[FactionRP] The United Foenum Council [Neutral]

Feanor

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So do you want to sort it out tomarow then?
I was just referring to our own characters issues, rather than the mission, to be clear. And I don't really see it as sortable at this point, and I think a confrontation would be more effective given some time for the issue to fester. And other tasks to be completed. That poor, poor sheeple...
 

BypenThynDragon

I for one welcom our new ruler Smugdeer
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I was just referring to our own characters issues, rather than the mission, to be clear. And I don't really see it as sortable at this point, and I think a confrontation would be more effective given some time for the issue to fester. And other tasks to be completed. That poor, poor sheeple...
OOC: Ok well saddly i gtg now so bye
 

super hurricane

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Feb 13, 2016
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Uh huh...tell that to the rapidly disappearing ozone layer and the melting ice caps. I think the main issue is with the cows since they're the cause of the increase of UV Rays and the crazy weather patterns with their constant methane 'farts'. Not to mention the water is all gross since there's no purification magic in place for herbivores when they bathe and use the water to do whatever they feel like. I mean, we at least do our business in a place where the water is refreshed and clean after each use.
 

The Yaski

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(So, sometime just before the gala vote was called I stopped getting alerts from this thread. So I have several replies to make. Hoo boy)

-I guess uh... Hongse walks back into the council halls from his busy day of making paper mache sculptures out of unused Empire of Huoshan applications to... uh... (wait, how would he know about any of the earlier comments...) ask his assistant he sent in his stead what went down. Any comments made in character I guess are just murmured to himself-

Very well, all for say "aye."
IC: A gala huh? -chuckles (he is very much not in "colonel mode" right now)- I suppose that's one way to unwind after a war. Usually my troops just hit the bar but I suppose it would be different in an international task force. -to aide- Mark me down for an aye, I usually don't get to unwind with my troops. The curse of authority I suppose. Maybe I could get them to play a game of Penitentiaries & Predators (OOC: Hooray for RP within the RP!) Although I think there are other matters at hoof...

Hold it. We've got an issue on our hands. The Prime Minister has not returned since the battle with the giraffes. Before we go any further with these gala preparations, we should find him and bring him back home.

Unfortunately, I cannot join you on this search, as leading the Pom Patrol is my responsibility until the Prime Minister returns. And there's no way I'm going to miss out on the gala.

Please, bring him back in one piece.
IC: Ah, just what I was thinking of. Glad someone here can prioritize. I really should formally meet this new Rambassador of theirs. -to aide- Send word to DungeonMiner I'm in for this one too. And schedule a time for me to sit down with this new Rambassador for a discussion.

OOC: SHIP SHIP SHIP (FLUFFYxBLUE)
OOC: B-But the ZeroxFluffy nose kisses! The reindeer waifu songs! This can only be resolved through hilarious romantic antics where Fluffy finds herself at the center of a romantic triangle. With Zero and Blue competing for her affections. I demand it!

That said, if you want to waste your strength on petty vengeance, all the better for us. Go, tear asunder your united council. We will sit and laugh.
IC: -grunt of contempt- Oh for the love of... of all the days I had to miss, and this goes down. I wish I could have slapped that Fluffy (character's opinions do not necessarily reflect author's opinions). We need to present a united front to the Hunters. It's fine to have our own internal squabbles, but we absolutely cannot let the Hunters see our flaws.

OOC: This is an accurate representation of what is currently happening.
OOC: Nah, that's not the torture tactics. That's just what happens inside the heads of those hit by the Hunter's mind control ritual.

Fluffy: Ohh I did burn them to a crisp, here take this (tosses you something) it's a lucky reindeer hoof, I got it from one of the guards.
IC: -Hongse's eyes narrow and his flame begin to spread, slowly growing and rippling down his scales- So things have already progressed this far. If I had known that Fluffy would prove so capable I would have intervened instead of stopping Zero... What's done is done. Send an envoy to the Velvetians. Tell them they have our support in this matter and ask if they require our assistance going forward. The rescue mission for the Prime Minister shall take first priority, but their efforts should be placed second. Give the envoy a guard and have both of them watch their backs. I don't want to be holding a Longma hoof this time tomorrow. (OH SNAP. CAPTAIN FOENUM: CIVIL WAR UP IN HERE)

-Hongse gives the aide a signal to show he's done and the aide disappears with a roar of flaming wings. Silence falls over the halls of the UFC and their single remaining member. He stands for some time, glaring furiously at his hooves, looking for something. Whether he found it or not, he begins to move again going around to each of the lights and extinguishing them. The room is filled now only by the sounds of his hoof-falls and the light cast from his mane, tail, and wings. Navigating by his own light the colonel makes his way to the central doors of the council chamber. He lays a hoof upon their surface, then freezes. Alone, the rigid measured stance of the colonel finally sags, the towering height reducing to the frame of an ordinary longma. An Hongse slowly turns his head to look back over his withers, his gaze weary, sunken, resigned. He knows what he'll see.

