you can actually super-cancel off whiff at any time even after stomping the ground, and you can super-cancel after the 1st upclose hit but not after the second ground stomp hit
you can do this with a b or c
I don't know if this would mess up clarity or not, but maybe it would be helpful if high and low attacks had their own hitsparks that are distinct visually so it may be clearer what certain attacks are doing (ex. Tina j.a isn't a high, Pap 6.CC is high).
This combo will demonstrate how to gain meter in the corner
We call this spooky combo the "buy 1 get 1", it has two parts
first lasso after the ground bounce, second lasso after spending one meter, in either situation you end with 1 magic meter
The key is timing the back-dashes so focus on...
I'm in training mode learning velvet and messing around, and I discovered a few interesting things. If these are common knowledge already then whoops
Stand C - Grab Cancel
If you very quickly press C->B almost together, but one after the other, Stand C's ice animation plays but your grab comes...
Kekai Kotaki has a very interesting and immediately recognizable style, his work was a big part of my adolescence playing Guild Wars 1, and then lately I discovered he even draws for Magic the Gathering. Drawn some of the most famous characters and cards like Liliana Vess and Celestial Colonnade
after low-rope you can backdash low-rope again, it's not exactly a combo but it can catch people and generate easy magic. And to mix it up either dash in and hit them or use high-rope if they try to jump out. In my experience short-hops can escape and won't be hit by high-rope, also supers and...