There a things that I realy dislike in some features that I realy dislike in some Games, like extreme restriction of unlockable ingame content. What I mean is if there is Content in a Game that 50% or even 90% of the Gamers can't use and enjoy because of stupid reasons, this can be things like a Level, Skin, Character, Weapon or anything else is only accessible for players from a specific region, or something can only be unlocked by Buying a Game on Day 1, or one of my "favorites" singeplayer content that can only be unlocked in Multyplayer modes or Events and becomes unaccessible if multiplayer servers shut down, or the Multiplayer community dies for some other reasons and so on. Unlockable content has sadly become a rare thing in many games since the invention of DLC's, Achivements, and forced online modes, and some companies still seem to think it is still not rare enough, even if a game has normal unlockable content, it is often becomes chore to unlock it because of the Achivement nonsense, and games become less fun for me this way. I realy hate things like that and realy get the feeling that only hackers can enjoy games like that, because they can unlock everything realy easy, and I begin to miss the times where I could use Cheats to unlock everything in a Game if I lost my savegame for example and was so lazy to unlock everything again. What do you guys think about that?