In the light of the flickering mane that earned him his titles, the central table of the UFC stands. Shadows loom and dance around the table and it's shining wood is stained by dark crimson.-

(Yay for Wall-o-text! Well, Hongse WAS the last one in here, but Zero just had to log back on didn't he :p Good night all)
 
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CrpCrwls

This dim light which falls from the stars...
Feb 6, 2016
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For you maybe.... for us... I actually don't want to talk about it. Let's just leave it at, if you don't have access to magical means of staving off attrition, you're life is short and brutal...
The feathered one was only refering to the ecosystem of Foenum, which remained balanced. What goes on in the Hold is not a problem for us. Though I could agree for peaceful cohabitation with predators, if they showed their willingness, we could go on without them for generations. The predators need to come back to Foenum more than we need them back.

Well, as per the previous system: A plan is laid, dice rolled, and then results happen. Though this time with less long-winded fanfiction perhaps ;)
For the The Hunters Part: I'd like to propose that we lay traps to thwart your attempt at rescuing the Prime Sheepister. (Though I suppose it would be a good idea to discuss this with the other Hunters first...)
I say that Weylen (Ah forget it, I'm writing it that way because the other way is confusing.) Fluffy, me, and Feanor go as a recon team that will also save the MinMin, I say that we encounter NO threats whatsoever and that we DON'T fall for any of your traps.
OOC: I don't know how serious the different plans are at that point but Gaosung can tunnel through rock by melting it. Only a longma could stand the heat though, so he could get in the Hunter's den that way but not get the prime minister out the same way.
 

0Zero100

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The feathered one was only refering to the ecosystem of Foenum, which remained balanced. What goes on in the Hold is not a problem for us. Though I could agree for peaceful cohabitation with predators, if they showed their willingness, we could go on without them for generations. The predators need to come back to Foenum more than we need them back.




OOC: I don't know how serious the different plans are at that point but Gaosung can tunnel through rock by melting it. Only a longma could stand the heat though, so he could get in the Hunter's den that way but not get the prime minister out the same way.
Why don't you come with us and melt the way, then we have Feanor freeze the path so that WE can walk through it, be all stealthy-like and rescue Prim-prim?
 

CrpCrwls

This dim light which falls from the stars...
Feb 6, 2016
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Why don't you come with us and melt the way, then we have Feanor freeze the path so that WE can walk through it, be all stealthy-like and rescue Prim-prim
Mmm good idea, ice on lava though... Things are going to fet damp in there, hot and damp. Also the hiss of melting ice could be loud.
 

0Zero100

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Mmm good idea, ice on lava though... Things are going to fet damp in there, hot and damp. Also the hiss of melting ice could be loud.
BUT, made at the right time, it could also make for a great cover, the steam I mean.
Hmmm, this is quite the tricky problem. I'm not sure how this will go, but we must keep trying!
 

Stunthead

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Why don't you come with us and melt the way, then we have Feanor freeze the path so that WE can walk through it, be all stealthy-like and rescue Prim-prim?
BUT, made at the right time, it could also make for a great cover, the steam I mean.
Hmmm, this is quite the tricky problem. I'm not sure how this will go, but we must keep trying!
OOC: That's actually a pretty creative idea. If we end up doing a dice roll on this situation, I motion that the chances of "Great Success" and "Critical Failure" be put up slightly.
 

0Zero100

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What about those fire powers that you got, Zero?
What about them?... Ah, nah. WAIT! No, it's gone...
Haha! I could use MYSELF as a distraction with a frontal assault and make it seem legit with firing Confetti Rockets at the doors/ cave/whatever THEN, that would cover the noise of the lava being cooled and HOPEFULLY give you guys enough time to locate the Min-Min before everyone jumps me and ends up overwhelming me.

Great plan... but the hunters would be expecting this. Especially now that I've written it down...
Could still work though...
 

