oleander for me is pretty fun to fight mostly because i only use paprika and it becomes a teleport fight, but velvet is always too busy drinking tea on another continent for me to fight her.
I feel like Paprika is one of Velvet's worst match-ups, if not her worst. She has some really good options for my zoning shenanigans - against a good Pap, I never feel like I can commit to a zoning pattern, which isn't how I feel when I play literally everyone else. (Do I have to be careful? Yes. But, man, Pap will
sail those seven seas to give Velvet a big ol' smooch. She's just
that dedicated).
Well, I'm not talking about reaching her, because there's always an strategy. My point is that I went to training mode and checked it by myself... she deals a damn lot of damage, way too much compared to others. Just try the equivalent attacks and see it by yourself, she is OP.
In combos, though? Ehn, not so much. JD and combo scaling keep them pretty average in terms of damage. Hell, her wind loops cause more JD now, so she probably can't even loop you 5+ times anymore.
Her most damaging moves are pretty high risk - her shatters - huge startup and hella negative on block. She shouldn't be coming up to you and hitting you raw with them. If she is, she's
really making herself vulnerable to getting put in a blender. Exploit that. (High shatter is the only thing you can get a combo off anyway. You can go into super off of low or m shatter, which is a good bit of damage, but again - hard to hit, meant to discourage opponents from approaching).
Her normals are average compared across the cast, and as for her projectiles? They
should do a lot. Because she's a zoner, and that's how good Velvets want damage. I'm talking, like 50-75% of her damage should come from them.
Her single-move damage output has never made her OP before. Her combos do about average damage, and her throughput relies more on chip than on actual hits, a strategy that would be hurt badly by a damage nerf.
Yes. This..
CluelessDetective said:
I'm maining Velvet right now and honestly I don't think she's OP, probably in the bottom 3 of the 6 if I'm being honest. I love playing her but when people get in and place you in the corner it's insanely hard to get out. The only to way to is being able to pushblock them far enough that you can predict correctly use of the her low, anti-air, or overhead special and gain momentum back. They have such low start-up that using them that close without the pushblock is a death sentence. It also seems like a lot of her things on block is unsafe more so than most of the cast.
She might have the highest damage, especially with her (imo) godlike level 1, but combos yield super low damage and her level 2 is the worst of the cast since the debuff it gives lasts like a split second and its not nearly enough time for you to capitalize on it unlike Tian's install or Ole's Fred.
TL;DR- Velvet might have super high damage and can keep people out but other than that everything else in the corner is okay at best and death sentence at worst so I honestly think she's pretty balanced.
Eeyup.