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Arizona's Quarter circle D input is not as forgiving as the other quarter circle moves.

Apple Country

New Member
Apr 9, 2018
1
0
I think this s the right place to put this. My bad if it isn't but anyways title says it all. The quater circle D(The magic charge) input is not as leanit as the regular charge move. Is this supposed to be this way or is it supposed to be as leanit as the other inputs.

If it helps I use the Xbox one controller for my controller.
 

Salty Beef

Fau Con, at your service.
I think this s the right place to put this. My bad if it isn't but anyways title says it all. The quater circle D(The magic charge) input is not as leanit as the regular charge move. Is this supposed to be this way or is it supposed to be as leanit as the other inputs.

If it helps I use the Xbox one controller for my controller.

I've noticed that it's harder to do that move recently, though, I thought it was because I was screwing up the inputs. and it probably was.
 

Kastor

Active Member
Mar 14, 2018
36
41
Can confirm, all 3 of her quater/half circle magic moves have tight inputs. It's really hard to get them out when you need them, which sucks because they are all best used in situations of tight timing.
 
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