Heya, it's been a while. I must admit, I continue to be stuck in my ways of showing through action rather than through words, but the gaps have gotten a bit too large between the two, so I'll be dropping more worklogs here, just as I have in the past. As we knock out more of the major features on the list, I've continued keeping an eye on the playable, fighty portions of the game. As the timing involving PVE content creation fell behind many a schedule, I've also been poking away at various move concepts/mechanics using existing characters and predators. The predators were always intended to be very simple in combat and numerous in type, with each type focusing on a specific playstyle or mechanic that players will have to learn to overcome when going up against human opponents. Since then, players have plowed through these and are itching for something new. As totally new predators are likely to show up at a later date, I've worked to introduce a bit more variance to the current roster. For now, the predators are gaining 3 things: Dedicated Air attacks, Jump-Cancellable Grounded Normals, and a Super. Predators at lower levels of PVE content will continue to mimic the one-track mind of the current ones, with harder predators putting these new tools to use. Here are some examples of what the predators are now capable of: Be careful out there!