Lexicon or Glossary

JonNobo

"Vanilla, schmnilla"
Feb 27, 2018
4
11
JD = Juggle Decay (That green bar that fills up under your opponents HP bar)
JDG(GJD? Typo?) = Juggle Decay Gravity (The "heavier" the player becomes from any given hits once the JD bar is full)

Juggle decay makes it harder to keep a combo going to prevent infinites in a number of ways. These include:
  • Making you heavier with each hit once its filled so that you aren't kept airborne forever
  • Puts you into a juggled state if it's full from a standing position
  • Makes stagger/stun (from things like Paprika's kisses) last a shorter amount of time
  • Makes most hard knockdowns (red knockdowns) become soft, unless from a special
Hope this helps!
 

Buck

Your Deer Friend
Feb 26, 2018
3
4
Halifax Nova Scotia
JD = Juggle Decay (That green bar that fills up under your opponents HP bar)
JDG(GJD? Typo?) = Juggle Decay Gravity (The "heavier" the player becomes from any given hits once the JD bar is full)

Juggle decay makes it harder to keep a combo going to prevent infinites in a number of ways. These include:
  • Making you heavier with each hit once its filled so that you aren't kept airborne forever
  • Puts you into a juggled state if it's full from a standing position
  • Makes stagger/stun (from things like Paprika's kisses) last a shorter amount of time
  • Makes most hard knockdowns (red knockdowns) become soft, unless from a special
Hope this helps!
Perfect! Thank you so much!
 
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