Best Levels and Bosses

D96

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I'm actually surprised we didn't have a thread for either of these topics! Pretty straightforward question, what are the best levels or bosses from video games? By "best" I mean how fun was the level/boss fight, how memorable was it, etc. Oh, and be sure to mark spoilers for newer games!
 

TigerKirby215

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Hardest Boss in all of Video Games

Kappa.
Racking my brain for an example, and the first thing that came to mind was the final boss of Mario and Luigi: Bower's Inside Story.
It's funny how Nintendo always manage to make Bowser their final Mario boss. :|

Anyways: The setting for this fight is amazing. What started out as "M&L want to rescue Peach and the Toads, and Bowser wants to save his Castle because screw you he's Bowser" somehow turned into "HOLY SHIT WE GOTTA SAVE THE WORLD FROM AN ANCIENT EVIL THAT NEARLY DESTROYED THE WORLD BEFORE. AND NOW IT'S EVEN MORE POWERFUL, AS IT TOOK ALL THE POWERS FROM THE SUPER-POWERED EVIL GUY HERO WE MADE/ARE CONTROLLING/WHATEVER." This means that unlike with most of what "Chippy" forces BowBow to do Bowser actually has some damn intensive to fight Dark Bowser. But what made it special is how, even in the face of ultimate danger, Bowser just doesn't care. All he cares about is being evil. You want to take over the world? Phbh. If he can't have it, no one can.

The Boss fight is great. It does truly feel like you're fighting your evil twin. You can see how you progressed Bowser as a character, as Dark Bowser progresses from regular punches, to fire, and then to using his minions for special attacks. But at the same time: All these attacks have a little extra "kick" to them that lets you know: This guy aint bucking about.

As far as Dark Core goes: Ehhh. Honestly kinda just exists. While it still feels epic knowing that you're fighting this super-evil, it's really the 1v1 with the evil clone that feels special.

Oh and yeah: Holy Shit that music.

There were only two real downsides to this boss:
  1. Weeee button mashing. The entire "inhaling" mechanic from BIS was annoying, and the final boss put it in a nice frame with a little "Go f*k yourself" name-play captioning the image. I actually broke my DSI with the shear amount of Button-Mash. (Also Mario Party DS)
  2. This boss becomes incredibly easy if you grinded up to max level, and if you have each character's "secret special" it becomes a joke.
Mario and Luigi - Magic Window
Found by exploring Bowser's Castle and finding the Freezer. Inside, you'll fight an enemy from the past, and are then rewarded with this stupidly powerful multi-hit spell that can go on effectively indefinitely.

Bowser - Broggy Bonker
Found by finding all the Blitties (Block Kitties heu heu heu) for Broque Monsieur. Does stupidly high solo target damage, and with a high enough Shell stat you can one-shot many enemies.
Overall a very intense Boss Fight, that left memories in the minds of anyone who I've talked to who's played the game.
 
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Stridershy

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Have you gotten Grandia II yet? No? Well, here's two reasons why you should get it.

Reason #1: The Melfice Fight.


Early into the game, your introduced to Mareg the Beast-Man, who is on a quest to find a man who slaughtered many of his people. He attacks Ryudo, thinking that he is this man, due to Ryudo's "smell", when Mareg reveals Melfice's name as the man who killed his people, Ryudo reveals to the party (After Mareg leaves), that Melfice is Ryudo's brother.

Eventually, Ryudo and the others travel to Ryudo's home island, in search of Melfice. They meet Melfice at the top of a mountain, leading into the video above. This is my absolute favorite fight in the game, and just all the build up prior to the fight is just...magnificent. Especially with Melfice's final line before the fight, downright chilling and just...perfect. Note: In the video, the cutscene and fight lasts about 24 Minutes, the remainder of the video is the cutscene after the fight, totaling up to the entire 45-46 minute video.

Reason #2: Valmar's Moon

This stage. Oh man, this stage. Words cannot describe how much I love and hate this stage.

I honestly do not know where to start. The buildup is phenomenal. The stage is amazing, the music is fantastic, and the cutscenes at the end of the stage...just describing this stage with words does not do it justice. It needs to be experienced.
 
