• Them's Fightin' Herds is availabe now on Steam for PC!
    You can buy it from these links:
    Humble Bundle // Steam

  • Mane6.com has been updated!

    The Mane6 website has been updated for the coming 1.0 release. We now have quick gameplay & features info, pages for the cast and a media section with new wallpapers!

    Here, take a look!

  • Current Game Version

    1.1.0 (5.29.2020)

Search results

  1. UnintelGen

    NDA Lift deadline

  2. UnintelGen

    3D Design/Animation

    OK, I should've clairifed that the sketchfab upload was subdivided once for smoothness. The real polycount (triangles) is a much more reasonable 14k-ish count. The vast majority of them quads and (mostly) clean loops. As for the eyes and mouth, I do intend to both rig the eyes and build a...
  3. UnintelGen

    3D Design/Animation

    The model is now content complete... Barring the interiors of the mouth and possibly some extra loops for the ear. You can also check out the finished model on Sketchfab, here! Through the whole thing I probably remade the ears 4 or so times, but I finally get what I wanted... For the most part.
  4. UnintelGen

    3D Design/Animation

    Another look, and everything's retopo'd except the ears obviously.
  5. UnintelGen

    3D Design/Animation

    Long time, no... Wait. It hasn't been THAT long, has it? Well, never the mind! I come bearing a teaser! Hazzah! ... For reals, though, I've been unable to work again until just 3-4 days ago and things have just really picked up steam. Bear in mind that the colorings are only object colors...
  6. UnintelGen

    3D Design/Animation

    Man, you have opened my eyes! I don't follow it as much as I should, but feebdack is ALWAYS welcome and this was a great observation with clear help and directions. It is something I missed, and I will be looking into it. My only issue is not "rocking the boat" in regards to the rest of the face...
  7. UnintelGen

    3D Design/Animation

    It is indeed! I love it, the simplistic shading and silhouette and animation and, well, just about everything! ---------------------------------------- Oh, so, anyway, ... Long time no update. If I was working on this for the past two months, Arizona would've been done by now. But I haven't...
  8. UnintelGen

    Sketches & Doodles: for those of us who can't draw

    Arizona practice! 5.5x8.5 pad + pencils (est. Dunno, ha hrs) Was gonna try shading it... but I figured I need more practice in just getting contours and even line thickness (Still got a ways to go) and of course the small amount of space means things got more cramped than I wanted them too...
  9. UnintelGen

    Sketches & Doodles: for those of us who can't draw

    Yeah, I'm sure most here (especially if they don't draw that much/or for a living) would not have a scanner and what not. I'm just honestly surprised that my crappy phone, a convenient desk lamp, and some touch ups in post make it look as faithful to what I've seen from my previously scanned...
  10. UnintelGen

    Sketches & Doodles: for those of us who can't draw

    I haven't drawn much with non-digital tools (Hell, I don't draw much digitally) in a long time but I'm looking to rectify that. 5.5x8.5 pad + pencils (est. 1:30 to 2:00 hrs) ...This... was (basically) my first time with pencils that weren't 2B or HB. First time using a blending stump as well...
  11. UnintelGen

    3D Design/Animation

    In all honesty, it's actually a pretty simple and rudimentary setup. See, I don't like working with particle systems and don't have much experience with them. And Sketchfab, the initial target platform, doesn't support particles. So I am relying on geometry/texturing for faking fur rendering...
  12. UnintelGen

    3D Design/Animation

    Thanks. The 'coloring' that I'm planning should be pretty sweet- And functional, too. I'm going to use masks and layers to allow for the same alt skinning that Mane 6 does with their flash models. Mines a bit easier to implement, though. As to your question... It's a tricky thing. See, there...
  13. UnintelGen

    After Mighty no. 9, should we be worried?

    I feel the important thing, above all else, is to distance yourself from the project. Remember that you are backing failable people who are, assumingly, acting in good faith and trying to deliver what they have promised. And, that things can and do happen. And if the game gets pulled back, it...
  14. UnintelGen

    3D Design/Animation

    Funny you say that... I have a pretty neat idea to tackle cheap (realtime) fur towards the end of the project. It's not much, and is probably more 'expensive' than I imagine, but for the Sketchfab release it should look fantastic. (If I get it working like I think I can) Still, it'll mostly...
  15. UnintelGen

    3D Design/Animation

    Eh... Heh. I was afraid someone would say something like that. :oops: Really, I don't mean to discourage anybody and have loved pretty much everything in the thread so far, especially your FHTNG book so far, Klint! And CrazyBark's Oleander is looking fantastic- I really like how the ears...
  16. UnintelGen

    3D Design/Animation

    I told myself I wouldn't do it, I didn't want to do it. But then I wanted to, and it was so. EDIT: Model is going to be updated somewhat frequently. (At least, until the sculpt is finished) It's still gonna be the same link below. (Not updating the preview image however.) Arizona (First sculpt...
  17. UnintelGen

    (UnintelGen's art thread) I made an art!

    Thanks everyone for the kind words- I don't make too many things but I am looking to do more. I drew a Paprika for a project I am going to be working on (Update in OP)
  18. UnintelGen

    (UnintelGen's art thread) I made an art!

    Breaking this up to avoid clutter. Gonna use this thread as a sort-of art blog. And a project blog.
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