them. If you were part of the closed beta, know that you made the game better.
Updates!
We’ve had a bit of a dry spell for the past… *checks watch* month due to the issues listed above. We’re also working on some items that are very “all or nothing” in terms of release (ie: story mode). Never fear though, we will be returning to regular technical and gameplay updates soon. Not Soon™, but just regular old ‘soon’. Very soon as a matter of fact. We’re working on polishing all the existing features in the game to make the play experience as smooth as possible.
Voices!
We recorded voices for all our characters! With help from our Voice Director, the talented Cristina Vee. This was another new process for all of us and Cristina was very patient with us and made it as easy is it could be given the circumstances. More details soon.
For business as usual we’ve been adding and refining features to the game. It’s going to be a blast to play and we can’t wait for everyone to get the chance. For the backers, stay turned into our worklogs for updates on how production is going.
We’ll talk more soon!
Last edited: