Making brand new but bite-sized (hah) fighters for the Predators is so cool. They each have their specialties, movesets, weaknesses, and strategies, and they can be used as learning tools to teach newer players how to deal with certain mechanics. I can’t wait to see more Predators using this design philosophy, but I also think that it can be broadened for even more enemy diversity outside of the Predators as we explore more of Foenum.
For all of the peace that Foenum has enjoyed since the banishment of the Predators, they still seem very quick to fight with each other, leading me to believe that this isn’t a perfect utopia where all live in harmony. Nations are isolated outside of trade, and bandits, rivals, and demons are already established as known presences even before the return of the Predators.
Outlined below are some ideas for various new enemy types that could be made to give our heroes some more adversaries to battle against besides Predators, which both keeps things fresh and opens up all sorts of new storytelling options. This is entirely a fan idea and a bit of a design exercise; some descriptions take liberty with the story since obviously we don’t know what’s going on in other lands of Foenum yet.
I’ve tried to come up with 3-4 enemy types for each faction, each trying to focus on one or two mechanics or a specific strategy to keep things in line with the design precedent set by Predators. Since many of these species have gender dimorphisms, we can use that for some new designs with a few male characters too. I fully agree with Lauren’s vision of an all-female main cast, but don’t see why we can’t have some males as lesser enemies. Since the model used for each type of Predator is all the same, I don’t think there needs to be a male and female version of each enemy, and I’ve listed which gender I think -looks- best for each type, though of course any archetype can be any gender in the setting. Enemy types that are most similar to the main character of their species are always male, just to differentiate them from those main characters some more.
Since there's a character limit per post, I'll have to break this up into multiple, sorry about that:
For all of the peace that Foenum has enjoyed since the banishment of the Predators, they still seem very quick to fight with each other, leading me to believe that this isn’t a perfect utopia where all live in harmony. Nations are isolated outside of trade, and bandits, rivals, and demons are already established as known presences even before the return of the Predators.
Outlined below are some ideas for various new enemy types that could be made to give our heroes some more adversaries to battle against besides Predators, which both keeps things fresh and opens up all sorts of new storytelling options. This is entirely a fan idea and a bit of a design exercise; some descriptions take liberty with the story since obviously we don’t know what’s going on in other lands of Foenum yet.
I’ve tried to come up with 3-4 enemy types for each faction, each trying to focus on one or two mechanics or a specific strategy to keep things in line with the design precedent set by Predators. Since many of these species have gender dimorphisms, we can use that for some new designs with a few male characters too. I fully agree with Lauren’s vision of an all-female main cast, but don’t see why we can’t have some males as lesser enemies. Since the model used for each type of Predator is all the same, I don’t think there needs to be a male and female version of each enemy, and I’ve listed which gender I think -looks- best for each type, though of course any archetype can be any gender in the setting. Enemy types that are most similar to the main character of their species are always male, just to differentiate them from those main characters some more.
Since there's a character limit per post, I'll have to break this up into multiple, sorry about that: