Coming to Consoles October 18


The Powers that Be
Mane6 Developer
Jan 25, 2016
The Hold
Coming to Consoles October 18

On October 18, Them's Fightin' Herds will launch on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Nintendo Switch! We'll have full crossplay and rollback netcode!

We've got a new trailer showcasing each of the seven characters available in the base game:

Wallpapers of the character cards in this trailer are available in our public art kit.

Preorders are open on the Maximum Games Store, but you can also buy from major retailers. Both physical and digital purchase options will be available for all platforms. Also check out the Deluxe Edition, which includes the Season 1 Pass.


The Season 1 Pass is not out yet and will launch closer to the release of consoles. It will contain the following items:
  • 4 additional playable characters (with Pixel Lobby avatars), released over time.
  • 4 new stages unique to each character, as they release.
  • 4 exclusive Pixel Lobby accessories.
  • 1 exclusive palette for every character, including the ones in the season pass!
The exclusive accessories and palette pack will be unlocked immediately after purchasing the Season 1 Pass.


This is only the first bit of news to come this week. This weekend we'll be at Summer Jam to visit with players and drop an exciting announcement after grand finals! You won't want to miss it.

Catch the stream at 7:30 PM ET on Saturday, August 20th on

TFH releasing on consoles is not something we ever imagined would happen in the life of this project and was only possible with the assistance of our publisher Modus Games. They work on a lot of other great games too, so be sure to check out their full catalog!

Notice to crowdfund backers: We still owe some of you a physical release of the game. We're currently in the process of figuring out the best way to handle things given that our physical console versions are about to eclipse production of the exclusive PC backers edition, which we posted mockups for 2 years ago and is still moving slow as molasses for various dumb reasons that are entirely our fault. We will figure this out before long and make a dedicated post marking the way forward. We haven't forgotten about you.

Thank you to all our players past, present, and future for supporting our project, giving us meaning as creators, and being a part of this amazing thing. The stampede continues.