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  • Current Game Version

    1.4.4 (1.5.2021)

Hitbox Pompendium

ryin

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Crowdfund Backer
Feb 3, 2016
5
10
s/a = startup/active frames
h/b = advantage on hit/block
:bark: = :D:

:A: (low)
s/a: 4/4
h/b: -1/-3
:B:
s/a: 8/5
h/b: +2/-6
:C:
s/a: 12/5
h/b: -10/-12

:6::A:
s/a: 7/3
h/b: -8/-5

:2::A: (low)
s/a: 5/5
h/b: -1/-4
:2::B:
s/a: 7/5
h/b: 0/-6
:2::C: (low)
s/a: 15/5
h/b: +27(KD)/-16

:3::C:
s/a: 16/7
h/b: +10*/-21
*on earliest possible tech

:8::A: (high)
s/a: 7/5
:8::B: (high)
s/a: 11/9
:8::C: (high)
s/a: 17/13

:B::C: (grab)
s/a: 5/1
:8::B::C: (grab)
s/a: 7/3
 

ryin

Crowdfund Backer
Crowdfund Backer
Feb 3, 2016
5
10
:[4]::6::C: Bark
s/a: 10/3
h/b: +30/-18 early +31/-16 late

:2::3::6::atkatk: Super
s: 4



:2::3::6::A: Digging Pup
:6::bark: Attack 1

:2::3::6::B: Growly Pup
:6::bark: Attack 1
:3::bark: Attack 2 (low)

:2::1::4::B: Pilot Pup
:6::bark: Attack 1
:3::bark: Attack 2 (high)

:2::3::6::C: Big Momma
:6::bark: Attack 1
:3::bark: Attack 2
:9::bark: Attack 3 (grab)

:2::3::6::atkatk::2::1::4::atkatk: Big Papa
:6::bark: Attack 1
:3::bark: Attack 2
:9::bark: Attack 3
 

ryin

Crowdfund Backer
Crowdfund Backer
Feb 3, 2016
5
10
Even with a robust Training Mode, I like having this info organized in a way I can just look at still images and frame data. I am not sure of how to get the data on the dog attacks in an efficient manner. Or if there is some improvement I can do on the presentation of the rest. Input is appreciated.
 
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