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SubrosianDimitri

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This is a hard one, but I have a few good examples:

The second boss level from Zack and Wiki. This level is probably one of the best laser puzzles ever made for a game, and that's saying a lot since laser puzzles are annoying. This is one of the levels in the game where you don't have the bell, so all you have are some mirrors, and you need to make sure you don't get frozen and die. There are even alternate stage progressions which seem to be random between different playthroughs.

This is the stage that made Freedom Planet for me! I love the music, level design, aesthetics. Just everything about this level is fantastic, even the boss is amazing. That fight with the robo-jaguar is something modern Sonic the Hedgehog can only dream of.

This is the extra mode version, which is the true version of the fight to me. Magolor is one heck of a final boss fight, and definitely one of the most challenging in the Kirby series. Not counting the fight with his ship right beforehand, the actual fight consists of 2 phases. Both of them have awesome music and a lot of attacks to dodge. You also get to use your super abilities, and when his final form is at half health, he gets his own super abilities, and they're quite threatening to say the least.
Hell, pretty much any Kirby final boss can go in a list of best bosses.
 
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A88mph

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I always looked forward to the Spirit Temple in Ocarina of Time. The Mirror Shields reflection mechanic was always fun to play with. Especially in the boss fight. I just wish you could use it more often then it was used.

On another note, I wish the Mirror Shield was better represented for what it was: a shield made out of glass. And yet it was just as good as the Hylian Shield. It should have had a bit of damage bled-though to remind players that they should use the Steel Shield over the Glass one.
 
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TigerKirby215

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From recent memory this boss was pretty amazing:

Oh god oh man...
Oh god oh man...
Oh god oh man...
Fighting this bastard at low level is complete insanity. I tried to fight him about 5 times, eventually resorting to carrying around about 3 Painkillers.

He was so hard that Capcom specifically cited the fact that they nerfed him in Off the Record.
Jason Leigh - Creative Director of Dead Rising 2: Off The Record said:
Also the true Final Boss of DR2 is a pain in the Ahhhhhhhhhh
 

LLHero25

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Best Boss: Kingdom Hearts 2 - Roxas vs. Axel
This boss is flipping amazing especially if you know the past and story these two have. It was already a spectacle when I first did it 10 years ago but after 358/2 Days and Chain of Memories, I cant help but appreciate the tension and the meaning the fight gives for the two best friends.

Best Level: Pokémon Explorers of Sky - Temporal Tower
Challenging, Great music, Final Main Story Dungeon, an "It all comes down to this" feeling running through your veins as you climb to the to the top. Quite Superb.
 

fenster

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Best Boss: Kingdom Hearts 2 - Roxas vs. Axel
You're bringing up Roxas and a Boss battle, but not even Sora vs Roxas from KH2FM? Not only is it way more emotionally charged story wise, and better music (subjective, though almost every single KH fan ever has loved that song as one of their favorites, something I can't say I've heard for 13th dilemna), but also being one of the most intense fights gameplay wise and usually cited as one of the best boss fights in the game. Axel in the beginning is super linear and boring in comparison to the later Roxas fight.
 

LLHero25

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You're bringing up Roxas and a Boss battle, but not even Sora vs Roxas from KH2FM? Not only is it way more emotionally charged story wise, and better music (subjective, though almost every single KH fan ever has loved that song as one of their favorites, something I can't say I've heard for 13th dilemna), but also being one of the most intense fights gameplay wise and usually cited as one of the best boss fights in the game. Axel in the beginning is super linear and boring in comparison to the later Roxas fight.
Yup. Sora vs. Roxas was a good fight, not the best in my opinion. Its completely ok to enjoy a boss fight more even if its not "cited" as "one of the best". Its just means more people had come to a consensus I don't agree with.

The reason the SvR fight is more intense is because its much later in the game so more mechanics can be introduced because the player already has a very firm grasp on the combat. The RvA battle is the second boss battle in the game so while its has less going on a gameplay stance, the simplicity doesn't take away from what your supposed to feel. At that point in the game, you have been using the same 3 hit combo with the Keyblade to dispatch every foe up to that point. This fight breaks loose and you see Roxas dual wield two badass Keyblades (which was the first time in the whole series at that point) and wail on Axel with satisfyingly long combo stings and you feel so much stronger because of it.