Feanor

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-Hongse gives the aide a signal to show he's done and the aide disappears with a roar of flaming wings. Silence falls over the halls of the UFC and their single remaining member. He stands for some time, glaring furiously at his hooves, looking for something. Whether he found it or not, he begins to move again going around to each of the lights and extinguishing them. The room is filled now only by the sounds of his hoof-falls and the light case from his mane, tail, and wings. Navigating by his own light the colonel makes his way to the central doors of the council chamber. He lays a hoof upon their surface, then freezes. Alone, the rigid measured stance of the colonel finally sags, the towering height reducing to the frame of an ordinary longma. An Hongse slowly turns his head to look back over his withers, his gaze weary, sunken, resigned. He knows what he'll see.

In the light of the flickering mane that earned him his titles, the central table of the UFC stands. Shadows loom and dance around the table and it's shining wood is stained by dark crimson.-
Bravo! Magnifique!

Send an envoy to the Velvetians. Tell them they have our support in this matter and ask if they require our assistance going forward.
OOC: I guess you could say this is going to be...*:cool:* A Song of Ice and Fire.
OOC: That's actually a pretty creative idea. If we end up doing a dice roll on this situation, I motion that the chances of "Great Success" and "Critical Failure" be put up slightly.
OOC: Seems probable that this tactic could put a lot of stress on the stone, perhaps a fair risk of collapsing the tunnel around us and alerting the Hunters to the whole thing?

Edit: Also some things need to be clear: Is this THE Hunter HQ? Or a separate base (cave, it sounds like we are going for?) used for storing sheeple? What sort of defenses are we dealing with? Is it a heavily reinforced stronghold with all our resident Hunters holding a wild Nyaah Cat party? Or just a bunch of npcs?
 
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0Zero100

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Edit: Also some things need to be clear: Is this THE Hunter HQ? Or a separate base (cave, it sounds like we are going for?) used for storing sheeple? What sort of defenses are we dealing with? Is it a heavily reinforced stronghold with all our resident Hunters holding a wild Nyaah Cat party? Or just a bunch of npcs?
I was just going with:
1. A separate cave that the hunters found.
2. Dozens of hunter spirits, lookouts, shadow beings, and nyan cats.
3. No, just a good chunk of them. (At least, that's what I assumed.) They only play that music in the fungeon, every other room is devoid of that (infuriating) sound.
4. It could be a mix of npc and OCs, why not both?
 

Feanor

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Dozens of hunter spirits, lookouts, shadow beings, and nyan cats.
Dang. Lookout BIRDS, I just realized. That's rough.

IC: Ahem! Here is my proposal. *Scans the room to make sure there are no evil spirits or pesky birds listening* I think we can all agree that this would be best handled with minimal destruction and loss of lives. So I call for subtlety. First order of business is to rid ourselves of those sharp-eyed little spies, the birds. To this end I suggest we send them a little gift. Our Longma.

No, don't look at me like that, not as a snack. The Hunters aren't stupid. For the most part. They will be expecting us, and our scouts. I say we play to their arrogance. Send out our 'spies' to fly over the area, drawing as many as possible of their winged lookouts to the chase. Our flyers will be surrounded, no matter how fast they are, there is little chance of escape once they have drawn the flock. So don't escape. Allowing yourselves to be taken hostage will sell the trick better than anything. If I know these Hunters at all, they will not kill you, you are too valuable as hostages. You will be taken into their base, where you can try to communicate with the Sheep and be ready to help take out the guards at our arrival. One might do the trick here if necessary, but I feel more would be effective. Volunteers?

With their aerial coverage distracted, we can begin the next stage of the plan. Diplomacy. For this we will need a smooth talker, someone to hook their interest, and keep them talking. Beg for our scouts and the Minister back, suggest that our forces have collapsed into disarray and infighting (let's hope this isn't true). Tell them what they want to hear, and misdirect them however you can. Offer them whatever you have to, just keep it within reason. The point is to draw their ground eyes and distract their leaders.

Meanwhile, send our stealthiest fighters ahead to neutralize - QUIETLY - any lookouts remaining. Our tunneling team can be dispatched shortly behind, using whatever stealth tricks we have at our disposal. I am sure the demon-consorters have something up their sleeves. Our stealth team can remain behind while we tunnel, watching our backs and picking off stray patrols. They can also warn us if something has gone astray elsewhere, as we will literally have our heads buried in a steam-filled hole in the ground.

For the third stage, we will need firepower. If all goes well, we will slip into their dungeon, dispatch the guards, and escape with all of the hostages. Successful or not, however, it is virtually guaranteed that the alarm will go up at this point, one way or another. That is where the firepower comes in. Once we have made it out and rendezvoused with the stealth team, we will need someone to cover our escape. The diplomats may need cover as well, (though I suggest they come with an alternate means of escape as well). That is if all goes well.

