Salty's Art Things - Bread

Salty Beef

Fau Con, at your service.
okay so I might as well start my own thread to post a few things I make and deem acceptable for public eyeballs (because some things are too garbage looking for ANYONE to see)

so I'll post some pics and hopefully, if I can figure out how to make it work, post some small animations (first time doing it)

although I might not post very often unfortunately.


EDIT:

okay so I just tried uploading a small video and it says "the uploaded file does not have an allowed extension"

how do I make this work?
 

Korencz11

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Here's some Megaman sketch's i've been practicing on. Helps me.. Understand things. Like, keeping a basic human shape while drawing lol. Hope ya'll like it, c yaz laters. View attachment 2304 View attachment 2305
:aricool:enters critique mode
I got two questions for ya:
Would you like a critique? If so,
  • Were these drawings 'on model?' (i.e. did you use an existing drawing to make these? tracing/looking at a picture and copying it down.)
 

Salty Beef

Fau Con, at your service.
:aricool:enters critique mode
I got two questions for ya:
Would you like a critique? If so,
  • Were these drawings 'on model?' (i.e. did you use an existing drawing to make these? tracing/looking at a picture and copying it down.)

yes, you may engage critique mode. Also yes, I looked up these pictures and then eyeballed them to death on my pc monitor while listening to some of Mane6's streams. that was the night I stayed up and never went to sleep. at least I did something productive... lol
 
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Korencz11

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yes, you may engage critique mode. Also yes, I looked up these pictures and then eyeballed them to death on my pc monitor while listening to some of Mane6's streams. that was the night I stayed up and never went to sleep. at least I did something productive... lol
:fred: CRITIQUE MODE ENGAGED
I asked because on your first two I could tell. They were a little too correct compared to your sketches of MM and Roll down there. I had a similar start myself, just drawing anime characters and whatever I could way back in high school. Things I wish I had been told then:

Don't
draw anime characters if you want to learn. Do try drawing from life and draw real people or attempt to copy pictures of real people. Cartoons are simplified drawings of real life. Take this for example. It's a pony, but we can see that this guy knows how and where his bones and muscles go, and because of that, the end result looks like everything fits in the right place.

Attempt to draw spaces for these characters to stand. The void is nice for just doodling and so on, but if you can draw a simple plane (Just a square in perspective) and then put your character in it, you're in better shape than most. Now that I take another look at it, your Megaman.exe actually looks like his left foot is behind his right which i know is off because I probably have the one you used in front of me. This is crazy and way more complex than you need, but if you just drew a single square for where his feet should go (where they're touching the floor), you'd have an easier time getting him to not 'float' in places he shouldn't.

Now if you really want to get into art, I recommend this. I'm waaaay too damn impatient for it, but if you can stick to it for just a week, you'll see the improvements immediately. I used Draw a box for maybe a week and a half and I could already tell that doing the practice was worth it, even if I couldn't keep up the drive to keep going. I can tell that you're just starting/have a passing interest in this, so if you don't think you'll stick with it for very long, the straight line practice will go so far as to improve your hand writing without too much time put into it.

Final note: Art is like going to the gym. If you decide you want to take it seriously, never try to compare yourself to others. You can work out all you want in a week, but nothing is going to catch you up to the 400 pound body builder who's been lifting for years that fast. You've got at least a decent eye here since I can see you tried to add things you knew belonged to your drawings but weren't in your reference.

If you want I can point out what exactly isn't working in these, or throw some references at you to look at while you try and draw, be it people or animals. (specifically horses/some of the TFH animals though, I've got quite a collection there.)

:arismile3: Never stop drawing. You can only improve.
 

Salty Beef

Fau Con, at your service.
:fred: CRITIQUE MODE ENGAGED
I asked because on your first two I could tell. They were a little too correct compared to your sketches of MM and Roll down there. I had a similar start myself, just drawing anime characters and whatever I could way back in high school. Things I wish I had been told then:

Don't
draw anime characters if you want to learn. Do try drawing from life and draw real people or attempt to copy pictures of real people. Cartoons are simplified drawings of real life. Take this for example. It's a small horse, but we can see that this guy knows how and where his bones and muscles go, and because of that, the end result looks like everything fits in the right place.

