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  2. Them's Fightin' Herds is now out on Early Access!
    You can buy it from these links.
    Humble Bundle // Steam

  3. Current Early Access Patch: 1-4-2019

Early Access Patch 4 (3/21/18)

Discussion in 'Build Logs' started by Nappy, Mar 21, 2018.

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  1. Nappy

    Nappy Mane6 Dev
    Staff Member Mane6 Developer

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    EA patch 4: Kinda-sorta-was-supposed-to-be-but-now-sorta-isn't-a-hotpatch Edition!

    The patch (3/21/18) is now live on steam so if you haven't yet, restart your games and pixel lobby servers to receive it. Verify your files to get the update instantly.

    Gameplay

    General
    • Air teching after getting hit out of a shorthop should no longer lock out a character's ability to air block.
    Oleander :oleander:
    • Non-cardboard swipes added for 2A and 2C
    Pom :Pom:
    • Launcher now has a non-cardboard shockwave
    Paprika :Paprika:
    • Fixed minor paletting issue during StandH
    Tianhuo :Tianhuo:
    • No longer loses the coloring of her lower jaw during certain hitstuns


    New Features & Bug Fixes

    Character Select
    • Fixed Oleander's off-by-one palette error.
    In Fight
    • There are now voice indicators under HUD portraits for when your opponent is talking in online fights.
    • Fixed bug where player names in fights could show as [unknown].
    Pixel Lobby Browser
    • Servers now sort by number of players active.
    • Holding up or down on lobby browsers will now scroll through list faster.
    Pixel Lobby

    Features, Changes & Fixes

    • Big Balls of Violence now display the name-tags of the players involved in the fight.
    • Health-bars now display above players while in the Salt Mines. (Saltmines 2.0 prep)
      • The Bar will change in color from green to red as health depletes.
    • Zone partitioning has been implemented in pixel lobbies, in preparation for Salt Mines 2.0 coming soon.
    • Transitioning between areas in the pixel lobby is a lot smoother now.
    • Voice Isolation between Lobby rooms has been applied. e.g. If you're in a cave, players outside of it will no longer be able to hear you.
    • Announcer has been disabled in online training.
    • Several steps have been taken to lower the amount of data lobby sends to your game client overall. This includes in fights.
    • Added extra information to the occasional bug where you can get locked out of fighting in pixel lobby. We think this may have something to do with Salt Mines, but the "you were involved in another fight" error should now tell you what the server is complaining about. Let us know if you get this error message please!
    • Fixed memory leak where the UI could potentially make an infinite amount of name-tags -- albeit very very (very very) slowly.
     
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