In the event we are discovered, our tunnel does not hold, or our plan is betrayed - all bets are off. If you see the signal, we regroup with our main firepower and take the front door. This is truly a last resort though. This plan calls for all of us to take risks, but a frontal assault on a defended fortress could mean grievous casualties for everyone. I have ideas for each of the teams, but will call for volunteers who think their skills suit the tasks should we choose to follow this plan. Any input or suggestions are also appreciated, in particular the renowned wiles of the Colonel In Red!
 

0Zero100

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Dang. Lookout BIRDS, I just realized. That's rough.

IC: Ahem! Here is my proposal. *Scans the room to make sure there are no evil spirits or pesky birds listening* I think we can all agree that this would be best handled with minimal destruction and loss of lives. So I call for subtlety. First order of business is to rid ourselves of those sharp-eyed little spies, the birds. To this end I suggest we send them a little gift. Our Longma.

No, don't look at me like that, not as a snack. The Hunters aren't stupid. For the most part. They will be expecting us, and our scouts. I say we play to their arrogance. Send out our 'spies' to fly over the area, drawing as many as possible of their winged lookouts to the chase. Our flyers will be surrounded, no matter how fast they are, there is little chance of escape once they have drawn the flock. So don't escape. Allowing yourselves to be taken hostage will sell the trick better than anything. If I know these Hunters at all, they will not kill you, you are too valuable as hostages. You will be taken into their base, where you can try to communicate with the Sheep and be ready to help take out the guards at our arrival. One might do the trick here if necessary, but I feel more would be effective. Volunteers?

With their aerial coverage distracted, we can begin the next stage of the plan. Diplomacy. For this we will need a smooth talker, someone to hook their interest, and keep them talking. Beg for our scouts and the Minister back, suggest that our forces have collapsed into disarray and infighting (let's hope this isn't true). Tell them what they want to hear, and misdirect them however you can. Offer them whatever you have to, just keep it within reason. The point is to draw their ground eyes and distract their leaders.

Meanwhile, send our stealthiest fighters ahead to neutralize - QUIETLY - any lookouts remaining. Our tunneling team can be dispatched shortly behind, using whatever stealth tricks we have at our disposal. I am sure the demon-consorters have something up their sleeves. Our stealth team can remain behind while we tunnel, watching our backs and picking off stray patrols. They can also warn us if something has gone astray elsewhere, as we will literally have our heads buried in a steam-filled hole in the ground.

For the third stage, we will need firepower. If all goes well, we will slip into their dungeon, dispatch the guards, and escape with all of the hostages. Successful or not, however, it is virtually guaranteed that the alarm will go up at this point, one way or another. That is where the firepower comes in. Once we have made it out and rendezvoused with the stealth team, we will need someone to cover our escape. The diplomats may need cover as well, (though I suggest they come with an alternate means of escape as well). That is if all goes well.

In the event we are discovered, our tunnel does not hold, or our plan is betrayed - all bets are off. If you see the signal, we regroup with our main firepower and take the front door. This is truly a last resort though. This plan calls for all of us to take risks, but a frontal assault on a defended fortress could mean grievous casualties for everyone. I have ideas for each of the teams, but will call for volunteers who think their skills suit the tasks should we choose to follow this plan. Any input or suggestions are also appreciated, in particular the renowned wiles of the Colonel In Red!
OOC:... dang. I see someone's been playing tactics games again.

"Seriously though, I believe I only fit under the 'firepower' category. Well... the 'distraction' category can also be one, but that's mostly because of Confetti Rockets, so I'm not TOO sure on how good I'd be in that team. Either way, I've already volunteered for the mission, so place me wherever you feel I best belong! Although, I'm pretty sure Rockets are a better distraction than Longmas, especially if I make it seem like I'm a one man army acting of my own volition. Storming the cave/whatever alone... with no one else... WITH NO ONE ELSE!;)
Just a thought.
 

Feanor

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Although, I'm pretty sure Rockets are a better distraction than Longmas, especially if I make it seem like I'm a one man army acting of my own volition. Storming the cave/whatever alone... with no one else... WITH NO ONE ELSE!;)
This was my first thought, actually. I opted for Longma because I specifically wanted to make sure the flyers were all distracted, as they pose the biggest obstacle to my plan. Also assuming that the Hunters would be smart enough to expect a distraction, I thought the 'captured spies' would be less obvious of a ploy. When he sees a lone bear storming the area OC might immediately sniff distraction, and tell the birds to keep their watch while the ground troops handle it.

That and having the scouts captured lends a lot of credit to the ploy, after all who would risk being willingly taken captive by a cult of flesh eating cannibals in trust that our crazy infiltration plan will pan out? No, really, WHO? Suddenly I fear for lack of volunteers on this one....
 