Attempt to draw spaces for these characters to stand. The void is nice for just doodling and so on, but if you can draw a simple plane (Just a square in perspective) and then put your character in it, you're in better shape than most. Now that I take another look at it, your Megaman.exe actually looks like his left foot is behind his right which i know is off because I probably have the one you used in front of me. This is crazy and way more complex than you need, but if you just drew a single square for where his feet should go (where they're touching the floor), you'd have an easier time getting him to not 'float' in places he shouldn't.

Now if you really want to get into art, I recommend this. I'm waaaay too damn impatient for it, but if you can stick to it for just a week, you'll see the improvements immediately. I used Draw a box for maybe a week and a half and I could already tell that doing the practice was worth it, even if I couldn't keep up the drive to keep going. I can tell that you're just starting/have a passing interest in this, so if you don't think you'll stick with it for very long, the straight line practice will go so far as to improve your hand writing without too much time put into it.

Final note: Art is like going to the gym. If you decide you want to take it seriously, never try to compare yourself to others. You can work out all you want in a week, but nothing is going to catch you up to the 400 pound body builder who's been lifting for years that fast. You've got at least a decent eye here since I can see you tried to add things you knew belonged to your drawings but weren't in your reference.

If you want I can point out what exactly isn't working in these, or throw some references at you to look at while you try and draw, be it people or animals. (specifically horses/some of the TFH animals though, I've got quite a collection there.)

:arismile3: Never stop drawing. You can only improve.
I've never been very good with bones and stuff. But I should definitely get good at it.

Ironically I think I've always been too scared to draw normal people... I've SORTA done it a few times, with the help of Todd Mcfarlane's videos. but those were somewhat comic style so still doesn't count as "realistic" than I guess.


I've drawn planes and that kind of stuff before, I've just not been doing it nowadays. although I think you're right, I should practice that stuff. It would help "Ground" my drawings. :arigrin:
also I know I messed Megaman exe up quite a bit actually.. most of his proportions are wrong.. like, the right leg is bigger for some reason. which if anything the left leg should be slightly bigger to a degree to make it look like it has more depth. I pretty much screwed him up.


huh, is That a free online drawing lesson? seems pretty cool, I will definitely check that out.
I've actually been drawing for a long time, I've just never been very good at it. (unlike my Sister) I used to draw little comics (based on some original characters my sister and cousin made) and they were... well, crappy compared to their's. but yeah, just drew those and probably random "scary monsters". nothing substantial to help me actually learn.
Now I'm wanting to learn to draw better, mostly because I HAVE to. If I want to be able to make video games with my bro, I gotta learn how to draw sufficiently enough.


Awwww man I hated going to the gym! thanks for ruining a perfectly good thing! ; )
never compare myself to others? that IS good advice.


Sure man, do both. I certainly wouldn't mind learning some stuff today. :)
 

Korencz11

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I've never been very good with bones and stuff. But I should definitely get good at it.

Ironically I think I've always been too scared to draw normal people... I've SORTA done it a few times, with the help of Todd Mcfarlane's videos. but those were somewhat comic style so still doesn't count as "realistic" than I guess.


I've drawn planes and that kind of stuff before, I've just not been doing it nowadays. although I think you're right, I should practice that stuff. It would help "Ground" my drawings. :arigrin:
also I know I messed Megaman exe up quite a bit actually.. most of his proportions are wrong.. like, the right leg is bigger for some reason. which if anything the left leg should be slightly bigger to a degree to make it look like it has more depth. I pretty much screwed him up.


huh, is That a free online drawing lesson? seems pretty cool, I will definitely check that out.
I've actually been drawing for a long time, I've just never been very good at it. (unlike my Sister) I used to draw little comics (based on some original characters my sister and cousin made) and they were... well, crappy compared to their's. but yeah, just drew those and probably random "scary monsters". nothing substantial to help me actually learn.
Now I'm wanting to learn to draw better, mostly because I HAVE to. If I want to be able to make video games with my bro, I gotta learn how to draw sufficiently enough.


