[Forum Game] 90,000 Floors of the Hold

Firekirby

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It doesn't matter how you got here. Perhaps you're a predator who was forced into the Hold, perhaps you're a citizen of Fœnum who helped drive them here, or perhaps you're just a bipedal hairless ape behind a glowing rectangle. Regardless, you're now in the Hold, and the only thing to do is go up. No one knows how many floors there are in the hold. Some say it's endless, while others propose wild numbers such as 90,000. No one truly knows. The only thing anyone knows about the place is once you go up, you can never seem to go back down...

90,000 Floors of The Hold is inspired by a thread idea long ago on extremely exclusive forums that no longer exist today, and thus the original cannot be shown. (all that remains as proof of it's existence is this archived link to the thread itself) In an attempt to recreate the magic that was the original thread, I adapted the thread to an RP thread on another forums. Activity on the forums started dying, however, and the high-maintenance foundation I built the thread upon ground to a halt as a result. But I hope that now, with the knowledge of the original thread and the things I have learned in my previous attempt to capture lightning, I can at least bring back the semblance of the spark that made the original so entertaining.

But enough back story, let's get to the good stuff. In the 90,000 Floors of the Hold, you are trapped in an ever-changing labrynth of stairs where everything and anything is possible. (so long as it doesn't break the predetermined rules of the forums, of course) These floors are constructs of not only my imagination, but anyone else who wants to express their ideas as well. Each floor will be designed differently depending on the person building it. One may set up a single room with a prank, while someone else may set up a puzzle on the next floor. And on the floor above that, a monster might be ready to pounce that you'll need to fight to get to the next floor. Again, anything and everything can happen, so be on your toes.

Sound interesting? You on board? Great! Now let's lay down a few ground rules to keep SOME semblance of structure:
1. Every floor, someone else will have the chance to be the "architect". This person's character will be gone for the duration of their floor, and will be reappear on the next floor (assuming someone else is architect for that floor)
2. Everyone who is not the architect is considered a player. Players must wait until the architect of the floor has posted before they can explore that floor.
3. For the purposes of this thread, The Hold is to be considered a purgatory. While injuries are entirely possible, death never is.
4. To keep players from trying to interact with other inactive players, it is recommended that any player who knows they will have a long period of inactivity (about 24+ hours) verbally remove themselves from the game until further notice. This can be anything from vanishing in a puff of smoke to "And then the floor ate me."

And that should be it for now. I know that may have been a pretty big pill to swallow, but even if this doesn't quite turn out how I expect, I hope we can all still have some fun! See you back on the other side!

*and then the floor ate me*
 
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Firekirby

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((To get the ball roling and set an example for those new to the thread, I'll go ahead and take the initial role of architect. Just to put it in writing though, I recommend all OOC be placed in double parentheses like so))

You appear in a large blank room. In the center of the room is a large chest with question marks on it, and on the far wall is a metal door and no apparent means to open it.
[Freestyle]

((A post ending in [Freestyle] means players can do whatever they want with the information given to them in the post. In this case, players can pull whatever they want out of the chest without needing to wait for a reply from myself. It is recommended this be used when an architect knows they will be unavailable for a prolonged period of time as to allow players to keep playing while they are away))
 

Avering

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Hmm. I pull out a large top hat to be able to face the upcoming challenges in style. Then I glitch through the wall textures to see what's on the other side.

[OOC] So we just basically make up a story as we go? *Rubs hands together while cackling maniacally* [/OOC]
 

Firekirby

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Hmm. I pull out a large top hat to be able to face the upcoming challenges in style. Then I glitch through the wall textures to see what's on the other side.

[OOC] So we just basically make up a story as we go? *Rubs hands together while cackling maniacally* [/OOC]
As you phase through the wall, you see... nothing. Just a dark, empty void around the apparent room you are currently in. Nothing even seems to exist above or below; you seem to be in a big white floating cube, far as you can see.