BypenThynDragon

I for one welcom our new ruler Smugdeer
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Fluffy: I can take stealth or firepower(all the knifes). Also if need be I can help the tunnel with my ice magic.
 

Feanor

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Fluffy: I can take stealth or firepower(all the knifes). Also if need be I can help the tunnel with my ice magic.
OOC: I think knives would be suited perfectly for stealth. That and your demon may have some shadowy spells to help with sneaking.

IC: The tunnel is handled, ally. Personally I think your... skills, would be suited elsewhere. Personally, I think it would be suicide.
 

BypenThynDragon

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OOC: I think knives would be suited perfectly for stealth. That and your demon may have some shadowy spells to help with sneaking.

IC: The tunnel is handled, ally. Personally I think your... skills, would be suited elsewhere. Personally, I think it would be suicide.
Zack: Look I get it we hate each other but for right now We keep you alive, you keep us alive, we rescue the prime minister and then we settle our problems.
(Fluffy is too busy playing with her ball and didn't notice what you said.)
 

Feanor

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"...*Ahem* How about someone who ISN'T made of flesh?"
That is a fair point, but again, we need the birds to be neutralized for our team to sneak in. That and we would have to find someone to cover firepower.
 

OCisbestungulate

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OOC: You know, I really kinda want to help plan this all out, but, uh, yeah...

EDIT:
Edit: Also some things need to be clear: Is this THE Hunter HQ? Or a separate base (cave, it sounds like we are going for?) used for storing sheeple? What sort of defenses are we dealing with? Is it a heavily reinforced stronghold with all our resident Hunters holding a wild Nyaah Cat party? Or just a bunch of npcs?
I was just going with:
1. A separate cave that the hunters found.
2. Dozens of hunter spirits, lookouts, shadow beings, and nyan cats.
3. No, just a good chunk of them. (At least, that's what I assumed.) They only play that music in the fungeon, every other room is devoid of that (infuriating) sound.
4. It could be a mix of npc and OCs, why not both?
OOC:
1. I too was thinking of a separate location, as our HQ is super secret-hunters-only hidden.
2. That answer has been provided
3. Francis was invited to the party, but...
4. As far as that is concerned, you'll be mostly dealing with what ever the other Hunter(s) come up with and nearly-nameless NPCs.
 
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0Zero100

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Hey everyone! After this, issue, is dealt with, I suggest that we have the bake-off AT THE GALA! (AT THE GALA!)
 

OCisbestungulate

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(So, sometime just before the gala vote was called I stopped getting alerts from this thread. So I have several replies to make. Hoo boy)

-I guess uh... Hongse walks back into the council halls from his busy day of making paper mache sculptures out of unused Empire of Huoshan applications to... uh... (wait, how would he know about any of the earlier comments...) ask his assistant he sent in his stead what went down. Any comments made in character I guess are just murmured to himself I guess-


IC: A gala huh? -chuckles (he is very much not in "colonel mode" right now)- I suppose that's one way to unwind after a war. Usually my troops just hit the bar but I suppose it would be different in an international task force. -to aide- Mark me down for an aye, I usually don't get to unwind with my troops. The curse of authority I suppose. Maybe I could get them to play a game of Penitentiaries & Predators (OOC: Hooray for RP within the RP!) Although I think there are other matters at hoof...


IC: Ah, just what I was thinking of. Glad someone here can prioritize. I really should formally meet this new Rambassador of theirs. -to aide- Send word to DungeonMiner I'm in for this one too. And schedule a time for me to sit down with this new Rambassador for a discussion.


OOC: B-But the ZeroxFluffy nose kisses! The reindeer waifu songs! This can only be resolved through hilarious romantic antics where Fluffy finds herself at the center of a romantic triangle. With Zero and Blue competing for her affections. I demand it!


IC: -grunt of contempt- Oh for the love of... of all the days I had to miss, and this goes down. I wish I could have slapped that Fluffy (character's opinions do not necessarily reflect author's opinions). We need to present a united front to the Hunters. It's fine to have our own internal squabbles, but we absolutely cannot let the Hunters see our flaws.


OOC: Nah, that's not the torture tactics. That's just what happens inside the heads of those hit by the Hunter's mind control ritual.