Awwww man I hated going to the gym! thanks for ruining a perfectly good thing! ; )
never compare myself to others? that IS good advice.


Sure man, do both. I certainly wouldn't mind learning some stuff today. :)
:aricool:Hate going to the gym? Never mind, come talk to me when you can bench 175lbs. flexes.

I uh... have some references I can't link here, but if you're on discord, send me your tag and I'll send those there.

As for issues, I'll just kinda go down the list, starting with MM.exe.
  • As you know, the right leg is way large and too far down on the page compared to his left
  • The actual artist is making this easier than you are, but the head here is basically a circle where as yours is more trying to a person wearing a helmet.
  • left shoulder is too far to his left.
  • his elbow shows in the reference, and here yours is hidden.
  • the right hand and cannon should just be bigger than they are at the moment.
Roll.exe
  • The feet and legs here a re pretty much spot on, the hip piece is a little too curved on the left side, but that's about it.
  • both hands hide parts of the body in your reference. This isn't so much an issue on how you drew it, but on the '3D' space you put it in. her hips are right, but her shoulders are facing toward the camera more than your reference, which is why there's this disparity between the two pictures.
  • The head is a little squished. everything is about in the right place, it just needs to be stretched vertically.
  • Also with the shifted angle, you'd need to push the eyes closer together here.
The bodies below
  • This a common problem, but how about giving their torsos space for organs? I know that they're technically 'not' people, but if they were, all those gooey parts that keep you alive should have some breathing room.
  • You have the basic idea of male to female here, but taking it a little further, (since i'm sure you'll want/need to draw boobs eventually) you'll want to define rib cages in your under sketches because boobs, the point where a female waistline and hips extend from (and male hips to a lesser degree) and where to place shoulders can all be determined easily when free handing if you can get a rib cage placed.
  • Humans are organic creatures, so more curves than straight lines. If we look at the pelvis, and then at the waist|line (the point where the femurs connect to the pelvis) we can see the bones under the skin if the subject is thin enough, which they would be here. (It's really hard to find a good male pelvis picture without a dick in it ;-; )
  • Male and female shoulders! If you were to line the pelvis up with the shoulders, on a man they'd start after the pelvis ends, and on a woman, they can start anywhere from just before the pelvis ends to well before the pelvis ends. With women there is a much wider variance on how wide the hips can be so that is just up to artist preference. To see extreme examples of this, check out Sunny sundown. dude's art is impressive, but like 85% porn, so be warned.
Ciel (based on this reference I presume)
  • This one is much more accurate than the others, but the issue of being too thin still stands
  • That right arm extends into the atmosphere, so bring it back by about half length of the upper and fore arm.
  • I don't like this left hand on either picture, so when I get a chance I'll try to see how I would do it.
The others are a little too incomplete for me to but, the last one has the same problem of lengthy arms as Ciel does, and if you ever draw a weapon of any kind, always draw the whole thing even if the body hides it. It's near impossible to get a weapon straight unless you can see it all in the picture. You can erase later, pencil is unimportant.

I'll grab my safe references and make a thread for that later. If you want the others that aren't, shoot me a discord tag.
Koren's prescription: Draw on a daily basis to really solidify your techniques. At this point in your art, you just need to do it more often.
 

Mage

A Normal Person
Feb 26, 2017
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I uh... have some references I can't link here, but if you're on discord, send me your tag and I'll send those there.
(It's really hard to find a good male pelvis picture without a dick in it ;-; )
Oh, I see where you're going with this.:aricool:
As I always say, "I'm not gay. I just have a healthy appreciation for the male body because I've drawn too many naked men."

I agree with Koren, Salty. You're already on the right track, just keep truckin'.
 

