Patch Notes - Version 1.0.1 (05/1/20)

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The Powers that Be
Mane6 Developer
Jan 25, 2016
The Hold
Patch Notes - Version 1.0.1 (05/1/20)

At the time of this writing, the version stamp that appears ingame for this update will show as 1.0.0.

Story Mode: Chapter 1

  • Fixed a critical bug causing the health boost from lower difficulties to not apply in sections past the Canyon.
  • Renamed the lower two difficulties to better frame expectations and boosted the amount of bonus health the player gets.
    • Narrative is now "Beginner" and grants 80% bonus health (up from 50%).
    • Casual is now "Intermediate" and grants 40% bonus health (up from 30%).
  • Fixed a ton of various collision, layering, and visual glitches in all maps.
  • "Secrets" are now called "Collectibles" on the pause menu.
  • Fixed a bug where throwing predators with either regular throws or Ari ropes as new predators come in would speed up the new predator and potentially crash the game.

  • The basement quest-giver in District 1 has revised dialogue.
  • The basement dungeon below District 1 now works a little differently. You fully heal when you return to the surface, but all the predators on the path to the boss will reset.
  • The miniboss in the west wing of the basement dungeon now spawns shadow orbs (which drop health) in the overworld when you defeat it.
  • Fixed a bug that allowed players to use "skip cutscene" during the game over sequence of the Velvet fight to skip straight to the third section.
  • Fixed an issue where one of Velvet's ice sprites would still have coffee if you skipped the velvet pre-fight cutscene. She said Gingerbread, darnit.
  • Fixed the basement/sewers arena fight stage having bookcases in the background.

  • Fixed a bug that was causing the camera to remain in the previous scene if you skipped the cutscene before the first bird trial.
  • The cutscene before the first bird trial now becomes skippable sooner.

  • We dropped you a hint for the final collectible.
  • Fixed the arena gate remaining closed if you skipped the cutscene while it was still closed.
  • Fixed a bug where Fred could stay summoned past Oleander round 2, potentially breaking round 3.
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