IC: -Hongse's eyes narrow and his flame begin to spread, slowly growing and rippling down his scales- So things have already progressed this far. If I had known that Fluffy would prove so capable I would have intervened instead of stopping Zero... What's done is done. Send an envoy to the Velvetians. Tell them they have our support in this matter and ask if they require our assistance going forward. The rescue mission for the Prime Minister shall take first priority, but their efforts should be placed second. Give the envoy a guard and have both of them watch their backs. I don't want to be holding a Longma hoof this time tomorrow. (OH SNAP. CAPTAIN FOENUM: CIVIL WAR UP IN HERE)

-Hongse gives the aide a signal to show he's done and the aide disappears with a roar of flaming wings. Silence falls over the halls of the UFC and their single remaining member. He stands for some time, glaring furiously at his hooves, looking for something. Whether he found it or not, he begins to move again going around to each of the lights and extinguishing them. The room is filled now only by the sounds of his hoof-falls and the light case from his mane, tail, and wings. Navigating by his own light the colonel makes his way to the central doors of the council chamber. He lays a hoof upon their surface, then freezes. Alone, the rigid measured stance of the colonel finally sags, the towering height reducing to the frame of an ordinary longma. An Hongse slowly turns his head to look back over his withers, his gaze weary, sunken, resigned. He knows what he'll see.

In the light of the flickering mane that earned him his titles, the central table of the UFC stands. Shadows loom and dance around the table and it's shining wood is stained by dark crimson.-

(Yay for Wall-o-text! Well, Hongse WAS the last one in here, but Zero just had to log back on didn't he :p Good night all)
OOC: Not gonna lie, this had me rolling on the floor. Well, okay, not literaly, but I got a mighty good laugh all the same.
"making paper mache sculptures out of unused Empire of Huoshan applications" Ha! Slays me every time.
 

Mighty Alicorn Hunter

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Well now, I just had a possibly wonderful addition to the plan, so long as Zack can keep her in check. I think we need an insider to the Hunters, and considering that if I returned they would just lynch me, and the rest of you are too... sane for their tastes, I have just the person in mind! Fluffy's actions have likely been noticed by the hunters, so we as the Darkside shall exile her, and the council will order her as a criminal to be lynched by Rein should she get caught. Assuming all goes to plan and these words never reach the outside of these walls, the hunters will likely pick her up of their own volition, and if they don't she'll probably find them. From there, we'll be able to get a more insider knowledge of these 'hunters' and be able to find out not only where they are keeping Fleece or other captives like him, but also the hunters own numbers and at least some of their sects. It's a dangerous, possibly despicable plan, but it is one that we need to decide upon soon, we won't get another chance.
 
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Feanor

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we as the Darkside shall exile her, and the council will order her as a criminal to be lynched by Rein should she get caught.
*Clicks hooves together casually* I would, ahhh, certainly not be opposed to such a plan. Weylyn, you DO surprise me sometimes.

Edit: Now on to business! We cannot delay forever while the Hunters prepare for our arrival, so where are we at with plan? We have had a few volunteers so far, but we still have some slots to fill.

Tunnel Team: Feanor, Gaosung

Stealth Team: Fluffy, ??

Diplomats: ???

Suicide Squad: Possibly Zero.

Firepower: Possibly Zero.

Any volunteers for the open positions please make your voices heard! Or propose an alternate plan!
 
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Mighty Alicorn Hunter

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*Clicks hooves together casually* I would, ahhh, certainly not be opposed to such a plan. Weylyn, you DO surprise me sometimes.
The only problem with this plan is the risk it posses should she actually turn to the hunters, as Zack may spill secrets from both the Soldiers of Shadow and this very council, not to mention Fluffy's combat capabilities. I'll let you and the rest of the council determine if the risk is too great.
*Clears Throat* Should this vote fail, the Soldiers of Shadow will deliver a hopefully hefty punishment upon Fluffy, and I will have a word with Zack about letting his companion burn ungulates...
 
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The Yaski

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Dang. Lookout BIRDS, I just realized. That's rough.

IC: Ahem! Here is my proposal. *Scans the room to make sure there are no evil spirits or pesky birds listening* I think we can all agree that this would be best handled with minimal destruction and loss of lives. So I call for subtlety. First order of business is to rid ourselves of those sharp-eyed little spies, the birds. To this end I suggest we send them a little gift. Our Longma.

No, don't look at me like that, not as a snack. The Hunters aren't stupid. For the most part. They will be expecting us, and our scouts. I say we play to their arrogance. Send out our 'spies' to fly over the area, drawing as many as possible of their winged lookouts to the chase. Our flyers will be surrounded, no matter how fast they are, there is little chance of escape once they have drawn the flock. So don't escape. Allowing yourselves to be taken hostage will sell the trick better than anything. If I know these Hunters at all, they will not kill you, you are too valuable as hostages. You will be taken into their base, where you can try to communicate with the Sheep and be ready to help take out the guards at our arrival. One might do the trick here if necessary, but I feel more would be effective. Volunteers?