I don't agree that Axel is super linear. Axel has a straight forward motivation for why he does what he does but that doesn't make him boring for me. He is, ironically, acting the most human out of the entire cast and acts more on emotion than anyone else in the Organization. Axel doesn't do what he does because he's confused, or sad, or some other whiny reason. He just wants to be with his best friends Roxas and Xion. Roxas is always confused and a slave to destiny, which isn't a bad stance for a character, but it gets grating after awhile. When Roxas starts to try and take matters into his own hands, he gets a lot more interesting. Axel has always done what he wanted. He has openly defied the Organization and betrays many of them. He gets conflicted when Roxas and Xion start to take risks and he has to start taking them on to bring them back to the Organization and keep them safe.
Axel having to fight Roxas who has no memory of him or their friendship has always and will continue to resonate with me more than Roxas fighting Sora. Roxas fought Sora to test him or something while Axel fought Roxas because he had to but didn't want to.

At the end of the day, I personally feel more from Roxas and Axel's story. The climax of their relationship was that boss fight, which was poetic in a way. Like a Shakespearian tragedy. Two friends who were victims of circumstances far beyond their control. That's why I love this fight more and think its the best in gaming for me.

PS: And I never owned Final Mix so I haven't done the Sora vs Roxas fight anyway. Looks fun though.
 

fenster

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PS: And I never owned Final Mix so I haven't done the Sora vs Roxas fight anyway. Looks fun though.
Well, tbh, you should probably either A. Play it or B. actually do research about the fight (btw, just watching the fight on yt once or twice is not "research") before you start comparing the two. It's okay to say "I haven't played it so for now I can only go to the one I actually played", but you're still trying to compare them without understanding them.

I don't agree that Axel is super linear. Axel has a straight forward motivation for why he does what he does but
Uh, that comment wasn't about story, which is what you're talking about here. my comment was about the gameplay. Axel early on is just too easy to manipulate so you can avoid his counters, and there's not much to really dodge. It stands out mostly cause of the new arena and it's the first time you get to use 2 keyblades, but neither of which have that much of an impact on the gameplay so you basically still just wack on him without much care (which surprisingly isn't what a lot of the boss fights in KH2 are like in general past the halfway point).

The reason the SvR fight is more intense is because its much later in the game so more mechanics can be introduced because the player already has a very firm grasp on the combat.
This has nothing to do with it. Early boss fights CAN be more intense than later ones, and it happens quite often in games. To use KH as an example, one of the hardest fights in KH1 has always been Clayton, and in KH2 most everyone knows that Demyx is a really tough fight who's arguably more tough than even the later Org 13 fights. The amount of mechanics isn't the issue, its how the game uses and expects the player to use mechanics that makes bosses good or bad.

It seems like you only really care about the story, which even then, I wouldn't put up to Axel. I'd either still give it to the Roxas fight for the amount of built up tension, or I'd actually give it to Terra since that fight has a lot of unspoken tension and mystery that makes you FEEL something even though you aren't sure what it is and is way more intriguing and satisfying.
 

LLHero25

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Well, tbh, you should probably either A. Play it or B. actually do research about the fight (btw, just watching the fight on yt once or twice is not "research") before you start comparing the two. It's okay to say "I haven't played it so for now I can only go to the one I actually played", but you're still trying to compare them without understanding them.
This argument is also flawed though. Just because I've never and will never experience childbirth, doesn't mean I cant safely assume its an agonizing process. I can still believe or think something without prior experience tied to it. I completely understood the fights. Its not hard to get, just Roxas getting mad and attacking Sora, Sora beats him, Roxas accepts Sora as a worthy "other". If the SvR fight appealed to me more, even if I never played it, I'd have a differing opinion. I was just stating that while I haven't played it, I still think its interesting to analyze both.

Uh, that comment wasn't about story, which is what you're talking about here. my comment was about the gameplay. Axel early on is just too easy to manipulate so you can avoid his counters, and there's not much to really dodge. It stands out mostly cause of the new arena and it's the first time you get to use 2 keyblades, but neither of which have that much of an impact on the gameplay so you basically still just wack on him without much care (which surprisingly isn't what a lot of the boss fights in KH2 are like in general past the halfway point).
I agree, whacking on a boss isn't hard. However, that wasn't the point I was trying to make. My point was about the story revolving the fight and what it was supposed to mean to the pair (mostly Axel fighting it since Roxas doesn't remember at that point.)

