Patch Notes - Version 2.0.3
Pixel Lobby
Gameplay
General
Velvet
Paprika
Oleander
Shanty
Pixel Lobby
- Fixed players getting stuck in the trees in a certain area of Oleander's lobby when attempting to navigate off the beaten path.
- Fixed several accessories that had the wrong-colored outlines (for their rareness) in the shop.
- Fixed missing glyphs in some items' flavor text.
Gameplay
General
- Cross Canter now deals less damage. (It was causing way more than intended due to the 2.0 damage changes.)
- Fixed preblock interacting strangely (jittering) with air movement options.
- Fixed a Dynamic Music System bug that caused the P2 Shanty intro to play late on Pom's stage.
Velvet
- Fixed an instance of opponents falling out of Ice Cyclone prematurely when activating Frostbite.
Paprika
- Fixed Cinnamon Roll staying active if Paprika was immediately sent into a hard knockdown (for example, getting hit with the second hit of Belly Flop).
Oleander
- Temporarily removed the bury-on-KO property of Fred's charged 2D.
- This property was intended to be a fun cosmetic effect, but it was popping up in non-KO situations, causing an unintended knockdown state and disrupting regular gameplay. If something like this happens incorrectly even once, it's a serious problem.
Due to the 2.0 damage calculation changes, attacks like this (that have to check the opponent’s healthbar vs. its own damage output mid-combo) got slightly thrown off, which we went through and fixed individually before the release. It turns out the fix for this particular attack was off by a small margin, so we're removing it until we can ensure the bury state only happens on KOs with 100% accuracy. Sorry about that!
- This property was intended to be a fun cosmetic effect, but it was popping up in non-KO situations, causing an unintended knockdown state and disrupting regular gameplay. If something like this happens incorrectly even once, it's a serious problem.
Shanty
- Fixed Shanty's P2 intro only playing one line most of the time.