With their aerial coverage distracted, we can begin the next stage of the plan. Diplomacy. For this we will need a smooth talker, someone to hook their interest, and keep them talking. Beg for our scouts and the Minister back, suggest that our forces have collapsed into disarray and infighting (let's hope this isn't true). Tell them what they want to hear, and misdirect them however you can. Offer them whatever you have to, just keep it within reason. The point is to draw their ground eyes and distract their leaders.

Meanwhile, send our stealthiest fighters ahead to neutralize - QUIETLY - any lookouts remaining. Our tunneling team can be dispatched shortly behind, using whatever stealth tricks we have at our disposal. I am sure the demon-consorters have something up their sleeves. Our stealth team can remain behind while we tunnel, watching our backs and picking off stray patrols. They can also warn us if something has gone astray elsewhere, as we will literally have our heads buried in a steam-filled hole in the ground.

For the third stage, we will need firepower. If all goes well, we will slip into their dungeon, dispatch the guards, and escape with all of the hostages. Successful or not, however, it is virtually guaranteed that the alarm will go up at this point, one way or another. That is where the firepower comes in. Once we have made it out and rendezvoused with the stealth team, we will need someone to cover our escape. The diplomats may need cover as well, (though I suggest they come with an alternate means of escape as well). That is if all goes well.

In the event we are discovered, our tunnel does not hold, or our plan is betrayed - all bets are off. If you see the signal, we regroup with our main firepower and take the front door. This is truly a last resort though. This plan calls for all of us to take risks, but a frontal assault on a defended fortress could mean grievous casualties for everyone. I have ideas for each of the teams, but will call for volunteers who think their skills suit the tasks should we choose to follow this plan. Any input or suggestions are also appreciated, in particular the renowned wiles of the Colonel In Red!
Faenor, (name underlined as it is temporary while Faenor decides their naming situation and it helps me track them down if I edit this later) always a pleasure. Remind me to discuss our cooperative effort in the future involving... retribution. In the mean time, my own opinions on the subject.

I do not believe we need volunteer scouts. The scouts of my division are well trained and we know better than any race what are the best places to hide from aerial surveillance. Why just have scouts serve as a distraction when they can do scouting at the same time? With their extensive aerial coverage no doubt one or two of them will be revealed and can then serve their capture objective at the same time. Letting a whole group of scouts be captures at the same time would be far too suspicious, so having them captured one at a time will simultaneously lower suspicion while keeping them looking for the remaining spies. My scouts can also serve to take out any remaining lookouts from their hidden locations. Should my scouts be too capable and avoid any attention, one or two can always reveal themselves "on accident" to fulfill the plan. Fluffy has proved both her lethality and her stealthing skills, so she would serve as an ideal plant to attack them from inside. Although, the new arising opportunity of offering her as a "recruit" to the Hunters could fulfill the same role.

As for the tunneling operation, I suggest a team of longma+Zero. Zero has proven to be at least the equal of any longma in fire invulnerability and would not be in danger of the high temperatures. This would allow the longma team to burrow without having slow to cool the tunnel. In addition, steam can burn as easily as any fire many forget. I've enacted several successful operations burning foes with steam and it must be treated very carefully to render the tunnel only a sauna instead of a death trap. Furthermore, our lungs are adapted for flying at altitude and Zero does not need to breathe. There won't be much oxygen that far underground with flames burning. For this reason, the burrowing team needs to be small so they don't consume all the air.

Zero, you've said how much of a distraction you can be rampaging around outside their base shooting confetti rockets. Imagine how much of a better distraction you would be from the inside? Our burrowing team could make two points of entry, one in some deserted corner of their compound, a broom closet perhaps, and deposit Zero before continuing to burrow on. Either after, say, 20 minutes, depending on how quickly the longma team can burrow, or when the alarm is raised, you do whatever you feel will distract them best. Keep them looking every which way. I would love to volunteer to be part of the burrowing team and oversee any potential complication that arise, but I operate best when I can see a larger picture so I regretfully cannot take this position. Perhaps I could contact SubrosianDimitri. He has been quiet for some time, but he is a member of Huoshan.

For diplomacy I could think of none more eloquent than the esteemed Faenor but if you should like a companion I offer myself as well. I have learned much in reading subtle cues and perhaps could detect an ambush in the works. Additionally, I am somewhat known for my "aggressiveness" although I am not opposed to diplomacy. My presence might serve as a sign of honesty that even I would join in a diplomatic solution. Or my presence might just put them more on guard. What do you think? I have nothing to add beyond this.
 

