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  1. marsephel

    Cross-Canter Discussion

    Combo game is incredibly strong in this game and meter builds slowly, spending half a meter isn't less costly and certainly isn't free. Push block isn't always effective against an aggressive character if their holding in, there's counter push block that can negate getting the character off you...
  2. marsephel

    Cross-Canter Discussion

    Have you fought a strong Tien huo player? Because wall pressure is absolutely ridiculous (even moreso with her lvl 2) and the combos are basically DBFZ length w/out air cross-canter to eacape. Wall combo resets shouldn't be up to a 50-50 block read on get-up for ground cross canter. There has to...
  3. marsephel

    Major problem with the Announcer

    I understand that the announcer is the 'prophet' and is significant to the plot, however hype for a fighting game should be the first priority and the announcer is the opposite of hype. I have friends that don't even want to play the game because the announcer is so bad, no one wants grandma...
  4. marsephel

    Cross-Canter Discussion

    Rich87 clarified for me, I mean air cross-canter should be allowed in air while blocking because wall pressure is very strong. If you challenge a jump in with it you lose half a bar of meter which is significant so that shouldn't be a problem.
  5. marsephel

    Cross-Canter Discussion

    For the love of god we have to spend half a meter on cross-canter, make it Air-OK! so ridiculous wall combos can be escaped, meter generates slowly enough in this game that cross-canter is already a big commitment to use. Thoughts?
  6. marsephel

    About the Announcer

    I'm sorry but does anyone else think the announcer sounds... not very good? The character voices are fine, but I can't enjoy them because I had to turn voices off to mute the announcer. There's not enough energy in the voice and the accent is strange. Can we get a mute announcer option so we can...
  7. marsephel

    Tianhuo in-game visuals

    The game is still in early access, and I know there are still missing effects, however I wanted to bring up that it is odd Tianhuo's character fire does not match her attacks at all visually. Her attacks have really nice looking fire with varying shades and pseudo-bloom, while the character fire...
  8. marsephel

    Them's Fightin' Herds: Backers' Beta starts May 25

    Only a year and 9 months? Some of us have been waiting since FiM was C&D'd in February of 2013 (if my memory serves me right). Over 4 years, I've been waitin' a looooooooooooong time for this incoming moment.
  9. marsephel

    Them's Fightin' Herds: Backers' Beta starts May 25

    FUUUUUTUUUUUUREEEEEEE *fetal position*
  10. marsephel

    Them's Fightin' Herds: Backers' Beta starts May 25

    I leave on a trip to new york tomorrow with some college buddies, one of which was as good at Fighting is Magic as I was. It's going to be a gooood weekend.
  11. marsephel

    Good news, Bad news, Stream news.

    Hopefully we will get an update very soon since a full week has passed. Testers waiting to dive into the beta have been very patient and I can see others are tapping their feet as fast as I am, I'm sure others might start getting worried if we don't hear anything by the end of the week.
  12. marsephel

    Good news, Bad news, Stream news.

    Well considering they just put out an update for new animations for Paprika saying "we are still filling in arizona animations on characters as we don't want beta testers to deal with it" makes me think it was a blanket statement and animating is taking longer than expected. Either this, or...
  13. marsephel

    Neat Ideas

    I think it would be awesome to have an aesthetic visual perk when dominating your opponent in addition to the dynamic music perk to make you really feel like you are owning the battle. If you begin dominating the music shifts, but if you continue dominating then it would begin to snow for...
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