Salty Beef

Fau Con, at your service.
:aricool:Hate going to the gym? Never mind, come talk to me when you can bench 175lbs. flexes.

I uh... have some references I can't link here, but if you're on discord, send me your tag and I'll send those there.

As for issues, I'll just kinda go down the list, starting with MM.exe.
  • As you know, the right leg is way large and too far down on the page compared to his left
  • The actual artist is making this easier than you are, but the head here is basically a circle where as yours is more trying to a person wearing a helmet.
  • left shoulder is too far to his left.
  • his elbow shows in the reference, and here yours is hidden.
  • the right hand and cannon should just be bigger than they are at the moment.
Roll.exe
  • The feet and legs here a re pretty much spot on, the hip piece is a little too curved on the left side, but that's about it.
  • both hands hide parts of the body in your reference. This isn't so much an issue on how you drew it, but on the '3D' space you put it in. her hips are right, but her shoulders are facing toward the camera more than your reference, which is why there's this disparity between the two pictures.
  • The head is a little squished. everything is about in the right place, it just needs to be stretched vertically.
  • Also with the shifted angle, you'd need to push the eyes closer together here.
The bodies below
  • This a common problem, but how about giving their torsos space for organs? I know that they're technically 'not' people, but if they were, all those gooey parts that keep you alive should have some breathing room.
  • You have the basic idea of male to female here, but taking it a little further, (since i'm sure you'll want/need to draw boobs eventually) you'll want to define rib cages in your under sketches because boobs, the point where a female waistline and hips extend from (and male hips to a lesser degree) and where to place shoulders can all be determined easily when free handing if you can get a rib cage placed.
  • Humans are organic creatures, so more curves than straight lines. If we look at the pelvis, and then at the waist|line (the point where the femurs connect to the pelvis) we can see the bones under the skin if the subject is thin enough, which they would be here. (It's really hard to find a good male pelvis picture without a dick in it ;-; )
  • Male and female shoulders! If you were to line the pelvis up with the shoulders, on a man they'd start after the pelvis ends, and on a woman, they can start anywhere from just before the pelvis ends to well before the pelvis ends. With women there is a much wider variance on how wide the hips can be so that is just up to artist preference. To see extreme examples of this, check out Sunny sundown. dude's art is impressive, but like 85% porn, so be warned.
Ciel (based on this reference I presume)
  • This one is much more accurate than the others, but the issue of being too thin still stands
  • That right arm extends into the atmosphere, so bring it back by about half length of the upper and fore arm.
  • I don't like this left hand on either picture, so when I get a chance I'll try to see how I would do it.
The others are a little too incomplete for me to but, the last one has the same problem of lengthy arms as Ciel does, and if you ever draw a weapon of any kind, always draw the whole thing even if the body hides it. It's near impossible to get a weapon straight unless you can see it all in the picture. You can erase later, pencil is unimportant.

I'll grab my safe references and make a thread for that later. If you want the others that aren't, shoot me a discord tag.
Koren's prescription: Draw on a daily basis to really solidify your techniques. At this point in your art, you just need to do it more often.



that was such a cool breakdown I'm almost too amazed to respond. when I was drawing these, I did notice most (not all) of these inconsistency's, and then I forgot about them or just didn't bother to change them. I chuckled as I read this, seeing you pick apart some of the things I found funny about my pictures. Like the arm that extends to the atmosphere, looks like her wrist broke too.


Organs? What are those? lol yeah I didn't notice how thin these were, even compared to the original's. I guess in my mind I was like: "okay Megaman characters are kinda skinny.... so lets get rid of what mechanical organs they had and replace them with.. nothing"


lol sorry, you lost me on that... shoulders and pelvic part, kind of at least. I think I know what you mean.


lol like, that would be kinda weird on discord but sure. looking at naked dudes is for the greater good for art, so I'll be a man.. and do that..


I definitely appreciate your critique and the fact you want to make a thread on those safe reference's is really cool of ya.

