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Ideal DLC Character

Valsion

Well-Known Member
Feb 24, 2018
62
181
Rivals for the current characters would be a cool concept.

For Arizona maybe a cousin of hers, who thinks she would have been a better choice. More of a southern belle type than a cowgirl with a precision oriented combat style, that emphasizes quick strikes and getting back into distance before the opponent can retaliate.

For Velvet a more melee oriented reindeer. The one she fought in her lore entry would be a good candidate. His motivation would be to beat her in order to show that he would be worthy of her and utilizing ice magic in melee, like coating his hooves in ice to fight.

Oleanders rival could be a Paladin or Cleric type from the Order of the Horn, trying to get the Unicornomicon away from her to free her from Freds dark influence. They would mean well and see Oleander more as a victim that needs rescuing, either being misguided or justified, depending on wether or not Fred is genuinely on Oleanders side.

For Tianhuo it could be one of her former bullying victims that would not forgive her. This character would utilize the fire breath more and has an impressive anti-air arsenal, which would be very useful against Tianhuo.

Pom is kinda difficult. The closest thing I could think of would be a self-exiled sheep who refuses the conformist ways of the other sheep. More of a punk, he or she enters the tournament to prove themselves as toughest of the sheep.

Finally Paprika could have a rival who ends up being the comically serious of the cast. To clash with Paprikas randomness, he'd be very straightforward, similar to Arizona.
 

TheWalrus

Active Member
Feb 17, 2016
33
58
A character who uses traps with different kinds of effects. Damage traps, stunning traps, launcher traps, counter traps, movement impairing traps...

With the right setup, you could play pinball with the opponent. Something like that.
 

Brutus

Crowdfund Backer
Crowdfund Backer
Feb 4, 2016
44
87
If we could get the option of non-hooved critters, I think a mimic octopus chain grappler/copycat character would be neat. Arranges itself into the silhouettes of characters whose moves it uses (via magic), and it builds magic with chain grapples.
It'd be a giant pain to animate, though.
 

Ravvij

Arizona, kick!
Mar 1, 2018
8
3
I love the idea of a Spider, but I suggest a False Widow. Furry, cute, skittish, and fast! Her personality should be outwardly-weird, but personally very sweet. Grabs are slowing for her opponents as well as staggers, because web, and all the legs are for lots of quick, light jabs. Weaknesses would be short jumps and weaker heavy attacks.

I suppose I'm looking for a character that fights like Jin Kazama from Tekken 6. Fast poker, heavy hits need to be set-up, and grapples are quick and simple. I loved playing as Jin in Tekken, so finding a similar character in fighting games is a struggle for me.
 
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tortoiseandcrow

Crowdfund Backer
Crowdfund Backer
Oct 17, 2016
14
22
I think a donkey would make an excellent grappler, assuming the goat isn't already lined up to be the grappler (which would clearly be better).

I don't know if it makes sense with the mechanics of the game, since there's a lot of emphasis on speed, but I've historically enjoyed having some slower heavy hitters in fighting games. Something like a muskox would work well with the art style (with their fun long hair and the fact that horns are present on both sexes.) Plus, the Inuit name, Umingmak, is really cute sounding. More of a mother-like figure in the lore, perhaps?
 

super hurricane

Well-Known Member
Feb 13, 2016
295
133
I thought of something similar, in regards to a 'slow' heavy hitter, like a extremely limp yet flexible adult giraffe who fights in her sleep. Sharp, rapid kicks, a long neck that can whip into various shapes or coil around a foe, and a muscular body that can crush a lion just by sitting on it. Though she can't jump very high, she'll take a lot of hits due to her size and getting in a good shot of a Super would make her stumble about in a half-awake confusion.

Or one of my latest pieces, a Topi that is covered in bulky, heavy metallic armor, designed to contain the fierce fighting spirit within as to prevent others from getting hurt. With each hit, he becomes faster, more accurate with his strikes, able to rush-jab, and the power of his attacks increase over time until all that remains is his helmet, which upon shattering, his body can fully move at his true strength unhindered and glowing with a heroic aura of strength. I mean, in a way, Topi are perhaps one of the most regal yet powerful equines to roam the savanna without a care.
 

VendiMANS

Argentine fgs player
Feb 5, 2018
45
64
Buenos Aires
I think a donkey would make an excellent grappler, assuming the goat isn't already lined up to be the grappler (which would clearly be better).
I remember from the crowfund that goat's gimmick would be standing in any surface including walls
If she was lined up as that, how you guys think that would work as a grappler character?
 

super hurricane

Well-Known Member
Feb 13, 2016
295
133
Also, it couldn't hurt to have another winged type, like a Tulpar. Now those are super fast, but can't fly properly like regular Pegasi.
 

Ravvij

Arizona, kick!
Mar 1, 2018
8
3
I'd very much like to see an Android, or Cyborg, like character! Great mid-range control, great recovery, whip punisher, and able to cover distances quickly. Weaknesses would be long-range and magic (ability to use magics), and to a lesser degree, short-range and air-control.

I'd love to see this character as a Dik-dik! (east african dwarf antelope) They're adorable and would make an interesting character!
The nose (with how a dik-dik uses it) could be the cooling system for the brain/processors, the oddly-placed tear ducts could be a "faulty" coolant leak that makes it look like she's crying a lot, and her surprising speed/dashes from her diminutive size.

11 Facts That Show Why Dik-Diks Are One of the World's Most Extraordinary And Adorable Animals

 
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Brutus

Crowdfund Backer
Crowdfund Backer
Feb 4, 2016
44
87
The last time dikdiks came up (in an older character ideas thread), @Tunnel_Rhino526 suggested having the tiny dikdik controlling a larger robotic creature.

EDIT: my apologies, he actually said that about a Mouse Deer, not a dikdik. Works either way though.
I see.

Would be, if I hadn't mentioned the Android thing. Besides, this is a cartoon fighting game. Since when was anything realistic in it?
Fair enough, but... is the tech level of Foenum really capable of mechanized combat? I'll admit I've not looked into it. Might be able to swing a clockwork puppet/cuckoo-clock kind of thing, but that would be a bear and a half to animate.
 

super hurricane

Well-Known Member
Feb 13, 2016
295
133
Or a steampunk-type cyborg, given the level of technology isn't exactly at modern stages for every equine race. In a way, it could be a very rich, yet nasty egomaniac of a dik-dik with a napoleon complex, who wants to look down on others with scorn in her eyes knowing she is the best candidate to wield the key for her kind.

I also worked on a sketch of a stag that is undead, since those could also be put in the slow yet formidable brawlers. Especially if it can use poison in it's attacks to slowly weaken a opponent over time (but unlike regular undead, it just eats what already died but can't kill others due to a curse it obtained).
 
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super hurricane

Well-Known Member
Feb 13, 2016
295
133
I wouldn't mind if that zebra in the story mode into became part of the DLC. She could be skilled in high speed attacks as well as utilizing specialized shields and spears to protect her from harm.
 
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