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MANE6 WORK STREAM 2 - JAN 16
PART 1
5:00 - R.I.P. Butt-wiggle. Hopefully you'll appear in the final version in some form. If not, hey, look at it this way. You were literally
too cute to stay in the game. Literally, that's why you were removed. If somebody told me to leave a premise becasue I was too cute, I would take it as a massive complement.
6:49 - UHM. WHAT WAS THAT AERIAL. DEVS. ARE WE NOT GOING TO TALK ABOUT THAT?
9:39 - I know this is just a developer feature, but I think it's really cool as well. I don't know why, it's just neat.
11:04 - I don't usually point out the introduction of new moves in these lists, but I also really like that Velvet wind turrent thing. I don't know what it is about this stream, it just makes me happy. Everything is so clean and nice. Makes me excited for this game.
19:09 - Pom has the best animations. This is a fact.
19:55 - The glorious introduction of FLOAT COW!
22:36 - "Digging." Jay says it before anyone else can.
27:27 - Aaaaand PETA hates this game.
32:12 - "So many puppy butts." ~Some guy in the twitch chat. (It wasn't me this time, I swear).
37:17 - Puppy palettes will be tied to Pom. They're going to be tackling the issue of how to make two Poms have different looking puppies in the future.
38:52 - They want the puppies to dance during the tea-taunts too.
47:27 - If the fighting game is successful, they'd love to explore TFH in other formats.
48:14 - "Puppy just bounced off the floor, died, and killed the game." Huh, reminds me of the first and last time I played 'Puppyball.'
52:42 - "...Which is funny for a moment, but then it's just kinda sad." Again, just like 'Puppyball.'
1:03:28 - The TFH plushies were backer only, if you want one, you'll have to commission the person for one independant of Mane6.
1:10:45 - They have ideas for the name of the world's currency that they aren't sharing yet.
1:11:04 - Pom looks a little big right now because of the cardboard blobs. She'll look smaller once she's properly animated.
1:13:42 - That CowCam
™ is looking pretty good!
1:14:34 - Nappy says that messing around with the camera will be fun when they get to Goat. Assumedly that has something to do with the wall-climbing mechanics.
1:15:26 - I just realised that the pattern on Arizona's shoulder contorts weirdly during her idle. This is bothering me now. I can't stop looking at it.
1:17:37 - THERE'S THAT OLEANDER AERIAL AGAIN! Damn this game is spooky.
1:18:45 - They're tossing up the idea of having the appendages Fred uses during his attacks vary between hand and tenticle, even for the same attack.
1:21:43 - They have lots of ideas for intro animations. I believe they talk about this more in the next stream.
PART 2
4:19 - Adorable Pom is made smaller and therefore more adorable.
7:56 - Just like with Fred's hand/tenticle, they want to have a slightly random element to Velvet's ice sculptures, switching up which one she makes.
18:35 - YES. DO IT.
21:26 - They're hoping to bring in some of the old talent from the last game to do some voices if they can.
21:57 - Regarding Pom, it was a toss-up between Kiwi and Welsh. Jay mumbles the explaination but I think he said they chose Kiwi because it was funnier and it made Pom sound really nice. RC88 is Welsh, Jay is Kiwi, so it could have gone either way. At the very beginning some of her ideas were based on Scottish stuff.
32:31 - Spideer deer! Spideer deer! Does whatever a Spideer dares! (Plus a bunch of other experimental animations are shown).
52:37 - And now a 3-headed deer for 3 times the smug grin.
1:06:45 - The lobby sprites we've seen are placeholder. The final versions will probably have walking animations instead of just bobbing up and down.
Not included, disappointingly, is the bonus scene of Oleander hitting one of Pom's puppies into the air and causing them to spin around forever like a piece of butter-side-up toast tide to the back of a cat. Devs, if you still have that clip, please upload it somewhere, I only got to see it once and it was hilarious.