I see nothing wrong with this, just a typical Friday night with Oli and her saber...For your amusement. Or horror. Whichever comes first.
Yep. Nothing out of the ordinary here.
I see nothing wrong with this, just a typical Friday night with Oli and her saber...For your amusement. Or horror. Whichever comes first.
I often see this while I stare vacantly at people.For your amusement. Or horror. Whichever comes first.
Much better than the Oleander I made. Is she rigged?did oleander in blender. how'd it come out?
Yes. She always rolls 7, and always gets a royal flush.Is she rigged?
im trying but im not really good with rigging.Much better than the Oleander I made. Is she rigged?
It's that demon, I tell you!Yes. She always rolls 7, and always gets a royal flush.
Yeah, I have the same problems with Tianhuo. And Pom'll be ...interesting to rig.im trying but im not really good with rigging.
May I recommend leather?
Unicorn-leather bound book FTW.Yes, leather will look good.
That background makes really hard to see the book's front.
I agree. The book looks amazing, and so does the background. But the two makes the book too hard to see. Would it be possible to brighten the book a little?That background makes really hard to see the book's front.
That background makes really hard to see the book's front.
Lighting is not my strong point.I agree. The book looks amazing, and so does the background. But the two makes the book too hard to see. Would it be possible to brighten the book a little?
Bound in unicorn flesh and inked in unicorn blood.
Dude, you look like a comic book drawing, like with edgy outlines, that's so cool!View attachment 814
There are some fun tools in Blender.
Thanks! I think I might do the same thing with Pom, but better.Dude, you look like a comic book drawing, like with edgy outlines, that's so cool!
The shape of the head slightly reminds me of the sfm pony models, but better.I told myself I wouldn't do it, I didn't want to do it. But then I wanted to, and it was so.
Arizona (First sculpt pass) by UnintelGen on Sketchfab
Wish I could embed Sketchfab here, but it's not to be. (Probably good for performance reasons)
(Since others have posted their 3D art in this thread, I figured I would too. For now. If I finish this, it's probably going back to my thread. My empty thread where I don't post anything. Or post at all, for that matter. I don't mean to be a lurker! )
This is just me trying to get proportions down. Was mostly using Faust's sketches as a loose guide.
Bear in mind this is very rough. I always show my projects too early... Some would say that's me looking for feebdack... It's really more me being impatient. I haven't sculpted in awhile, so it feels great to be doing it again. This was originally going to be a much more focused posed 'action' sculpt until I just kept running into issues (And originally it was going to be Oleander. It was actually something I wanted to do during the crowd funding campaign... But it just wasn't happening. Was originally just going to be Arizona and Velvet, so I'm starting with them (Haven't started Velvet... Others may follow if successful.))
Why is that? Do you feel they are a bit on the small side? I aske because that's how I feel about them, imo....I still don't like the hooves...
Funny you say that... I have a pretty neat idea to tackle cheap (realtime) fur towards the end of the project. It's not much, and is probably more 'expensive' than I imagine, but for the Sketchfab release it should look fantastic. (If I get it working like I think I can)Kinda creepy as frick. Needs fur.
My main issue is that it's kinda hard to sculpt down there in general, so I avoided them for the most part. Keeping consistency, creating hard edges, and making sure they don't get too 'round' at the bottom are a couple concerns I have had to deal with just Arizona's hooves. Keeping it inline for other characters is also going to suck. Really, any footing or bottom of a character sculpt kinda sucks in my experience. It's also pretty rough poly/smooth wise and it's hard to keep the structure while smoothing out the 'bumps'. It's hard to explain.Why is that? Do you feel they are a bit on the small side? I aske because that's how I feel about them, imo.
i like your arizona cant wait to see it colored. p.s. how does one share models?Eh... Heh. I was afraid someone would say something like that.
Really, I don't mean to discourage anybody and have loved pretty much everything in the thread so far, especially your FHTNG book so far, Klint! And CrazyBark's Oleander is looking fantastic- I really like how the ears, eyelashes, and hair were done!
I'm sure you're joking though, so... Yeah- Keep on keeping on!
Just so you know, I've been using Blender on and off for years, so I've built workflows and personal tips/ideas to optimize what I'm trying to create. And besides that, I have the rather unfortunate streak of things not getting done or succumbing to feature creep so who knows! I do hope to at least get Arizona done, though. I have a lot of ideas planned (There I go again!) but if at least I get the sculpt done I'll be satisfied. And, though I've failed this promise before, if I do finish the project it will be hosted freely for anyone to mess around with.
Anyway, I've been uploading on Sketchfab (Which you should all try at some point!) largely to see what it will and will not accept. I've been surprised that some things work that I assumed wouldn't! So that's good.
One last preview picture before I upload the final sculpt to Sketchfab (That is not where the project ends, I'm afraid!)
Still some little things that need done, and I still don't like the hooves, but this is pretty indicative of the final sculpt.
Thanks. The 'coloring' that I'm planning should be pretty sweet- And functional, too. I'm going to use masks and layers to allow for the same alt skinning that Mane 6 does with their flash models. Mines a bit easier to implement, though.i like your arizona cant wait to see it colored. p.s. how does one share models?
Thank you! never heard of sketchfab before but ill check it out.Thanks. The 'coloring' that I'm planning should be pretty sweet- And functional, too. I'm going to use masks and layers to allow for the same alt skinning that Mane 6 does with their flash models. Mines a bit easier to implement, though.
As to your question... It's a tricky thing. See, there are TONS of ways to share 3D models and what not. My particular way that I am going to do it is to simply host the finished file on Sketchfab, (which I've named probably a dozen times at this point like some.. kind of 'advertising bot'.... anyway), which will allow you to view the model on your browser and let you download the accompanying ".blend" file which will contain the same scene that will allow you to edit or extract any and all elements you like or want to use.
Everything except the sculpt. Once high resolution textures and what not start happening it becomes difficult to keep the file size under 50MB, so the sculpt will probably never be downloadable.
There are, of course, other sites purely for model uploading, like BlendSwap, for instance. I'm just choosing Sketchfab because I personally really like the site's functionality. And the site. It's a pretty cool site, and I don't really upload as much as I should.
(The sites I've mentioned, Sketchfab and BlendSwap, are completely free to use by the way.)