((Basically. The main appeal of the original was there was no real story, with the only continuity being the characters going through and their experiences, allowing for quite a few in-jokes. But as far as the floors were concerned, there was anything from a table with three starters Pokemon-style, a large open field [which the owner of the Charmander burned to the ground, setting everyone on fire including an NPC] and a Ghost ship. A big reason I love the idea is it lets people experience the "storyteller" role without getting to invested or having people expect much out of them, which makes it fun for everyone involved. That's the theory anyways.))
 

Avering

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Proceed to fall until I mysteriously land on my feet back in the room. I then procceed to wait for someone new to show up.
 

Avering

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In that case, I grab a doorhandle from the chest, and use it to open the door to continue my lonely (albeit dapper) journey.
 

Avering

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And dapper it shall be! As you step through the door, you realize you're in an elevator with only one button labeled "up"
I realise this must be a trap! I promptly close the door, remove the handle, then use it to open a hidden door on the side.
 
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Avering

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Eeerm. I think I'll just grab this stairclimbing machine from the entirely too small box and send it forward to check the safety of those stairs.
 

Avering

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"Those stairs look mighty tiring though. I'll just take the elevator."
So I grab the chest, put it into my top hat, and with the doorhandle I open the door to the elevator.
 
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Firekirby

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Well, I press it, traps be damned.
When you do, the door closes and you feel the elevator jolt upward as some strange music starts playing.

((At this point, the floor is over, and the option to switch out the architect presents itself. I am willing to continue, but if you wish to take the reigns for the next floor, go for it ;) ))
 
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Avering

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((Eh why not. Let's hope we get more players soon though.))

"The elevator WAS trapped! Curses!"
The music stops with the sound of cables snapping and the room shakes vioently as I fall, never to be heard of again...
Bam. Crash. "I'm okay!"
Never.
Again.
--
Taking the other, non-booby-trapped elevator, you arrive onto a large field, with rolling hills and lush grass. The calmness of the scenery is only broken up by the several doors randomly strewn around. They are in every position imaginable, some just standing on the ground, some floating in the sky, some seemingly leading into the ground.
You hear a mechanical thumping from one of the doors, like something is trying to come through.
[Freestyle]
 
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Firekirby

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((hopefully, considering I'll be gone for a week starting monday. Otherwise this thread is gonna get really quiet for a bit))

"Well, I know where I won't be starting. So... let's see what's behind door number one."
*pulls a door open, steps through, and steps out of another door a short distance away*
"...Wat. Uh... well what about this o-"
*trips on the way to the next up-right door, falls through a door on the floor, and comes out of one floating in mid-air before landing on a hill a distance away with a thud*
"...Owww."
*slowly gets back up, tentatively walking up to another door*
"I... am starting to really hate these doors."
*turns the doorknob to the next door, which proceeds to fall forward*
"OH SH-"
*side-steps just in time to dodge the door as it falls open with a thud*
"Well, that could have been wor-"
*steps into the empty doorway while looking at the door, and is interrupted by a comically-sized boxing glove that shoots out of the doorway, landing square in the stomach before receding back into the darkness*
"Why?!"
*clutching stomach, steps into the doorway once more and peers inside*
 

Avering

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There is!
Nothing inside. I mean, seriously. It's walled up.
The already opened doors disappear, while new ones pop into existence. The number of unopened doors seem to be a fixed amount.
 

Firekirby

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"Lovely. Well, this is only serving to my detriment at this point, may as well stop beating around the bush."
*walks over to the door the thumping coming from, stands to the side, and opens the door, hiding behind it as it is opened*
 

Firekirby

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The stairclimbing machine finally finishes its journey. Now, with its duty completed it's just standing still, awaitin new orders.
((clever girl))

"Uh... what?"
*looks at the machine, then through the door at the stairs*
"Huh."
*picks up the machine, opens a door, and sets it to go through the newly opened door*
 

Avering

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The bot slowly starts ascending, stepping on seemingly nothing but air. It seems there is a hidden starwell there!
 