Thanks man. :arigrin2:



Oh, I see where you're going with this.:aricool:
As I always say, "I'm not gay. I just have a healthy appreciation for the male body because I've drawn too many naked men."

I agree with Koren, Salty. You're already on the right track, just keep truckin'.
lawl. I'll definitely "trial" my best. :olliegrin:
 

Redness

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Oct 17, 2016
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BEHOLD MORTALS! My possible new profile pic! A British Cow dude!

You know... Because ever since i got on this forum I've been obsessed with saying "Ello Govna!" (i'll be it, with different spelling almost every time)

I dunno why it just cracks me up.

View attachment 2308
Might be my new profile pic. :olliesilly:
 

Korencz11

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Ta-daaaa! My new Arizona picture. I just can't be a british cow man. I gotta be a little, Salty.
View attachment 2322

(Whoooopsy! Forgot her nose color!)
:UnicornomiconClosed:> Sees Salty posted a new thing.
"Ah, what's going on in here?"
>Finds attachment
:fred: CRITIQUE MODE ENGAGED. You have awakened the beast.

So, I like this. My issue here though, is that her head and her body don't look like they're in the same perspective, or that the camera is in a weird place. I'll show you what I mean. This is partly because of the angle of the paper, but I'm going to ignore that. Strictly speaking, it takes time to learn how to perspective, but if you don't know it, it's hard to define what's wrong for yourself, so I'll help ya out here.

So, here's what I got out of trying to figure out where everything was based on your drawing and the invisible skeleton I put over it. Green is her left, Red is her right, Blue is the 'plane,' and Purple is the box her head belongs in.

The issues:
  • Essentially, nothing is aligned correctly. something something, draw a box.
  • When I did mine, I tilted her head forward so that it fit better in 3D space, but yours breaks the perspective you've created and doesn't really look attached to the rest of the body, even though color would suggest otherwise. The tail also does this to a degree, as bends that should be there just aren't. (I'm used to little horses, so the neck and head are small here anyways.)
  • Your limbs aren't all the same size. I drew the blue box on mine where the joints that she'd technically be resting on are touching. the simple problem here is that they just need to be shifted in 3D space and aligned to something.
  • You would definitely be able to see the fourth leg here.
The Verdict: You should draw a box. It can be a quick one like my purple boxes, or it could be ruler assisted like my blue ones, but all the same, It would solve a lot of these problems. The other part can be solved just by knowing where the joints go on the cow. This is typically my go to reference when I need to look this sort of thing up, and here's a cow skeleton too. (Horses and cows and pretty much all quadrupeds have about the same joints. learn the joints for one and you learn the joints for them all.) I know that Ari isn't a 'real' cow, but she is based on one, and if you see game play, she bends and moves at all these points Section 1 - Still.png

Final thoughts: I implore you to draw a box.

:UnicornomiconClosed: I will now return to my shelf until I am summoned again. Remember...
:fred:The demon is always watching...
 

TheGoldenW

Lens Flare Thinking Emoji Specialist
Banished to the Hold
Aug 5, 2017
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:UnicornomiconClosed:> Sees Salty posted a new thing.
"Ah, what's going on in here?"
>Finds attachment
:fred: CRITIQUE MODE ENGAGED. You have awakened the beast.

So, I like this. My issue here though, is that her head and her body don't look like they're in the same perspective, or that the camera is in a weird place. I'll show you what I mean. This is partly because of the angle of the paper, but I'm going to ignore that. Strictly speaking, it takes time to learn how to perspective, but if you don't know it, it's hard to define what's wrong for yourself, so I'll help ya out here.

So, here's what I got out of trying to figure out where everything was based on your drawing and the invisible skeleton I put over it. Green is her left, Red is her right, Blue is the 'plane,' and Purple is the box her head belongs in.

