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Skill Lobbies Feebdack (thus far)

AtmaDragoon

Posts at Glacial Speed
Backers' Beta Tester
Hi! So um, earlier I voted in the poll regarding lobby names denoting skill levels, and I just wanted to expand a little bit on why I voted for reverting to unlabelled lobbies.

As they currently are, I feel like the lobbies are essentially making me choose between ensuring that I don't discourage new players from continuing to play, or finding matches at all. I haven't spent all that much time ingame of late -- so this is an admittedly small, er, sample size, if you will -- but my perception is that there's a trend for the lobbies marked as beginner to be populated or outright full, while those marked as advanced are either empty or have even numbers of players engaged in ongoing sets when I join.

See, when I first logged in during this skill lobby implementation, I figured I might be fine to do what I generally do: pick a spot and wait for those actively looking for fights to challenge me to one. That way, I would know I wasn't interrupting anything else they were doing, and that they did, in fact, want to spar. In this manner, I fought...4 people, I believe, and each one left the lobby shortly afterwards. I managed to get a quick-say GGWP to each, and one of them returned it, but they, too, left immediately post-reaction. Obviously, I cannot say with all certainty that this was an indication of fighting me being a negative experience for them...but it's difficult for me not to interpret it as such. Where I thought I was being a non-aggressive entity, perhaps it instead came off as a wolf-in-sheep's-clothing sort of situation. :<

So I should avoid the beginner lobbies, okay. Except, I don't consider myself "advanced" either? At least insofar as having only two classifications causes me to create a dichotomy of "new" and "expert" in my mind, where I feel I'm just "average". Maybe this is more tangential to things (and more just a me issue), but the bottom line is that I avoid those lobbies too, so as not to, I dunno, intrude on other people.

Instead, my current approach is to seek out an "advanced" lobby with 0 players, and just...chill. In this way, I can essentially do what I would in the beginner lobby, only with the assurance that anyone who joins will know that I am not a beginner. It may be worth mentioning that the one time so far I've done this (again: small sample size), the person I did end up playing matches with was a newer player who, for whatever reason, was unable to find matches in the beginner lobbies.

...And that's, uh...well, that's been my experience with having skill level tied to lobby names, as they are at present. Thanks for providing this space for me to relay all that to ya. ._.
 

A Mistake

Name Speaks For Itself
May 26, 2020
12
7
Apparently from another world
Hi! So um, earlier I voted in the poll regarding lobby names denoting skill levels, and I just wanted to expand a little bit on why I voted for reverting to unlabelled lobbies.

As they currently are, I feel like the lobbies are essentially making me choose between ensuring that I don't discourage new players from continuing to play, or finding matches at all. I haven't spent all that much time ingame of late -- so this is an admittedly small, er, sample size, if you will -- but my perception is that there's a trend for the lobbies marked as beginner to be populated or outright full, while those marked as advanced are either empty or have even numbers of players engaged in ongoing sets when I join.

See, when I first logged in during this skill lobby implementation, I figured I might be fine to do what I generally do: pick a spot and wait for those actively looking for fights to challenge me to one. That way, I would know I wasn't interrupting anything else they were doing, and that they did, in fact, want to spar. In this manner, I fought...4 people, I believe, and each one left the lobby shortly afterwards. I managed to get a quick-say GGWP to each, and one of them returned it, but they, too, left immediately post-reaction. Obviously, I cannot say with all certainty that this was an indication of fighting me being a negative experience for them...but it's difficult for me not to interpret it as such. Where I thought I was being a non-aggressive entity, perhaps it instead came off as a wolf-in-sheep's-clothing sort of situation. :<

So I should avoid the beginner lobbies, okay. Except, I don't consider myself "advanced" either? At least insofar as having only two classifications causes me to create a dichotomy of "new" and "expert" in my mind, where I feel I'm just "average". Maybe this is more tangential to things (and more just a me issue), but the bottom line is that I avoid those lobbies too, so as not to, I dunno, intrude on other people.

Instead, my current approach is to seek out an "advanced" lobby with 0 players, and just...chill. In this way, I can essentially do what I would in the beginner lobby, only with the assurance that anyone who joins will know that I am not a beginner. It may be worth mentioning that the one time so far I've done this (again: small sample size), the person I did end up playing matches with was a newer player who, for whatever reason, was unable to find matches in the beginner lobbies.

...And that's, uh...well, that's been my experience with having skill level tied to lobby names, as they are at present. Thanks for providing this space for me to relay all that to ya. ._.
I wholeheartedly agree with this. as of now the skills levels are too... Ambiguous.

I've seen where this usually ends up in games like BBTag and Smash. A lot of players ignore the "Advanced" or "Pro" rooms because it might seem either overwhelming, or you just wanna have fun. (Which is like... most games) Lobbies like that usually have either 1 or no players at all.

Plus newbies get turned off by rank alone because a bigger rank scares them, so ya might end up having no one in the beginner/Casual lobby play you because of rank alone. (I've had this experience in BBTag, Having a gold square makes matches more scarce.)

I hope this gets resolved and I won't have to deal with the same issues I had since BBTag. :olliesad:
 
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Tunnel_Rhino526

Backers' Beta Tester
Backers' Beta Tester
Feb 6, 2016
54
101
I voted against Skill lobbies because I think the player count is just too small. When I'm spending time in a lobby, there are many lobbies that are empty.
 
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