This has nothing to do with it. Early boss fights CAN be more intense than later ones, and it happens quite often in games. To use KH as an example, one of the hardest fights in KH1 has always been Clayton, and in KH2 most everyone knows that Demyx is a really tough fight who's arguably more tough than even the later Org 13 fights. The amount of mechanics isn't the issue, its how the game uses and expects the player to use mechanics that makes bosses good or bad.
I didn't find the Demyx fight intense, just annoying at best. If the amount of mechanics don't matter to and how the game expects you to react, than my point still stands. Again, RvA is very light for difficulty but handles bosses like the rest of the game. The boss has a main mechanic that you have to work around in order to achieve victory. For RvA it was the flaming floor that continually damages you and Demyx had an instant kill minigame essentially. Handle both mechanics affectively and you win. Maybe we have a different definition for "Intensity" for ourselves.

It seems like you only really care about the story, which even then, I wouldn't put up to Axel. I'd either still give it to the Roxas fight for the amount of built up tension, or I'd actually give it to Terra since that fight has a lot of unspoken tension and mystery that makes you FEEL something even though you aren't sure what it is and is way more intriguing and satisfying.
I love this the KH series for gameplay just as much but I just hold a higher appreciation and respect for how this game makes me feel story and gameplay wise since most games now, I don't really feel much about the characters or the story in a lot of games today. I personally don't care about Terra and find him as interesting as wet cardboard, just as you don't care highly for Axel and that's perfectly ok.
 

fenster

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I can still believe or think something without prior experience tied to it.
Did you miss what I said? I said you can do research. You won't go through childbirth, but you can do research on the process to understand generally what happens so you can understand it. And just as similarly, you can research gameplay without playing it which is exactly what I said.

I didn't find the Demyx fight intense, just annoying at best. If the amount of mechanics don't matter to and how the game expects you to react, than my point still stands. Again, RvA is very light for difficulty but handles bosses like the rest of the game. The boss has a main mechanic that you have to work around in order to achieve victory. For RvA it was the flaming floor that continually damages you and Demyx had an instant kill minigame essentially. Handle both mechanics affectively and you win. Maybe we have a different definition for "Intensity" for ourselves.
I can't tell if you're actually reading and putting together anything I said.

vs Axel as a gameplay fight is very simple cause you generally don't have much to block or dodge or worry all to much about how he retaliates because you can easily avoid it. You lock him down super easily and don't need to do anything special aside form just pressing attack. That's why's boring and straightforward. The fireground is kind of neat but ultimately pointless since you generally aren't even going to take damage anyways with how simple he is. (Data Axel is a bit different and requires more thought, but still is probably one of the most simple Data Org fights)

vs Demyx, not even talking about him summoning the water clones, he actually has attacks that are much harder to dodge and avoid in general so right off the bat he's more engaging and demands more from the player. Most importantly, his retaliation attack is a lot harder to deal with and is super easy to trigger so you can never simply wail on him mindlessly or he'll break out of the combo and kill you. You CAN still lock him down in a loop, but it requires using thought and timing so you really need to plan it out. There are more mechanics for the player to play with by that point, which is true, but before you even have to think about drives or summons or magic, Demyx still has a basic gameplan that requires more thought and effort than Axel if you try the straightforward approach.

Note that this isn't comparing the amount of mechanics that the bosses throw at the player or what the player has access to. KH2 doesn't throw much into Axel that makes him threatening or engaging as an early boss. But look at Clayton or Trickmaster from KH1, who each are more tough AND early bosses because they throw challenging things at the player and make you think.

I love this the KH series for gameplay just as much but I just hold a higher appreciation and respect for how this game makes me feel story and gameplay wise since most games now, I don't really feel much about the characters or the story in a lot of games today. I personally don't care about Terra and find him as interesting as wet cardboard, just as you don't care highly for Axel and that's perfectly ok.
Man, there is so much wrong in this bit :/

If you care "for the gameplay just as much" (presumably for the story, or as much as I care about gameplay, can't tell but it works either way), then you probably wouldn't rate the Axel fight as high as you did for the reasons that I am saying! AKA, while the story is good and all around the fight, the fight itself is boring compared to the rest of the game.