The issues:
  • Essentially, nothing is aligned correctly. something something, draw a box.
  • When I did mine, I tilted her head forward so that it fit better in 3D space, but yours breaks the perspective you've created and doesn't really look attached to the rest of the body, even though color would suggest otherwise. The tail also does this to a degree, as bends that should be there just aren't. (I'm used to little horses, so the neck and head are small here anyways.)
  • Your limbs aren't all the same size. I drew the blue box on mine where the joints that she'd technically be resting on are touching. the simple problem here is that they just need to be shifted in 3D space and aligned to something.
  • You would definitely be able to see the fourth leg here.
The Verdict: You should draw a box. It can be a quick one like my purple boxes, or it could be ruler assisted like my blue ones, but all the same, It would solve a lot of these problems. The other part can be solved just by knowing where the joints go on the cow. This is typically my go to reference when I need to look this sort of thing up, and here's a cow skeleton too. (Horses and cows and pretty much all quadrupeds have about the same joints. learn the joints for one and you learn the joints for them all.) I know that Ari isn't a 'real' cow, but she is based on one, and if you see game play, she bends and moves at all these points View attachment 2323

Final thoughts: I implore you to draw a box.

:UnicornomiconClosed: I will now return to my shelf until I am summoned again. Remember...
:fred:The demon is always watching...
COW SKELETON?! IT'S NOT HALLOWEEN ANYMORE! I WASN'T READY FOR MOOKY SCARY SKELETONS!
 

Salty Beef

Fau Con, at your service.
:UnicornomiconClosed:> Sees Salty posted a new thing.
"Ah, what's going on in here?"
>Finds attachment
:fred: CRITIQUE MODE ENGAGED. You have awakened the beast.

So, I like this. My issue here though, is that her head and her body don't look like they're in the same perspective, or that the camera is in a weird place. I'll show you what I mean. This is partly because of the angle of the paper, but I'm going to ignore that. Strictly speaking, it takes time to learn how to perspective, but if you don't know it, it's hard to define what's wrong for yourself, so I'll help ya out here.

So, here's what I got out of trying to figure out where everything was based on your drawing and the invisible skeleton I put over it. Green is her left, Red is her right, Blue is the 'plane,' and Purple is the box her head belongs in.

The issues:
  • Essentially, nothing is aligned correctly. something something, draw a box.
  • When I did mine, I tilted her head forward so that it fit better in 3D space, but yours breaks the perspective you've created and doesn't really look attached to the rest of the body, even though color would suggest otherwise. The tail also does this to a degree, as bends that should be there just aren't. (I'm used to little horses, so the neck and head are small here anyways.)
  • Your limbs aren't all the same size. I drew the blue box on mine where the joints that she'd technically be resting on are touching. the simple problem here is that they just need to be shifted in 3D space and aligned to something.
  • You would definitely be able to see the fourth leg here.
The Verdict: You should draw a box. It can be a quick one like my purple boxes, or it could be ruler assisted like my blue ones, but all the same, It would solve a lot of these problems. The other part can be solved just by knowing where the joints go on the cow. This is typically my go to reference when I need to look this sort of thing up, and here's a cow skeleton too. (Horses and cows and pretty much all quadrupeds have about the same joints. learn the joints for one and you learn the joints for them all.) I know that Ari isn't a 'real' cow, but she is based on one, and if you see game play, she bends and moves at all these points View attachment 2323

Final thoughts: I implore you to draw a box.

:UnicornomiconClosed: I will now return to my shelf until I am summoned again. Remember...
:fred:The demon is always watching...
woah, you did that pretty quickly. yeah at first I was sorta wanting to make it where, we were looking at her closer to the front part of her body but... didn't really work... I need to work on ALLOT of things, especially perspective.

So.. this, box. does it contain magic? I must know!

so I guess drawing the box will help me keep the head from.. getting too wonky? like too big or small?
 

Korencz11

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Feb 3, 2016
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woah, you did that pretty quickly. yeah at first I was sorta wanting to make it where, we were looking at her closer to the front part of her body but... didn't really work... I need to work on ALLOT of things, especially perspective.

