Early Access Patch #16
Our 05/21/19 update is now live on Steam. If you haven't yet, restart your games to receive it. Verify your files to get the update instantly.
Another quick patch before we leave for Combo Breaker! (By the way - If you want to see our updates from the event, follow our new Instagram @manesixdevteam)
We're starting to roll out some adjustments to colors in the fight HUD and character effects in an effort to standardize and unify. Super meter bars now match the colors of the new afterimage effects during superflash, and each character will have an established "color of magic" that will be reflected in all the relevant places. We're implementing some of these design changes now, but there is more to come in the weeks ahead. Take a look!
Gameplay
General
Arizona
Oleander
Paprika
Pom

Tianhuo
Our 05/21/19 update is now live on Steam. If you haven't yet, restart your games to receive it. Verify your files to get the update instantly.
Another quick patch before we leave for Combo Breaker! (By the way - If you want to see our updates from the event, follow our new Instagram @manesixdevteam)
We're starting to roll out some adjustments to colors in the fight HUD and character effects in an effort to standardize and unify. Super meter bars now match the colors of the new afterimage effects during superflash, and each character will have an established "color of magic" that will be reflected in all the relevant places. We're implementing some of these design changes now, but there is more to come in the weeks ahead. Take a look!
Gameplay
General
- The color of all characters' super meter bars for level 2 has been changed from green to yellow. This should improve clarity and match the color of the afterimage during a level 2 super.
- The "orb" at the end of the super meter bar now changes color depending on your current meter level. It is no longer character-specific.
- There is now a HUD element that calls out reversals! Reversals are actions done from block or wakeup as early as possible to evade or interrupt the attacker. They can be either attacks or evasive moves. Not every move that would be a reversal will actually trigger a reversal indicator, yet. Pom's dogs won't.
- Temporary Fix: To mitigate a known issue with keyboards controlling the wrong player when assigned to player 2, we made it so keyboards may only be assigned to player 1 during controller selection.
Arizona
- Arizona now flashes green when she gains magic instead of purple, to properly reflect her "color of magic". Her magic meter will be be updated to match in an upcoming patch.
Oleander
- Properly fixed her character select animation and combat portrait that still had the eyebrows issue. We said this was fixed in last patch, but it actually wasn't (our bad).
Paprika
- Fixed a model issue where Paprika would gain a goatee made from the void when she blocked low.
- Fixed a minor color bleed during her
.
Pom
- On Pom's command list, removed the "hit" from "During Stampede" for Big Papa as a requirement.
Tianhuo
- Tian's air throw has a new animation.
- Fixed an issue where Tian was missing one of her back legs during her airblock and air pushblock.
- Tian's old palette flash effect during Ran Shao Feng now shows up if HQ supers are turned off.
- Added additional details to her command list.
- If you have an attack that is disjointed enough, you can still do weird things to Arizona's Trample from afar with proper timing.
- The day/night transition in Paprika's pixel lobby is an abrupt change. We're still investigating this bug and will fix it in an upcoming patch.
- On 05/23/19, we pushed a small update that added the long-missing effect to Oleander's intro.
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