Firekirby

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The bot slowly starts ascending, stepping on seemingly nothing but air. It seems there is a hidden starwell there!
"Huh, well that's interesting."
*steps through doorway and starts climbing the apparently invisible stairs*
"Good thing I found that weird contraption, otherwise I may have been in serious troub-"
*takes a step a little to low, trips backwards and falls back down the stairs*
"Ow! Oof! Ugh! Son of a-"
*falls back through the doorway, but does not appear to come out the other side*

((gonna have to leave it here for now. If any other players crop up, feel free to continue this without me. Otherwise, I'll be back in a little less than a week. Sorry about the cop-out this early in the thread. ^_^; ))
 

Avering

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While you slip a few times, you finally reach the stair climbing bot at the top of the stairwell. Welcome to the third floor.
 

Cyberfox VII

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((This thread looks interesting... I hope it hasn't died already.))

You and the climbing contraption emerge into what appears to be the interior of a fast-food restaurant. Behind you, the staircase has vanished, replaced by a children's play area. Behind the counter ahead of you is... probably a cashier, though you can't see much of him (her?). They're so short that you can only see the top of their tall, pointed hat, which hooks downward with a little bell on the end. The menu above the counter is quite expansive... however, only about a third of the items listed would be considered typical fast-food fare. A few items listed aren't even food. There are no prices listed; the sign below the menu reads, "PRICES NEGOTIABLE."

About seven, maybe eight, maybe fifteen restrooms can be found beyond the tables to the far right.

[Freestyle]
 
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Cyberfox VII

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Suddenly, a door appears out of nowhere above the cashier and I come crashing in, falling atop them.
"...owwww"
Before you're able to regain your bearings, you find yourself picked up by an enormous, gloved hand. It hoists you over the counter, and plops you unceremoniously (though not painfully) onto the tile floor on the other side. Looking back, you notice that the hand's winding, snake-like arm originates from behind the counter... presumably belonging to the cashier.

"Authorized personnel only!" you hear as the cashier readjusts their hat. The voice is unlike anything you've heard before... though it might be describable as "gloriously nasally."

Back in business? Alright, I'd like to order a children's menu.
"Certainly!"
The cashier slams a fist onto the counter. The menu flips over, revealing a children's menu on the backside. Half of the listed items thereon do not strike you as appropriate for children.

((Still freestyle. Dunno if I'll need to reinforce that periodically or not...))
 
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Cyberfox VII

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"I recommend you buy something!"

((You can make up stuff you see on the menu, in case that wasn't clear.))
 
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Cyberfox VII

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"Advice, eh? Now there's a valuable commodity! Goodness knows there's a shortage of quality advice these days!"

The cashier slams the counter once again, and a microphone rises out of a hidden compartment in the tile floor.

"Let's hear it!"
 
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Firekirby

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"Advice, eh? Now there's a valuable commodity! Goodness knows there's a shortage of quality advice these days!"

The cashier slams the counter once again, and a microphone rises out of a hidden compartment in the tile floor.

"Let's hear it!"
"Well, talk about being put on the spot. Uh... Don't shirk work, run away and pay, smiles go for miles?"
 

Cyberfox VII

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"Well, talk about being put on the spot. Uh... Don't shirk work, run away and pay, smiles go for miles?"
...

The cashier pauses for several seconds. The microphone then slowly recedes back into the floor, and as it does so, you see a small periscope rising up from behind the counter. It stops, turns, and looks you in the eye. It holds its gaze for what feels like an eternity, seeming to peer through your very soul. Finally, the cashier speaks.

"Sir."

"That is the greatest advice I have ever heard."

"Hey, cashier! Why is there a bra in my hamburger?"
The cashier's serious tone immediately evaporates as the periscope turns to you. "Well, don't go shouting it to the heavens now, or else everyone in the whole establishment will want one!"

There is no one else in the establishment, as far as you can tell.
 

Avering

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Well, I guess I shouldn't annoy the ghosts.
"Anyyay, Mr. Cashier. you don't happen to know about a long flight of stairs we can use my stairclimbing bot on?"
 
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