Recent content by ryin

  1. Future Palettes

    I made a palette with everyone's favorite pompadour monster in mind. The dog is colored after the explosive slime it uses to fight. Video for those who don't know Brachydios.
  2. Hitbox Pompendium

    Even with a robust Training Mode, I like having this info organized in a way I can just look at still images and frame data. I am not sure of how to get the data on the dog attacks in an efficient manner. Or if there is some improvement I can do on the presentation of the rest. Input is appreciated.
  3. Hitbox Pompendium

    Reserved. Just in case.
  4. Hitbox Pompendium

    :ChargeLeft::6::C: Bark s/a: 10/3 h/b: +30/-18 early +31/-16 late :2::3::6::atkatk: Super s: 4 :2::3::6::A: Digging Pup :6::bark: Attack 1 :2::3::6::B: Growly Pup :6::bark: Attack 1 :3::bark: Attack 2 (low) :2::1::4::B: Pilot Pup :6::bark: Attack 1 :3::bark: Attack 2 (high)...
  5. Hitbox Pompendium

    s/a = startup/active frames h/b = advantage on hit/block :bark: = :D: :A: (low) s/a: 4/4 h/b: -1/-3 :B: s/a: 8/5 h/b: +2/-6 :C: s/a: 12/5 h/b: -10/-12 :6::A: s/a: 7/3 h/b: -8/-5 :2::A: (low) s/a: 5/5 h/b: -1/-4 :2::B: s/a: 7/5 h/b: 0/-6 :2::C: (low) s/a: 15/5 h/b...
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