With egregious amounts of j-pop!
Imagine a world where Oleander has a Relius-Clover style instant-kill.
Imagine a world where Oleander has a Relius-Clover style instant-kill.
It's a bit of a BlazBlue\GuiltyGear\ASW joke. They are completely impractical to use and serve no purpose other than BEING SUPER FLASHY AND FUN TO WATCH!Instant kills kind of sound pretty powerful unless they had a massive drawback and even then I still don't think they're fair... :\
Oh, I see. I was going to suggest something around those lines. By impractical are they just too hard to pull off or is it something else about them?It's a bit of a BlazBlue\GuiltyGear\ASW joke. They are completely impractical to use and serve no purpose other than BEING SUPER FLASHY AND FUN TO WATCH!
I'ma assume it'd be similar to that one easter egg move Squigly has (although not instant kill, it does like 3/4 the opponent's health so it may as well be)Instant kills kind of sound pretty powerful unless they had a massive drawback and even then I still don't think they're fair... :\
So basically Easter eggs, or something like that.It's a bit of a BlazBlue\GuiltyGear\ASW joke. They are completely impractical to use and serve no purpose other than BEING SUPER FLASHY AND FUN TO WATCH!
Why not? Lets overkill the hype!I'ma assume it'd be similar to that one easter egg move Squigly has (although not instant kill, it does like 3/4 the opponent's health so it may as well be)
Instant kills are super cool and flashy, but will require pretty much maxing out every meter and charge, and essentially you're already guaranteed the win by then anyways in terms of balancing it's existence. While you'd probably never see it most of the time, it's overkill hype when it does!
In the case of Blazblue, you can only activate them on your winning round if your opponent is at 33% health or less AND you have a full super bar. Thing is, while you can combo into them, under those circumstances, you're gonna win anyway because having a full super meter bar just means you'll win anyway. If you throw the instant kill out without a combo into it, it's so damn obvious to see coming that they can be easily blocked. Guilty Gear has less restrictions, but they're even more telegraphed and slower to activate unless the conditions are up to make it go faster, which are kinda the same as BlazBlue.Oh, I see. I was going to suggest something around those lines. By impractical are they just too hard to pull off or is it something else about them?
Ooh, do you have a link to a video of Amane's instant kill? That sounds like it would be really cute! : DIn the case of Blazblue, you can only activate them on your winning round if your opponent is at 33% health or less AND you have a full super bar. Thing is, while you can combo into them, under those circumstances, you're gonna win anyway because having a full super meter bar just means you'll win anyway. If you throw the instant kill out without a combo into it, it's so damn obvious to see coming that they can be easily blocked. Guilty Gear has less restrictions, but they're even more telegraphed and slower to activate unless the conditions are up to make it go faster, which are kinda the same as BlazBlue.
So to make a long answer short, yes, it's mostly an easter egg. They're over the top ridiculous and change the background music (to jpop) for maximum hype.
On occasions the creators go the extra creative mile and make them unique based on the character its used on. Amane from Blazblue would instant kill his opponents by making them younger, which was ripe with even more easter eggs (and possibly plot spoilers!). It's pretty rad!
Let this reach the heavens and earth!Ooh, do you have a link to a video of Amane's instant kill? That sounds like it would be really cute! : D
You should see how Guilty Gear pulls it out, the prerequisites to make the move are a bit on the insane side, if you fail them you lose the bar for the rest of the round and they are very easy to miss since they must be done at throw range (and are very unsafe) but they look really really cool when done (and it's a bit of a disrespect thing towards your opponent, which in fighting games is more like adding a little spice to the match rather than something genuinely mean spirited)nstant kills kind of sound pretty powerful unless they had a massive drawback and even then I still don't think they're fair... :\
There is a reason for that. P4A was made by the same devs as BlazBlue and Guilty Gear, so the mechanic made a return in P4 Arena and P4 Arena Ultimax. And yes, I agree they were really fun.When I saw this thread, my first thought was Persona 4 Arena's instant-kill moves. Which you could only perform in the last round at full SP, but were fun anyway.
You are now imagining Pom ripping her opponent in half and feeding the entrails to her puppies.Alternatively to instant kills, what about finishers in spirit of mortal kombat by insertimg codes post fight or landing the final hit under certain conditions?
With Oleander saying: "Let me see the value of your soul" *closes doors*With egregious amounts of j-pop!
Imagine a world where Oleander has a Relius-Clover style instant-kill.
Arizona is hog tied over a BBQ spit.With Oleander saying: "Let me see the value of your soul" *closes doors*
50%, actually. That's in a 1v1 game, anyhow. It does take 73% health in a 1v3, but anything from a solo hits like a truck vs a trio, plus it's still taking 3/4 health of just one character out of the opponent's three. Also since it's a command grab it only deals red health, meaning that if the character survives and manages to tag out, it can theoretically regenerate all that lost health back. Point being, it's not all that close to a match-ending instant kill.that one easter egg move Squigly has (although not instant kill, it does like 3/4 the opponent's health so it may as well be)
Landing the final hit under certain conditions for a unique finisher sounds like the Brutalities in Mortal Kombat X or some of the ways you can slice up opponents in Darkstalkers. Honestly I would totally dig a family-friendly variant of that where certain attacks (maybe like EX version of special moves or super attacks) can finish the opponent in a cartoonish way (think the death animations in Crash Bandicoot).Alternatively to instant kills, what about finishers in spirit of mortal kombat by insertimg codes post fight or landing the final hit under certain conditions?
Seeing how friendly and hug happy she is, it would probably be a back breaking hug. Kinda like what she was doing in her lore entry.What would the other character's have, then?
I would guess Paprika's would be some kind of fluff-based thing.
I can definitely see myself doing this, since I enjoy doing special things in every other genre of game I play, like drifting across the finish line in a racing game. I really love a well-animated finishing move, and I would love to save up for that level 3 super to completely annihilate the opponent, no matter how much more sense it would make to just use a level 1 three times...I love finishing moves in fighting games, so I would definitely support this! My biggest weakness in fighters is that I refuse to just use a regular punch to end a match, I always try to save some meter for a flashy finish and die before I can pull it off.
I think the best way to implement them is to make super moves have a different animation when they're used to land the finishing blow. Arizona would launch you into the sky, and Velvet would freeze you into an ice statue.