During last week’s ManeCast stream, we showed off our current progress on level 3 supers. Visuals, sound, and balance are still very much a WIP, but now you know what they are, how they work, and what plans we have to spice them up even further.
There’s something important we need to discuss, and if you’ve already watched the stream, you know what it is.
Version 1.0 (and Story Mode) will not be ready before the end of 2019. No matter how you slice it, we need more time in Early Access.
When I first joined this project exactly one year ago, I had four years of game development experience under my belt, but none in project management. I joined the team because the developers were personal friends of mine and I saw an opportunity to help them succeed.
The moment I started working I hit the ground running with some big changes: I opened things up, improved the systems they used to track tasks and share files, and started making plans for the future. That included an estimate for 1.0: Summer of 2019. But the realities of game development set in, and suffice to say, it became clear that I didn’t know what I was talking about.
Good work takes time, and missed predictions damage the trust you’ve all put into us, so from now on, we’ll only be providing estimates when we’re perfectly sure we can make the deadline. As in, it’s done and we’re just performing final checks. The next time we announce a release date for 1.0, that’s it, barring any sort of interference from a cosmic entity. That will mean fewer (or no) estimates overall, but there will be more certainty when we do set dates.
Two major features for 1.0 remain: Level 3 Supers and Chapter 1 of Story Mode, both of which are getting all our focus and are a good ways along already. This team has come a long way since 2011. The Early Access build of TFH has received 23 updates and counting.
We’ll keep providing steady game updates, streams, and local event appearances so there’s always something going on. Meanwhile, we ask for your continued patience as we work on the big stuff. More is on the way.
There’s something important we need to discuss, and if you’ve already watched the stream, you know what it is.
Version 1.0 (and Story Mode) will not be ready before the end of 2019. No matter how you slice it, we need more time in Early Access.
When I first joined this project exactly one year ago, I had four years of game development experience under my belt, but none in project management. I joined the team because the developers were personal friends of mine and I saw an opportunity to help them succeed.
The moment I started working I hit the ground running with some big changes: I opened things up, improved the systems they used to track tasks and share files, and started making plans for the future. That included an estimate for 1.0: Summer of 2019. But the realities of game development set in, and suffice to say, it became clear that I didn’t know what I was talking about.
Good work takes time, and missed predictions damage the trust you’ve all put into us, so from now on, we’ll only be providing estimates when we’re perfectly sure we can make the deadline. As in, it’s done and we’re just performing final checks. The next time we announce a release date for 1.0, that’s it, barring any sort of interference from a cosmic entity. That will mean fewer (or no) estimates overall, but there will be more certainty when we do set dates.
Two major features for 1.0 remain: Level 3 Supers and Chapter 1 of Story Mode, both of which are getting all our focus and are a good ways along already. This team has come a long way since 2011. The Early Access build of TFH has received 23 updates and counting.
We’ll keep providing steady game updates, streams, and local event appearances so there’s always something going on. Meanwhile, we ask for your continued patience as we work on the big stuff. More is on the way.