You just like or prefer the story (from your own words said here). That's ok! But don't conflate the gameplay with the story and then try to argue about the gameplay, which is what you've been doing with trying to do with trying to defend the simplicity of the Axel fight. Or at least be honest and say "Yeah the Axel fight doesn't have much gameplay wise, but the story aspect is what is important to me".

Axel is an ok character, I don't have much against him storywise. I dunno where you got that from.

Terra is an ok character. But I wasn't talking about that w/r/t his fight in KH2FM, or bringing up anything at all related to his story in BBS.

I was just bringing up the feeling of mystery and unexplained-sadness that surrounds the Terra fight and why I liked that atmospheric setpiece more than normal fights or the usual story fights in the game. It's much different than anything else which is why it stands out to me.





Oh, and here's another thing that I missed that I wanted to point out

Roxas fought Sora to test him or something while Axel fought Roxas because he had to but didn't want to.

This is wrong. Try looking up "Roxas why did he pick you" and search around what people said about that subject.
 

Rich Jammer

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The first few times I've fought The End took a few hours of constant suspense. The sniper battle was so awesome.

Nowadays, I don't even use the sniper rifle against him. I just sneak up behind him, steal his camo, shoot him a few times and when he runs away I follow his foot prints.

 

Leatherface

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Would the final 'keep still' section of Until Dawn count? It's definitely the most tense I've ever felt in a video game.
 

LLHero25

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Did you miss what I said? I said you can do research. You won't go through childbirth, but you can do research on the process to understand generally what happens so you can understand it. And just as similarly, you can research gameplay without playing it which is exactly what I said.



I can't tell if you're actually reading and putting together anything I said.

vs Axel as a gameplay fight is very simple cause you generally don't have much to block or dodge or worry all to much about how he retaliates because you can easily avoid it. You lock him down super easily and don't need to do anything special aside form just pressing attack. That's why's boring and straightforward. The fireground is kind of neat but ultimately pointless since you generally aren't even going to take damage anyways with how simple he is. (Data Axel is a bit different and requires more thought, but still is probably one of the most simple Data Org fights)

vs Demyx, not even talking about him summoning the water clones, he actually has attacks that are much harder to dodge and avoid in general so right off the bat he's more engaging and demands more from the player. Most importantly, his retaliation attack is a lot harder to deal with and is super easy to trigger so you can never simply wail on him mindlessly or he'll break out of the combo and kill you. You CAN still lock him down in a loop, but it requires using thought and timing so you really need to plan it out. There are more mechanics for the player to play with by that point, which is true, but before you even have to think about drives or summons or magic, Demyx still has a basic gameplan that requires more thought and effort than Axel if you try the straightforward approach.

Note that this isn't comparing the amount of mechanics that the bosses throw at the player or what the player has access to. KH2 doesn't throw much into Axel that makes him threatening or engaging as an early boss. But look at Clayton or Trickmaster from KH1, who each are more tough AND early bosses because they throw challenging things at the player and make you think.



Man, there is so much wrong in this bit :/

If you care "for the gameplay just as much" (presumably for the story, or as much as I care about gameplay, can't tell but it works either way), then you probably wouldn't rate the Axel fight as high as you did for the reasons that I am saying! AKA, while the story is good and all around the fight, the fight itself is boring compared to the rest of the game.

You just like or prefer the story (from your own words said here). That's ok! But don't conflate the gameplay with the story and then try to argue about the gameplay, which is what you've been doing with trying to do with trying to defend the simplicity of the Axel fight. Or at least be honest and say "Yeah the Axel fight doesn't have much gameplay wise, but the story aspect is what is important to me".

Axel is an ok character, I don't have much against him storywise. I dunno where you got that from.

Terra is an ok character. But I wasn't talking about that w/r/t his fight in KH2FM, or bringing up anything at all related to his story in BBS.

