Brawl largely does that kind of thing because it's not a typical fighting game. It's to some extent a party game and is designed to be light and fun so all kinds of people can play it with their friends.I don't know if this is going to be a huge part of her play-style, or how much it will affect the actual fighting, but I do hope she doesn't have too many attacks that can randomly become super powerful or anything. Maybe I'm thinking too much in terms of competitive instead of fun, but I always feel a little cheated when someone pulls a random move in a fighting game and they get a really lucky draw and win the game because of it.
Take smash bros. for example: Luigi's misfire, Peaches bombs/stitch faces and Mr Game & Watches 9 hammer - They all have the chance to pull out a randomly really powerful attack that can bring back someones game from almost totally losing situations. There's only a small chance to land them, but they can really change the outcome of a game.
On the other hand, random elements can be fun and make friendly matches a little more entertaining between friends.
I don't know if Paprika will have anything along these lines, but if she does, I hope it won't just make her that character people can use to beat anyone through chance.
Yea, that's cool, and I love Brawl, it's one of my favourite games - I just hope TFH can get a good balance of both sidesBrawl largely does that kind of thing because it's not a typical fighting game. It's to some extent a party game and is designed to be light and fun so all kinds of people can play it with their friends.