So.. this, box. does it contain magic? I must know!

so I guess drawing the box will help me keep the head from.. getting too wonky? like too big or small?
To be honest, drawing that took an hour, and half way through I realized I'd accidentally added a joint that doesn't exist to the legs. It was 4 am my time, and I'd literally just woken up.

Anyways, the whole box thing.
So, drawing in perspective is all about using the illusion of depth in a 2D space. what the box helps you do is define this illusion into something you can clearly see. If you've ever taken an art class (and if you haven't and since I know you want to pursue this professionally, I suggest you do.) then you've seen this image a billion times. So, these are all boxes, and you can't quite transition rigid hard lines into an organic shape like the cow. so what you do is use the box as to where the cow should fit inside that space.

Here's an example I found on the internet, and here's one that I just did. To save time, I didn't actually mark any of the body boxes on mine, but the concept is essentially the same. You just want your perspective to fit your image. This typically requires pre-construction or a program with a perspective ruler, but just drawing a box for the character is enough.
 

Korencz11

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Feb 3, 2016
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To be honest, drawing that took an hour, and half way through I realized I'd accidentally added a joint that doesn't exist to the legs. It was 4 am my time, and I'd literally just woken up.

Anyways, the whole box thing.
So, drawing in perspective is all about using the illusion of depth in a 2D space. what the box helps you do is define this illusion into something you can clearly see. If you've ever taken an art class (and if you haven't and since I know you want to pursue this professionally, I suggest you do.) then you've seen this image a billion times. So, these are all boxes, and you can't quite transition rigid hard lines into an organic shape like the cow. so what you do is use the box as to where the cow should fit inside that space.

Here's an example I found on the internet, and here's one that I just did. To save time, I didn't actually mark any of the body boxes on mine, but the concept is essentially the same. You just want your perspective to fit your image. This typically requires pre-construction or a program with a perspective ruler, but just drawing a box for the character is enough.
Bonus: I found this just now because it was just put up. This is also a good example of the stuff.
 

Salty Beef

Fau Con, at your service.
To be honest, drawing that took an hour, and half way through I realized I'd accidentally added a joint that doesn't exist to the legs. It was 4 am my time, and I'd literally just woken up.

Anyways, the whole box thing.
So, drawing in perspective is all about using the illusion of depth in a 2D space. what the box helps you do is define this illusion into something you can clearly see. If you've ever taken an art class (and if you haven't and since I know you want to pursue this professionally, I suggest you do.) then you've seen this image a billion times. So, these are all boxes, and you can't quite transition rigid hard lines into an organic shape like the cow. so what you do is use the box as to where the cow should fit inside that space.

Here's an example I found on the internet, and here's one that I just did. To save time, I didn't actually mark any of the body boxes on mine, but the concept is essentially the same. You just want your perspective to fit your image. This typically requires pre-construction or a program with a perspective ruler, but just drawing a box for the character is enough.
Bonus: I found this just now because it was just put up. This is also a good example of the stuff.
I see.. well I'll have to experiment on this. thanks again man!
 
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Korencz11

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View attachment 2329 a look how small horse-ators are made.
This heathen took his pristine plastic cartoon apple horse best pon figurine™ out of her box. What a savage.

Also, nice wire. Do you plan to put stuff over it, or is it just a wire frame?
 
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Salty Beef

Fau Con, at your service.
This heathen took his pristine plastic cartoon apple horse best pon figurine™ out of her box. What a savage.

Also, nice wore. Do you plan to put stuff over it, or is it just a wire frame?

lol I dared to do what was right in my heart, taking the toy OUT of her cardboard prison!

yes, I plan to put a large chunk of clay on this wire frame and create.... a blue multi color ungulate which is often known by people with the initials "RD"
 

Korencz11

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:aricool:Hmmm, a horse of the blue fast variety, I see. Also Gottagofast because I want to see what the site turns it into.


Edit: top quality. now I must know what the others are.

Party Hoers Background Orange Purple Smart Rarara Timid Ferovore Hoers Sunbottom Tyrant luna

edit 2, electric boogaloo: Disappointed that luna doesn't get turned into anything.
 
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