The Logical side of me wants to say "Sure, no problem. We obviously want things to be running (and funning) at 100% for the Beta."
But the tapping buttons side of me says "The wait is killing me oh my goodness".
The Art on it I "made" myself, assembling a BG and a Giant cutout of the splash art. Some sprucing up and placed Logo's places and that's it.
Qanba is top tier in my eyes-- now especially since Mad Katz croaked.
I always feel like Dice can solve lots of decision making.
Maybe inspire ChatRoom-like DnD Tabletop stuff, iunno.
VisualNovelOnline too, is at its core a Chatroom, and the Dice feature in it people have a lot of fun with.
It was from the ol-- uh.
It's a reference to the Player "Desk". If you look up Desk Combo's on Youtube, you'll find him and his combo video's that are ussually meant for Style instead of optimal damage. So getting 100 Hits is basically saying "ARE YOU THIS GUY WHO'S SUPER GOOD AT FINDING COMBO'S?!"
If the game was too simple.
Who'd wanna play it after two years?
Though I'm the guy who made the scene for Sonic The Fighters big, and trying to make a local Pokken scene (and Pokken's a SUPER Simple game),
that said-- I'd still play it to hell even if it was simple.
But it'd make me worry for...
Sounds like the way TFH's is handling it, is similar to how DFO's juggle decay system works.
The longer the combo the heavier the opponent getting combo'd gets until it ends.
If this is combined with the way Blazblue CS handled proration (in terms of damage scaling), this'd be perfect IMO.
Does SCP Containment Breach count?
I know SCP gets a bad rep cuz lol internet creepypasta sp00ks but that fan game is super legit and super scary.
It has all the elements you'd need, and doesn't rely on jump scares.
And no, the neck snap isn't really a jump scare. Closest thing is maybe the...