Early Access Patch #15 (05/17/19)

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Mane6Dev

The Powers that Be
Mane6 Developer
Jan 25, 2016
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Early Access Patch #15

Our 05/17/19 update is now live on Steam. If you haven't yet, restart your games to receive it. Verify your files to get the update instantly.

This is the first of what will likely be a series of patches throughout the next few weeks while we make the rounds, showcasing TFH during our first-ever multi-event tour.

Half of our core development team is clustered around the city of Baltimore, so for you Maryland locals, know that Mane6 will be kicking off our tour by paying a visit to Xanadu in Laurel tomorrow during their monthly. Oreo, Nappy, Leedin, and Aaron will be there! If you're in the area, we'd love to see you. Next week is Combobreaker in Chicago, and the week after is Dreamhack in Dallas. Hoo boy. Heavy breathing.

We'll soon be putting the game in front of a large number of (potentially very influential) eyeballs, so we focused on versus mode quality of life and visual upgrades for this update. Patch notes below.


New Features
  • Local Versus now has Sparring Mode, accessible from the infight pause menu. When enabled, the match is put on hold and you enter training mode seamlessly. Disable Sparring Mode to return to your match exactly where you left off.
  • On character select, the Announcer now calls out the names of each character.

Menu Enhancements
  • All characters' command lists have been updated to improve visual clarity and provide more details on how moves and systems function.
  • On character select, there are now arrows to indicate that you can move left and right during palette selection.
  • In the button configuration menu, "Config all" is no longer the first highlighted option, a change intended to prevent cases of players accidentally FUBAR-ing their controls.
  • The "wraparound" option preview at the top and bottoms of various menus has been removed to improve visual clarity.

Pixel Lobby
  • Fixed an issue where arcade scanlines were not applying to certain objects in Arizona's lobby.
  • Flipped a skull to its proper orientation in Arizona's lobby.
  • Slightly lengthened the time it takes to transition from day to night in all pixel lobbies.
  • Known Issue: There is currently an abrupt jump during the day/night transition in Paprika's lobby. We believe it is connected to network traffic and will be fixed as soon as possible in an upcoming hotpatch.

Gameplay

General

  • Afterimages during superflashes have a new look across all characters.
  • Fixed an issue that caused Tianhuo's Master 04 combo trial to stop working.
Arizona:arizona:
  • Fixed an issue where after a low lasso, Velvet specifically would land much closer to Arizona than intended.
  • Her magic moves now have an afterimage effect.
Velvet:Velvet:
  • Now has an ice shield effect on all blocks and pushblocks.
  • Both her standing and air throws now have actual ice effects.
  • Fixed an eye zone color error in her trip and low standing gethit animations.
Oleander:OTP:
  • Fixed an issue where her line layer had inconsistent colors across various animations.
  • Fixed eye zone color errors across various animations.
  • Fixed issues of missing eyebrows across various animations and her combat portrait.
  • "Fel Spark" and "Dark Spark" have been renamed to "Shadow Spark" and "Shadow Blast" on her command list.
Paprika:Paprika:
  • There is now a magic button :D: indicator over her picnic basket when you are in range to use it for Free Gifts.
  • Smother has a new animation on whiff/block.
  • All characters now have proper animations when they are constricted by Paprika's throws.
Tianhuo:Tianhuo:
  • Ran Shao Feng now has a new effect during the install portion.
Known Issues
  • If you have an attack that is disjointed enough, you can still do weird things to Arizona's Trample from afar with proper timing.
 
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