Early Access Patch 01/29/19 is now live on steam so if you haven't yet, restart your games and pixel lobby servers to receive it. Verify your files to get the update instantly. This patch introduces a new save file format to fix a previous issue of saves being inconsistent and unreliable. Unfortunately this means that current saves involving target mode will be reset. We tried our best to preserve this data but there wasn't anything we could do. Going forward things will be much more stable. General Fixed some inconsistent collision boxes for Oleander and Velvet knockdowns Cross Canter attackbox now ends much sooner There is now a proper graphic for item pickups (gifts) Arizona Trample no longer forces preblock during its long recovery Trample now has a new animation Cleaned up animation for Rebound Velvet Fixed mistiming of Shatter which made the recovery slightly faster than intended when the new animation was introduced Ice Tornado is now animated (the final hit(s) will also soon be updated) Fixed some inconsistent collision boxes for knockdowns Oleander Fixed some inconsistent collision boxes for knockdowns Maximum magic regen speed from reading has been reduced There is now a UI element for Fred's Summon timer Paprika There is now a UI element for Picnic's timer There is now a UI element for Picnic's remaining gifts Pom j. now causes slightly more hitstop on grounded opponents. This should further ensure Unblockable Protection kicks in consistently Tianhuo Fixed acting strangely during Ran Shao Feng, it should now more consistently pass through opponents. Volcanic Ash now hits 3 times during Ran Shao Feng, with the third hit causing a groundbounce like before Volcanic Crash now causes hard knockdown during Ran Shao Feng During Volcanic Crash, the flight cancel window is now strictly after the knockdown has been completed. Previously tian was able to let go too soon which would force a soft knockdown Flight Speed reduced in all directions There is now a UI element for Ran Shao Feng's install timer Known Issues If Velvet gets hit by another Velvet's level 2, some specials may act particularly weird/disappear. into j. with tianhuo reads out to be 14 frames of startup before earliest possible hit, but it's actually 18.