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  2. Them's Fightin' Herds is now out on Early Access!
    You can buy it from these links.
    Humble Bundle // Steam

  3. 26.6.18: Situation update

    Current Early Access Patch: 8-18-2018

Nappy's Whenever, Wherever Worklog

Discussion in 'General Discussion' started by Nappy, Sep 10, 2018.

  1. Nappy

    Nappy Mane6 Dev
    Staff Member Mane6 Developer

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    Heya, it's been a while. I must admit, I continue to be stuck in my ways of showing through action rather than through words, but the gaps have gotten a bit too large between the two, so I'll be dropping more worklogs here, just as I have in the past.

    As we knock out more of the major features on the list, I've continued keeping an eye on the playable, fighty portions of the game. As the timing involving PVE content creation fell behind many a schedule, I've also been poking away at various move concepts/mechanics using existing characters and predators. The predators were always intended to be very simple in combat and numerous in type, with each type focusing on a specific playstyle or mechanic that players will have to learn to overcome when going up against human opponents. Since then, players have plowed through these and are itching for something new.

    As totally new predators are likely to show up at a later date, I've worked to introduce a bit more variance to the current roster. For now, the predators are gaining 3 things: Dedicated Air attacks, Jump-Cancellable Grounded Normals, and a Super.

    Predators at lower levels of PVE content will continue to mimic the one-track mind of the current ones, with harder predators putting these new tools to use. Here are some examples of what the predators are now capable of:





    Be careful out there!
     
  2. Arcanel

    Arcanel Backers' Beta Tester
    Backers' Beta Tester

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    And now the new names for these supers shall be Full Moon, Black Panther and uhhhhh..."BRUTAL".

    Yeah let's go with that. (They preds are looking soooooo good tho). Good job Nappy!
     
  3. Redness

    Redness The Class Pet

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    These are lookin veeeeery nice~ ;)
     
  4. Valsion

    Valsion Well-Known Member

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    Looking good. By the way, I'm not sure if it has been stated somewhere before but since Arizonas story was supposed to come out February before issues hit, are you now trying to get the story mode released whole or will we still get it in episodic format?
     
  5. Nappy

    Nappy Mane6 Dev
    Staff Member Mane6 Developer

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    We are still going with the episodic format, especially since players have waited far more than long enough as is. All parts of the story mode's development tools have been drastically improved, and with our new pixel artist we've been able to quickly re-implement features that were previously removed due to lack of time and assets. With the fixed up systems we are now working with, each episode will have far more functionality than they were originally going to release with (which also completely changed how every map was designed in the first place), so this wait will be quite a bit more worth it.

    Also, when all of the pieces are properly put together in the end, players will absolutely be rewarded for going all the way through from the beginning.
     
    AuruM, VendiMANS, Yeena and 3 others like this.
  6. Valsion

    Valsion Well-Known Member

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    Now that I love to hear. Hope everything goes smoothly now.

    Edit: On reflection, there is one thing I would like to add. Improving the game is always good but please resist the temptation to overdo it. Nothing kills ambitious projects like starting new every time an opportunity for improvement arises because then you'll be forced to push back the release further and further every time.
     
    #6 Valsion, Sep 13, 2018
    Last edited: Sep 13, 2018
  7. SmokeRulz

    SmokeRulz Where there is smoke, there is fire!
    Backers' Beta Tester

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    Excellent stuff!
     
  8. Nappy

    Nappy Mane6 Dev
    Staff Member Mane6 Developer

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    Yup, this is why the only things reintroduced were specifically things that can be done quickly. To be clear, i mean little things like being able to walk in shallow water. This adds a bit of variety to what you'll be walking on, but it doesn't push is too far outside of getting you from place to place, fight to fight, etc. etc. It (and other little things like it) also introduces more potential pathways to interesting things that can be added to over time, which in itself actually makes it easier to bring the maps back to what we originally planned, rather than having to design around the previous limitations.

    The dangers of going too far off the deep end with this stuff is a constant bomb that i personally make a point to keep in the forefront of everyone's minds
     
  9. lovesnhugs

    lovesnhugs Crowdfund Backer
    Crowdfund Backer

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    well this becoming in a QnA, everybody listen!! put your question here and wait for a nappy reply <3 :3
    i have several questions hehe
    1) will we receive a final boss for the arizona story mode?, or only the devourer when finish every character story? or it's a surprise?
    2) lauren still working in this proyect? :D
    3) you do planing a new trailer for the game with the story mode release?
    and I would like a work stream for the 1.0 release hoho :$
    4) the casual and competityve mode is release with the next patch or need wait more? :'c
    5) oleander and fred have a "serious" relationship?
    6) and... i dont know... you enjoy for reply more question in the future?

    pd: sorry for my english :'c
     
  10. Nappy

    Nappy Mane6 Dev
    Staff Member Mane6 Developer

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    1. I refuse to close out a chapter without a meaningful gameplay related end, so there'll be some form of boss battle/situation to cap off each one for sure. You have permission to come slap me if i fail to do so! just once, though
    2. Yep, she is still the loremaster and character designer. I don't think that's going to change much if at all.
    3. I really would like to do so. I have so many ideas!
    4. Matchmaking features are indeed the highest priority right now in the list of upcoming major features
    5. *shrug*
    6. I'll try to answer whatever i can, though i hope to have more work logged to the worklog soon enough