Mighty Alicorn Hunter

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An, I'm almost certain that you'd be invaluable to the diplomacy, these are the hunters we are talking about, they likely respond in a more positive way to aggressiveness and considering that you are both a member of the army and a half-predator species, they may also see to give you more respect than Feanor, who masks her anger and aggressiveness behind a layer of noble contempt.
 

BypenThynDragon

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The only problem with this plan is the risk it posses should she actually turn to the hunters, as Zack may spill secrets from both the Soldiers of Shadow and this very council, not to mention Fluffy's combat capabilities. I'll let you and the rest of the council determine if the risk is too great.
*Clears Throat* Should this vote fail, the Soldiers of Shadow will deliver a hopefully hefty punishment upon Fluffy, and I will have a word with Zack about letting his companion burn ungulates...
Fluffy: Soo can I burn the Hunters, and stab them, multiple times.
 

Feanor

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I do not believe we need volunteer scouts. The scouts of my division are well trained and we know better than any race what are the best places to hide from aerial surveillance. Why just have scouts serve as a distraction when they can do scouting at the same time?
Good point. I had hardly considered using your personal (npc) troops for the task, but they should accomplish the task well enough. OOC: I was hoping to get at least one player-character inside, for the sake of interesting story bits but not necessary.
This would allow the longma team to burrow without having slow to cool the tunnel.
But remember, unless we are majorly altering the plan, we have to also evacuate the hostages through this exit, in which case it would have to be cooled anyway.
An, I'm almost certain that you'd be invaluable to the diplomacy, these are the hunters we are talking about, they likely respond in a more positive way to aggressiveness and considering that you are both a member of the army and a half-predator species, they may also see to give you more respect than Feanor, who masks her anger and aggressiveness behind a layer of noble contempt.
There is almost as much truth to this statement as bitter slandering. That is progress, Weylyn!
Our burrowing team could make two points of entry, one in some deserted corner of their compound, a broom closet perhaps, and deposit Zero before continuing to burrow on.
This assumes a detailed knowledge of their compound that I was not informed of, does someone hold this information?
 

BypenThynDragon

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This assumes a detailed knowledge of their compound that I was not informed of, does someone hold this information?
OOC: If Fluffy plays the betrayed and join hunters part We can safely say we have this.
 

Mighty Alicorn Hunter

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Fluffy: Soo can I burn the Hunters, and stab them, multiple times.
Only when we are ready to make a move, or if you are found out by an individual in order to keep your true intentions hidden. There is no plan B to rescue you after all, so being spotted would be a terrible mishap, likely ending your mission and your life.
There is almost as much truth to this statement as bitter slandering. That is progress, Weylyn!
I try to keep my observations of you.... objective. The supposed slander is simply pointing out truths quite bluntly.
 

Feanor

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OOC: If Fluffy plays the betrayed and join hunters part We can safely say we have this.
Assuming we could orchestrate this plan, you are accepted by the Hunters, and are able to report the information back to us all before the battle. But that seems a bit far fetched to me
 

The Yaski

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Good point. I had hardly considered using your personal (npc) troops for the task, but they should accomplish the task well enough. OOC: I was hoping to get at least one player-character inside, for the sake of interesting story bits but not necessary.
OOC: That's why I mentioned Fluffy.We could also control the NPCs. But LockeRobster's Corvette IS another possibility should the poking prove fruitful.

This assumes a detailed knowledge of their compound that I was not informed of, does someone hold this information?
Heat burrowing is a comparatively quiet process. If we burrowed close to the surface we'd just listen for where we didn't hear movement overhead. If it took too long to identify a possible entry location, plan B could be to burrow to less than an inch below the surface and leave Zero at that point. The thin layer of rock remaining could easily be broken by Zero and we'd just have to hope nobody steps on that weakened section and falls through.

But remember, unless we are majorly altering the plan, we have to also evacuate the hostages through this exit, in which case it would have to be cooled anyway.
True... under ideal circumstances we could loop through the compound back to Zero's entrance and enter through there after it has had more time to cool down. The heat by then would be uncomfortable but not fatal. You did however mention frontal assaults and firepower. The small group composed of the tunneling team and the captured scouts (and Fluffy, whether she is an insider or a captive) could cut through to the front doors while they are distracted by assaults both internally and externally. This would only work if the group had a hole broken in their front for them to exit through by the time they reached there, however, as otherwise they would be running into a dead end which would no doubt be suicide.
 
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