I was just bringing up the feeling of mystery and unexplained-sadness that surrounds the Terra fight and why I liked that atmospheric setpiece more than normal fights or the usual story fights in the game. It's much different than anything else which is why it stands out to me.





Oh, and here's another thing that I missed that I wanted to point out




This is wrong. Try looking up "Roxas why did he pick you" and search around what people said about that subject.
Listen dude, You aren't changing my opinion. I gave you my answers, I told you why I feel the way I feel, and you haven't moved my argument. I just say that we agree to disagree. Nice to know your so passionate about something as small as a video game. But whatever man, have a nice life.
 
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Avering

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Hmm best level and boss? Not sure.
I really liked World in Conflict's "after the nuke" map, especially the small unit management part, where you had to capture and repair enemy vehicles to replenish you forces.
As for boss fights, I really liked the one in New Vegas: Old world blues's fight with the scientists. I felt really bad after it, but some of their battle lines were hilarious.
 

DeathTheGordon

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One boss I think would be cool would have been the Mechanist in Fallout 4 (unless you killed him in Fallout 3 which would make it not make sense), unfortunately ever since I downloaded Automatron every time I die the game crashes. :mad:

But a really cool level was the New Mombasa mission in Halo 2 and it was made much better in the Halo 2 Anniversary, defiantly worth picking up the Master Chief collection for. :)
 

Avering

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One boss I think would be cool would have been the Mechanist in Fallout 4 (unless you killed him in Fallout 3 which would make it not make sense), unfortunately ever since I downloaded Automatron every time I die the game crashes. :mad:
So you never met the Fo4 mechanist? Well, sadly it's not that good in my opinion. Though I may be biased, 'cus my character can 1 shot alpha deathclaws (glowing ones need 3). Also, I used diplomacy. But maybe the unofficial Fo4 patch might fix it if you are on PC (not sure, just tossing ideas to the wind).

But back on track, there is a good level I remembered: Alpa Centauri in Elite. Those who play it should know what I am talking about.
 

DeathTheGordon

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So you never met the Fo4 mechanist? Well, sadly it's not that good in my opinion. Though I may be biased, 'cus my character can 1 shot alpha deathclaws (glowing ones need 3). Also, I used diplomacy. But maybe the unofficial Fo4 patch might fix it if you are on PC (not sure, just tossing ideas to the wind).
.
Oh no I am up to the Mechanist and I'm up to his final few robots but throughout the whole Mission/Level every time I die the game crashes or freezes meaning I have to restart the game, and it doesn't help that I've gone through 2 full sets of power armor. Also I'm on the Xbox One so I don't think there's any patches out yet.

Actually I remember the final level in Star Trek Legacy was really cool, I mean first off you had all the captains reprise their roles throughout the game and then in the end you joined with the Klingon and Romulan fleets to finally stop T'Uerell and her fleet of Borg ships. Which was a really good fight assuming you'd remembered to re-select your fleet after cut scenes otherwise it was just Enterprise and Voyager taking on a Borg Tactical Cube, which was difficult in the Normal difficulty and impossible in Hard.
 

D96

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But a really cool level was the New Mombasa mission in Halo 2 and it was made much better in the Halo 2 Anniversary, defiantly worth picking up the Master Chief collection for. :)
Oh man, I remember playing that level for the first time when Halo 2 came out. It really just upped the ante so much; when I got to the final section of the level, I was like "Oh my God, this is actually happening, I'm gonna literally jump onto the Scarab and wipe it out." Halo 2 is pretty contentious, but it's still one of my favorites in the series.

Also I agree, Halo 2 anniversary looks gorgeous; if you have an Xbox One and never played a Halo game, pick up the Master Chief Collection. It's probably cheap now and you get 4 games out of it.
 

SubrosianDimitri

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Rise from your grave, thread!

Recently encountered this one:
Eesa, The Singing Stone. This is one of the most complete RPG final bosses I've ever faced. She has a lot of HP, can dish out damage and status effects like crazy, has some crazy arm force abilities, and you'll need to make sure you position your characters correctly and buff/heal them a lot. This is one of those cases where brute force will do nothing but get you killed, unlike the final bosses of many popular JRPGs. You are fighting the god of the world after all, of course it isn't easy.
 
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