You've got a bit of a double negative going there, which implies that people saw the original game as problematic. Yet, I don't think anyone here is saying that. After all, TFH is becoming what Fighting is Magic originally set out to be, a solid fighting game. Only major change is the engine, which basically means we'll be getting a higher-quality game. Oh, and there are no longer any ponies, which is kinda better for the project imho; gives TFH more of an identity.i'd totally save it, some of ya didn't see how much of a problem it wasn't.
No. I want an excuse to hate The Toy Company for all it's worth....would you do it?
Of course, this means that Them's Fightin' Herds would never be a thing and you'd have a less polished game due to Fighter Maker's restrictions, but you'd have your game several years earlier (and with ponies).
Also, accepting would ensure that all planned DLC characters would be released. Preventing the C&D is the only thing you're allowed to change about the timeline.
Uh... Dawn Somewhere is still making MAS. They got hit for using show content initially, but have been running smooth with original animation for the plot ever since. They also restarted the series (though the time rewind is actually canon in a sort of groundhog day sort of approach) and started labeling the episode numbers as negatives to help differentiate the two.Probably... and Mentally would also still be around